Blender Git Commits

Blender Git "master" branch commits.

Page: 2618 / 5574

April 24, 2015, 09:57 (GMT)
BGE : fix bugs with physics collision mask/group

Currently there are bugs with physics objects in inactive layers,
character and softbody.
I added a function in CcdPhysicsEnvironement to know if a physics
controller is currently active and for soft body I added the correct function in UpdateCcdPhysicsController to re-add a softbody in the dynamics world.

The bug was introduced in D1243 commit 3d55859

Reviewers: hg1, scorpion81, lordloki, moguri, agoose77, sergof

Reviewed By: sergof

Subscribers: youle, moguri

Differential Revision: https://developer.blender.org/D1253
April 24, 2015, 09:35 (GMT)
3D Textures:

If we fail allocating a proxy texture don't fail, instead create a
smaller nearest filtered image to display in its place.

This can make viewing slow (it's an extra O^3 operation), but this will
probably help us render the tornado in 3D viewport in gooseberry and
still actually see something - despite the rendering taking longer.
I've added a debug print so we can know when this happens.
April 24, 2015, 09:11 (GMT)
CMake: add -Wformat-signedness
April 24, 2015, 01:37 (GMT)
Math Lib: pow_i for int power-of
April 24, 2015, 01:04 (GMT)
Fix project painting on a negative scaled object
April 23, 2015, 22:50 (GMT)
Multiview: Quadbuffer (time sequential) working [debug builds only]

I'll enable this mode in Release builds once I figure out how to best
handle opening files that are saved with the quadbuffer mode.

In fact I think no display mode should be saved/read from a file.

Tested in Linux with NVidia 3D Vision and NVidia 3D Vision Pro with
NVidia Quadro FX 580 and Quadro FX 4600.

(kudos for the Visgraf Lab at IMPA, for having me around with all those
gadgets ;)

Thanks for Cédric Paille (cedricp) for the code snippets and tests -
T44327
April 23, 2015, 21:32 (GMT)
Cleanup: minor edits
April 23, 2015, 21:16 (GMT)
OpenEXR: RenderResult should always have a RenderView
April 23, 2015, 21:08 (GMT)
Cleanup: casts, correct debug ifdefs
April 23, 2015, 20:41 (GMT)
Project Paint: minor optimization comparing angles
April 23, 2015, 18:53 (GMT)
Fix T44461: Crash and file corruption after calc_normals_split, calc_tessface execution.

This one was nasty, issue comes with temp/nofree CD layers that get 'removed on the fly'
from saved mesh CDData. Since mesh struct itself was written before that cleanup, it would
still have the old, invalid number of layers. That would lead to a buffer overflow when
loading data later (odd you had to do this twice (i.e. have 2 'ghost' layers) to get the crash).

New code prevents that by always making a copy of the mesh (we were already doing that mostly
anyway, since we were saving without tessfaces), copying (by ref of course) in it cddata,
and then writing mesh struct. Makes code a bit more verbose, but... it works!
April 23, 2015, 18:10 (GMT)
Expose CD_PAINT_MASK to Python API

D782 by Stanislav Blinov
April 23, 2015, 17:02 (GMT)
3D textures: detect if we are pushing OpenGL too hard with the texture
size.
April 23, 2015, 16:38 (GMT)
Correct missing NULL check (own mistake)
April 23, 2015, 15:37 (GMT)
Math Lib: add count_bits_i utility function
April 23, 2015, 14:18 (GMT)
Fix T44422: Zoom to mouse fails in camera view

Camera now supports all zoom styles too.
April 23, 2015, 14:01 (GMT)
Fix T44498 - Blender crashes in some files after render slots fix

This is a temporary fix until I get to investigate it more carefully.
It will help if the report could include the steps to reproduce it
besides the buggy file.

Note: RenderResult should *always* have at least a valid RenderView,
which is not what happens here.
April 23, 2015, 12:23 (GMT)
Fix T44494 crop node changes values during execution.

We used the node data as a store for node execution,
bad idea, since the data itself is a template from which
execution data should be derived, never to be modified during execution.
Revision 2dfbf31 by Julian Eisel
April 23, 2015, 11:33 (GMT)
Display slot menu in Properties Region even if render slot is empty

For the records, this one is caused by 31f984bc3ffcc838343, it wasn't
implemented at all ;)
Revision 85e455b by Julian Eisel
April 23, 2015, 11:21 (GMT)
Fix slot menu not displayed if render result slot is empty

Caused by own mistake in 31f984bc3ffcc83834, reported by @sebastian_k in
IRC
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021