Revision 88b0b22 by Germano Cavalcante January 29, 2017, 15:26 (GMT) |
fix T50486: Don't always do the `ray_start_correction` in the ortho view You need to make sure that ray_start is really far away, because even in the Orthografic view, in some cases, the ray can start inside the object |
Revision cd596fa by Germano Cavalcante January 29, 2017, 15:07 (GMT) |
Remove struct `PreDefProject` and store all immutable parameters within the new struct `SnapData` In order to simplify the reading of these functions, the parameters: `snap_to`, `mval`, `ray_start`, `ray_dir`, `view_proj` and `depth_range` are now stored in the struct `SnapData` |
Revision d6f965b by Kévin Dietrich January 29, 2017, 15:00 (GMT) |
Fix T50550: GPUShader: compile error - Background image not showing in viewport. Caused by rBd6cf28c5e15739f864fbf04614c2a50708b4b152, which forgot to update the GLSL code for the "Light Path" node. |
Revision 15b253c by Aleksandr Zinovev January 29, 2017, 14:21 (GMT) |
Fix blurry icons |
Revision ba116c8 by Gaia Clary January 28, 2017, 21:10 (GMT) |
fix D2489: Collada exporter broke edit data when exporting Armature while in Armature edit mode |
Revision c64c901 by Gaia Clary January 28, 2017, 20:51 (GMT) |
fix D2489: Collada exporter broke edit data when exporting Armature while in Armature edit mode |
Revision e4e1900 by Bastien Montagne January 27, 2017, 18:27 (GMT) |
Fix (IRC reported) DataTransfer modifier affecting base mesh in some cases. Checking only whether mverts is same as base mesh one is not enough in all cases, some modifiers (deform ones) can only generate new mvert data, while keeping others from original mesh. Now checking both mvert or medge, hopefully this will be enough to catch all problematic cases this time. Thanks @gaia for finding that problem. :) |
Revision 11abb13 by Bastien Montagne January 27, 2017, 18:07 (GMT) |
Fix T50534, Part II: warn user when DataTransfer mod affects custom normals. Custom normals need Autosmooth setting to be enabled, always! |
Revision fb2f95c by Bastien Montagne January 27, 2017, 18:07 (GMT) |
Fix T50534: Part I, cleanup loop normals generated during modifier stack evaluation. Those could stay around, and be displayed in 3DView even when autosmooth was disabled (but would not be 'active'). |
Revision bfe3b96 by Aaron Carlisle January 27, 2017, 16:36 (GMT) |
UI: Move Scene Game Properties to the Scene Tab (was in world) |
Revision 436f1e3 by Germano Cavalcante January 27, 2017, 16:02 (GMT) |
Snap Functions: Remove the use of the function 'BLI_bvhtree_find_nearest_to_ray' in transform_snap_object Although the "BLI_bvhtree_find_nearest_to_ray" function is more practical than the generic "BLI_bvhtree_walk_dfs", it does not work to snap in perspective view. This makes it necessary to add "ifs" and functions that make the code difficult to understand patch: D2474 |
Revision 2081dac by Dalai Felinto January 27, 2017, 14:21 (GMT) |
Mesh batch caches should not be stored in file |
Revision 0330741 by Sergey Sharybin January 27, 2017, 13:21 (GMT) |
Cycles: Add option to replace GI with AO approximation after certain amount of bounces This is a speed up option which is mainly useful for viewport. Gives nice speedup in the barbershop scene of 2x when replacing GI with AO after 2nd bounce without loosing too much details. Reviewers: brecht Subscribers: eyecandy, venomgfx Differential Revision: https://developer.blender.org/D2383 |
Revision 84b1816 by Dalai Felinto January 27, 2017, 10:24 (GMT) |
Fixup for rBac58a7fa (HSV doversion) We are not bumping file version, but we cannot have the doversion code running twice. In this particular case it was crashing files, since we were setting node->storage to NULL, and later on accessing it. |
Revision bce9e80 by Sergej Reich January 27, 2017, 04:24 (GMT) |
CMake: Fix typo |
Revision 8d04f49 by Dalai Felinto January 26, 2017, 18:14 (GMT) |
Mesh batch caches update from depsgraph We no longer need to rely on Derived mesh flag since the mesh is properly flushed from the depsgraph |
Revision 9b7b9d6 by Dalai Felinto January 26, 2017, 18:06 (GMT) |
Depsgraph: mesh cache depends needs updates when geometry changes (patch by Sergey Sharybin) |
Revision 4c43ddd by Dalai Felinto January 26, 2017, 17:56 (GMT) |
Use the ultimate depsgraph callback function Note: when in edit mode this depsgraph update is not being called. We are using DerivedMesh in those cases, so it is fine. I would like to investigate this though |
Revision 9023abb by Sergey Sharybin January 26, 2017, 16:24 (GMT) |
Depsgraph: Add placeholder function to handle objects update This way @dfelinto can do some special trickery in there. |
Revision 5ef2f21 by Sergey Sharybin January 26, 2017, 16:23 (GMT) |
Merge branch 'master' into blender2.8 |
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