Revision 8a9dd6f by Sergey Sharybin March 28, 2016, 08:09 (GMT) |
Fix T47898: Error adding mask node with "Add Mask Node" operator This operator is intended to be used by drag-n-drop, no user invocation is expected to happen here. Use Add->Search to quickly add nodes instead. |
Revision b7dfef3 by Sergey Sharybin March 28, 2016, 07:36 (GMT) |
Cleanup: Unused variable |
Revision ca935ab by Joshua Leung March 28, 2016, 01:46 (GMT) |
Graph Editor UI: Experimental Tweak - Use tabs for properties region, to make it easier to navigate |
Revision 96f8bfe by Joshua Leung March 28, 2016, 01:46 (GMT) |
GPencil: Note that clicking outside the active area also exits draw mode |
Revision 211b539 by Bastien Montagne March 27, 2016, 15:18 (GMT) |
Revision c65950d by Joshua Leung March 27, 2016, 14:39 (GMT) |
GPencil: Remove the old UserPrefs-based On/Off Stroke Smoothing method This never really worked that well, and often ended up being far too strong to be of practical use. The new options do similar things, but with greater control, so removing this old method now. |
Revision 2bb956f by Joshua Leung March 27, 2016, 14:21 (GMT) |
GPencil: Smooth and Subdivision variable/setting naming On second thought, these might be better names for these... I'm still not 100% happy with these, but they will do for now. (Best results currently seem to be with smooth 0.7, and subdivision steps 1 or 2) |
Revision fd8f51d by Joshua Leung March 27, 2016, 14:21 (GMT) |
GPencil: Removed the restriction of not subdividing strokes further if it exceeds GP_STROKE_BUFFER_MAX Assuming that this subdivision + smoothing mostly only happens at the end of a stroke anyway, enforcing this max-points limit in some cases was resulting in strokes that weren't quite getting subdivided properly as the others. |
Revision e78a929 by Joshua Leung March 27, 2016, 14:21 (GMT) |
GPencil: Code Cleanup - Simplify and clarify the code for subdividing a stroke |
Revision a7538b1 by Joshua Leung March 27, 2016, 14:21 (GMT) |
GPencil: Restore ability for Smooth brush to affect pressure values of strokes |
Revision 00cfbee by Joshua Leung March 27, 2016, 14:21 (GMT) |
Code Cleanup - Style tweaks |
March 27, 2016, 14:21 (GMT) |
Improve grease pencil stroke quality Improve the quality of current grease pencil strokes adding a new dynamic smooth and subdivision. The level of smooth and subdivide can be adjusted using UI parameters. These options are disabled by default in order to keep the grease pencil stroke compatible with any existing add-on. Both parameters are defined at layer level. Reviewers: aligorith Differential Revision: https://developer.blender.org/D1866 |
Revision 7110720 by Joshua Leung March 27, 2016, 14:21 (GMT) |
More tooltip tweaks The "UI_OT_eyedropper_id" operator only actually works in the 3D view, so change the tooltip to match that |
Revision 9adf4cb by Julian Eisel March 27, 2016, 11:45 (GMT) |
Fix T45075: "Error, region type 2 missing in - name:"File", id:5" Unexpectedly found out what was going wrong here. If a file was saved with a filebrowser open, we searched for the channel region in the wrong list (see 'ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase;'). Minor annoyance is that I had to move the loookup to the 2.77.1 version patch now. |
Revision 7bce3dd by Sergey Sharybin March 27, 2016, 11:21 (GMT) |
Fix T47697: Smoke simulation doesn't work in viewport Seems to be a division by zero error. Should be safe for an upcoming 'a' release. |
Revision 9c2704c by Julian Eisel March 27, 2016, 11:20 (GMT) |
Fix changing view in default video editing layout broken Own mistake in 802bb422671 Apparently we only store one preview region for all views, didn't know that (makes sense though). |
Revision ce71e2e by Bastien Montagne March 27, 2016, 11:02 (GMT) |
Fix T47962: It's possible to set a Sound strip as a modifier Mask. |
Revision fb9315c by Sergey Sharybin March 27, 2016, 10:36 (GMT) |
Cleanup: Silence some compiler warnings |
Revision e12650b by Joshua Leung March 27, 2016, 05:05 (GMT) |
Driver Eyedropper: Auto detection/correction magic for rotation properties When linking a rotation property to a non-rotation property (going in either direction - i.e. rot -> normal, normal -> rot), the driver expression will now be set so that the new drivers behave as expected (i.e. you get the values you see, instead of "weird" values that seem several orders of magnitude off). This may not be that great for everyone (i.e. the rare users out there who actually like to look at their rotations in radians), but they usually know what they're doing anyway, so this will be easy to correct. |
Revision 4b27981 by Joshua Leung March 27, 2016, 05:05 (GMT) |
Drivers: Add a "none" mode for use when adding drivers Although it isn't currently exposed, this allows for the old behaviour, where an "empty" driver was added (without any target assigned yet). For this reason, it's also referred to as the "Manual" mode. There are also some attempts at improving the tooltips + names for the other modes (again, not shown anywhere yet) |
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