Revision 82d069c by Dalai Felinto October 7, 2016, 01:47 (GMT) |
Viewport: draw floor routine should not use GL_ALWAYS for depth (talked with merwin about that, and he agrees on it, we are not supposed to write to the scene depth buffer but we should read its depth) |
Revision 490a938 by Julian Eisel October 7, 2016, 01:22 (GMT) |
Move panel for new viewport up Makes it easier to enable it and avoids jumping of the panel when activating/deactivating it (because some panels disappear then). Also changed how panel title is drawn to make it behave like other panels. |
Revision 1997b0f by Julian Eisel October 7, 2016, 01:11 (GMT) |
Use theme color for clearing viewport background We'll obviously do more fancy stuff here later, but we don't have to look at pure blackness either ;) |
Revision 1b4b4df by Mike Erwin October 7, 2016, 00:51 (GMT) |
OpenGL/GPencil: draw stroke-in-progress with new imm mode We should revisit this later and use geometry shader to draw one continuous tapered stroke. Part of T49043 |
Revision fe654a9 by Mike Erwin October 7, 2016, 00:51 (GMT) |
Gawain: allow strips of 1 line, fans of 1 triangle My initial tests were stricter than necessary, and blocked some valid uses. Fixed! |
Revision e01b1ea by Mike Erwin October 7, 2016, 00:51 (GMT) |
cleanup: C99, const, blank lines |
Revision 553b4fa by Julian Eisel October 6, 2016, 22:22 (GMT) |
Merge branch 'master' into blender2.8 |
Revision ffc4666 by Mike Erwin October 6, 2016, 21:41 (GMT) |
Revision ec6b593 by Julian Eisel October 6, 2016, 20:45 (GMT) |
Fix wrong separator line width after drawing vec icon Was visible in Dynamic Context Menu add-on. |
Revision ea89b4a by Dalai Felinto October 6, 2016, 20:35 (GMT) |
Viewport: bring grid over to the new viewport We will keep the old system working as long as we can. At the moment even the visibility flags we are getting from the old system. That will continue like this until we have decided on the new UI |
Revision 6b88f31 by Dalai Felinto October 6, 2016, 20:35 (GMT) |
Viewport: Starting to port over the principles of the draw flux into placeholder functions A lot of the work still have to done on space_view3d.c for initialize the data and buffers properly, but it is a start |
Revision 198e3a3 by Mike Erwin October 6, 2016, 20:32 (GMT) |
OpenGL: another built-in shader for 2D points GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR |
Revision b859557 by Antonio Vazquez October 6, 2016, 20:21 (GMT) |
GPencil: Fix interpolate stroke keymap conflict with sculpt The initial idea was to use Ctrl+E to interpolate stroke because this is similar to Pose breakdown, but the Ctrl+E keymap is used to inverse grease pencil sculpt effect. The new keymap is Ctrl+Alt+E in order to fix the conflict |
Revision 86e439e by Mike Erwin October 6, 2016, 18:40 (GMT) |
OpenGL: convert gp_draw_stroke_point to new immediate mode and constify some static utility functions Note: 2D shader will ignore position's z value, but making pos a vec3 lets us unify code in this function. |
Revision edcce96 by Mike Erwin October 6, 2016, 18:20 (GMT) |
OpenGL: more built-in GPU_SHADERs for points No new GLSL shaders were needed! Just combined existing vertex & fragment shaders in new ways. |
Revision 360cb87 by Mike Erwin October 6, 2016, 16:45 (GMT) |
Revision e86bd78 by Mike Erwin October 6, 2016, 13:37 (GMT) |
Gawain: more ways to set uniform color |
Revision 5a0f397 by Brecht Van Lommel October 6, 2016, 01:12 (GMT) |
Fix T49523: very slow normal map tangent computation for rendering in 2.78. |
Revision 1731e94 by Mike Erwin October 5, 2016, 18:05 (GMT) |
Revision e874f3c by Mike Erwin October 5, 2016, 17:45 (GMT) |
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