Revision 67bef6b by Sergey Sharybin January 26, 2017, 16:22 (GMT) |
Depsgraph: Fix typo in assert |
Revision d812e0c by Sergey Sharybin January 26, 2017, 16:04 (GMT) |
Blender 2.8: Apparently auto-merge worked incorrect in the merge commit |
Revision 9e48caf by Sergey Sharybin January 26, 2017, 16:02 (GMT) |
Merge branch 'master' into blender2.8 |
Revision fd69ba2 by Sergey Sharybin January 26, 2017, 16:01 (GMT) |
Depsgraph: Link from material to object shading This is a ground work for the upcoming changes in Blender 2.8 branch where we need to do special actions to reconstruct shaders when material changes. |
Revision c441eb2 by Sergey Sharybin January 26, 2017, 15:49 (GMT) |
Depsgraph: Add relation from node tree to material it's coming from |
Revision 331f721 by Sergey Sharybin January 26, 2017, 15:36 (GMT) |
Depsgraph: Remove owner argument from relations builder as well The idea was to link something to a parent, but the point is: we must not pass owner deep and then have any parent-type-related logic implemented in the "children". |
Revision f14e1da by Shinsuke Irie January 26, 2017, 15:36 (GMT) |
Fix (unreported) crash when file browser attempts to show preview of some defective font Confirmed with the Wine's bundled fonts. |
Revision 3c3c52a by Sergey Sharybin January 26, 2017, 15:29 (GMT) |
Depsgraph: Remove owner node argument which was simply passed around |
Revision ac58a7f by Sergey Sharybin January 26, 2017, 14:20 (GMT) |
Compositor: Make HSV node inputs a real sockets This is much more flexible solution which will allow doing some more procedural features. Reviewers: brecht, dfelinto, mont29 Reviewed By: mont29 Subscribers: Severin Differential Revision: https://developer.blender.org/D2403 |
Revision 18cf3e1 by Dalai Felinto January 26, 2017, 10:58 (GMT) |
Fix unfreed memory after cleaning render layers The freestyle data was never freed when removing a renderlayer. ``` blender -b --factory-startup --debug-memory --python-expr "import bpy;bpy.ops.scene.render_layer_add();bpy.context.scene.render.layers.active_index=0;bpy.ops.scene.render_layer_remove()" ``` |
Revision 290e080 by Dalai Felinto January 26, 2017, 08:41 (GMT) |
Fix T50530: Crash on Info Editor "console" Introduced on rB2de882e8 - the original size of the array was neglected |
Revision 0152719 by Kévin Dietrich January 26, 2017, 05:18 (GMT) |
Alembic: fix compile error on Linux. |
Revision b91edd6 by Kévin Dietrich January 26, 2017, 05:16 (GMT) |
Revision 64f5afd by Ray molenkamp January 25, 2017, 16:37 (GMT) |
[Cycles/MSVC/Testing] Fix broken test code. Currently the tests don't run on windows for the following reasons 1) render_graph_finalize has an linking issue due missing a bunch of libraries (not sure why this is not an issue for linux) 2) This one is more interesting, in test/python/cmakelists.txt ${TEST_BLENDER_EXE_BARE} and ${TEST_BLENDER_EXE} are flat out wrong, but for some reason this doesn't matter for most tests, cause ctest will actually go out and look for the executable and fix the path for you *BUT* only for the command, if you use them in any of the parameters it'll happily pass on the wrong path. 3) on linux you can just run a .py file, windows is not as awesome and needs to be told to run it with pyton. 4) had to use the NAME/COMMAND long form of add_test otherwise $<TARGET_FILE:blender> doesn't get expanded, why? beats me. 5) missing idiff.exe for msvc2015/x64 in the libs folder. This patch addresses 1-4 , but given I have no working Linux build environment, I'm unsure if it'll break anything there 5 has been fixed in rBL61751 Reviewers: juicyfruit, brecht, sergey Reviewed By: sergey Subscribers: Blendify Tags: #cycles, #automated_testing Differential Revision: https://developer.blender.org/D2367 |
Revision e5482f9 by Dalai Felinto January 25, 2017, 14:16 (GMT) |
Fix T50115: stereoscopic video file memory leak |
Revision ced20b7 by Sergey Sharybin January 25, 2017, 13:02 (GMT) |
Fix T50032: Wrong render result when same image is used with and without alpha |
Revision e29a6f7 by Sergey Sharybin January 25, 2017, 11:30 (GMT) |
Fix T50512: Linked Backround scene with animation not updating with new depsgraph Was missing relations for the set scenes. Perhaps not ideal solution, but should be good enough for now. |
Revision e4de6e8 by Sergey Sharybin January 25, 2017, 11:28 (GMT) |
Depsgraph: Do ID tag outside of build_scene Otherwise it was possible to get ID tags cleared in the middle of DEG construction when there are set scenes used. |
Revision 8ea0925 by Sergey Sharybin January 25, 2017, 10:18 (GMT) |
Fix T50517: Rendering expecting time is negative |
Revision 99cfad6 by Dalai Felinto January 25, 2017, 09:01 (GMT) |
Convert MBC_ API to Mesh (instead of derived mesh) and move it to mesh_render This includes a few fixes in the MBC_ api. The idea here is for this to be the only interface the render engines will deal with for the meshes. If we need to expose special options for sculpting engine we refactor this accordingly. But for now we are shaping this in a per-case base. Note: * We still need to hook up to the depsgraph to force clear/update of batch_cache when mesh changes (I'm waiting for Sergey Sharybin's depsgraph update for this though) * Also ideally we could/should use BMesh directly instead of DerivedMesh, but this will do for now. Note 2: In the end I renamed the `BKE_mesh_render` functions to `static mesh_render`. We can re-expose them as BKE_* later once we need it. Reviewers: merwin Subscribers: fclem Differential Revision: https://developer.blender.org/D2476 |
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