Revision d9b1592 by Campbell Barton June 20, 2021, 07:21 (GMT) |
Cleanup: make BKE_mesh_loops_to_tessdata a static function |
Revision 3462b4c by Campbell Barton June 20, 2021, 07:18 (GMT) |
Docs: add additional notes on tessellation, update comments |
Revision 513f566 by Campbell Barton June 20, 2021, 04:39 (GMT) |
Mesh: optimize object mode face tessellation - Multi-thread BKE_mesh_recalc_looptri. - Add BKE_mesh_recalc_looptri_with_normals, this skips having to calculate normals for ngons. Exact performance depends on number of faces, size of ngons and available CPU cores. For high poly meshes the isolated improvement to BKE_mesh_recalc_looptri in my tests was between 6.7x .. 25.0x, with the largest gains seen in meshes containing ngons with many sides. The overall speedup for high poly meshes containing quads and triangles is only ~20% although ngon heavy meshes can be much faster. |
Revision 2d60c49 by Campbell Barton June 20, 2021, 04:39 (GMT) |
Mesh: minor optimization to concave quad check for tessellation Use the face normal (when available) for a faster concave quad test. |
Revision b5e5fbc by Campbell Barton June 20, 2021, 03:12 (GMT) |
Cleanup: clang-format |
Revision 3da25dc by Campbell Barton June 19, 2021, 09:41 (GMT) |
Cleanup: use doxy sections |
Revision f3c5a84 by Campbell Barton June 19, 2021, 08:42 (GMT) |
Cleanup: clang-tidy |
Revision 033641a by Richard Antalik June 19, 2021, 03:07 (GMT) |
VSE: Remove seq->tmp usage Remove `seq->tmp` usage from transform code. It was used to tag strips that need to be "shuffled". Pass these strips in `SeqCollection` instead. Reviewed By: sergey, mano-wii Differential Revision: https://developer.blender.org/D11631 |
Revision f9aea19 by Hans Goudey June 18, 2021, 21:33 (GMT) |
Spreadsheet Editor: Row Filters This patch adds support for filtering rows based on rules and values. Filters will work for any attribute data source, they are a property of the spreadsheet rather than of the attribute system. The properties displayed in the row filter can depend on data type of the currently visible column with that name. If the name is no longer visible, the row filter filter is grayed out, but it will remember the value until a column with its name is visible again. Note: The comments in `screen.c` combined with tagging the sidebar for redraw after the main region point to a lack of understanding or technical debt, that is a point to improve in the future. **Future Improvements** * T89272: A search menu for visible columns when adding a new filter. * T89273: Possibly a "Range" operation. Differential Revision: https://developer.blender.org/D10959 |
Revision d52b7db by Germano Cavalcante June 18, 2021, 18:20 (GMT) |
Fix T89261: Crash when calculating bmesh tessellation Error passing `false` instead of a `BMeshCalcTessellation_Params` struct. |
Revision 3e6f2c7 by Aaron Carlisle June 18, 2021, 17:54 (GMT) |
Cleanup: Remove dead code This code was disabled in 2.8 and all other associated code/comments have been removed/cleared. These rna properties have been replaced with `seq_prev_type` |
Revision f7022fc by Harley Acheson June 18, 2021, 16:22 (GMT) |
Fix Build Warning Removal of unused local variable. Calculation of underline thickness no longer needed with change to text output of underscore character. Introduced in aee04d496035 Differential Revision: https://developer.blender.org/D11641 |
Revision 8a04859 by Antonio Vazquez June 18, 2021, 16:16 (GMT) |
Fix T89259: GPencil Duplicate point doesn't work for last point The loop was checking the len of the island, but if the island started in the last point the copy was not executed. |
Revision b603071 by Alexander Gavrilov June 18, 2021, 15:56 (GMT) |
Armature: add automatic B-Bone Scale toggles. Currently B-Bone scaling can only be controlled via their properties, thus requiring up to 8 drivers per joint between B-Bones to transfer scaling factors from the handle bone. A Scale Easing option is added to multiply the easing value by the Y scale channels to synchronize them - this produces a natural scaling effect where both the shape of the curve and the scale is affected. In addition, four toggles are added for each handle, which multiply each of the X, Y, Z and Ease values by the matching Local Scale channel of the handle bone, thus replacing trivial drivers. The Scale Easing option has no effect on this process since it's easy to just enable both Length and Ease buttons. Differential Revision: https://developer.blender.org/D9870 |
Revision 682a74e by Alexander Gavrilov June 18, 2021, 15:56 (GMT) |
Armature: add B-Bone Y scale channel and extra flag fields to DNA. In addition to the base bone transformation itself, B-Bones have controls that affect transformation of its segments. For rotation the features are quite complete, allowing to both reorient the Bezier handles via properties, and to control them using custom handle bones. However for scaling there are two deficiencies. First, there are only X and Y scale factors (actually X and Z), while lengthwise all segments have the same scaling. The ease option merely affects the shape of the curve, and does not cause actual scaling. Second, scaling can only be controlled via properties, thus requiring up to 6 drivers per joint between B-Bones to transfer scaling factors from the handle bone. This is very inefficient. Finally, the Z channels are confusingly called Y. This commit adds a B-Bone Y Scale channel and extra B-Bone flag fields to DNA with appropriate versioning (including for F-Curves and drivers) in preparation to addressing these limitations. Functionality is not changed, so the new fields are not used until the following commits. Differential Revision: https://developer.blender.org/D9870 |
Revision 638c16f by Alexander Gavrilov June 18, 2021, 15:56 (GMT) |
Armature: implement lengthwise scaling of B-Bone segments. Implement actual behavior for the B-Bone Y Scale channels added to DNA and UI in the previous commit in addition to the existing X and Z Scale inputs. The two length scale inputs control the ratio between the lengths of the start and end segments of the bone: although for convenience two inputs are provided, the whole chain is still uniformly scaled to fit the curve. Differential Revision: https://developer.blender.org/D9870 |
Revision aee04d4 by Harley Acheson June 18, 2021, 15:32 (GMT) |
Fix T89246: No Mnemonic Underlines in Dialogs When drawing mnemonic underlines for hotkeys, use text output of underscore character instead of direct drawing a line. Otherwise these are not visible in dialog buttons. Introduced in 0fcc063fd99c Differential Revision: https://developer.blender.org/D11641 Reviewed by Campbell Barton |
Revision 4c19fe4 by Aaron Carlisle June 18, 2021, 15:13 (GMT) |
UI: Sequencer: Use ampersand instead of slash for "Sequencer/Preview" Using an ampersand here is more semantically correct. A slash indicates "or" while an ampersand indicates "and". An ampersand here is best because the view type shows both the Sequencer and the Preview. |
Revision 4998cee by Antonio Vazquez June 18, 2021, 14:47 (GMT) |
GPencil: Missed flag in previous Copy Settings commit |
Revision 4087260 by Antonio Vazquez June 18, 2021, 14:40 (GMT) |
GPencil: Move copy layer settings to function Better to have a function that can be reused to duplicate the settings that need to be copied. |
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