Revision f50fed6 by Julian Eisel April 12, 2015, 06:07 (GMT) |
Reset view after ctrl-clicking a Panel Using ctrl+LMB to collapse all panels except of the clicked one resulted in an empty area if done from a view that is scrolled down to some degree. Resetting the view makes this much better, although it still doesn't work that well if the area is really small, but I don't think it's worth over-complicating things here. "Feature-Request" by @maxon ;) |
Revision 17b4f57 by Campbell Barton April 12, 2015, 01:12 (GMT) |
Missed this last commit (dyntopo hashing) |
Revision 87b6d3c by Thomas Szepe April 11, 2015, 14:17 (GMT) |
BGE: Add keyword arguments to createConstraint API Added keyword arguments to createConstraint. Changed initial values for the pivod XYZ form 1 to 0.0. Changed initial values for the axis Z form 1 to 0.0. Delete the parsing for 4 parameters, because parsing only the X pivot is not necessary, also it was not working correctly (int instead of float). Reviewers: brita_, sybren, lordloki, campbellbarton, moguri Reviewed By: lordloki, campbellbarton Subscribers: campbellbarton Differential Revision: https://developer.blender.org/D705 |
April 11, 2015, 14:08 (GMT) |
BGE: FIX T43537: ImageMirror does not work in BlenderPlayer with quad buffer In quad-buffer stereo mode, the GE render pass ends with the right eye on the right buffer, but we need to draw on the left buffer to capture the render. Reviewed By: agoose77, HG1 |
Revision a6421e1 by Campbell Barton April 11, 2015, 13:41 (GMT) |
BMesh: intersect was using ptr hash for int keys |
Revision ccf44c4 by Campbell Barton April 11, 2015, 13:36 (GMT) |
BMesh: simplify hashing for dyntopo Was using pointer hashing when the keys are in fact uint's. Since they're well distributed from the rangetree, no need to do bit-shifting tricks. just use int as hash. Gives ~8% speedup in own tests. |
Revision 7447a01 by Campbell Barton April 11, 2015, 09:41 (GMT) |
Remove splash link to support gooseberry Was included only for initial campaign. |
Revision 465a5d2 by Thomas Szepe April 10, 2015, 18:20 (GMT) |
BGE : Fix T43800: getScreenVect()/getScreenPosition()/modelview_matrix returns incorrect results The getScreenVect(), getScreenPosition() and modelview_matrixmethod returns an incorrect results if called after the camera has been translated on the same frame. The model view matrix will be update only once per frame with Cam->SetModelviewMatrix in KX_KetsjiEngine::RenderFrame. Using GetWorldToCamera as model view matrix to get an actual view matrix even if the camera is moved. Reviewers: sergey, dfelinto, brita_, sybren, hg1, campbellbarton Reviewed By: hg1, campbellbarton Projects: #game_engine Differential Revision: https://developer.blender.org/D1170 |
Revision 35812e6 by Sergey Sharybin April 10, 2015, 17:35 (GMT) |
Cycles: Fix compilation error on windows after recent logging changes |
Revision d850fd8 by Campbell Barton April 10, 2015, 14:43 (GMT) |
Disable strict flags for msvc |
Revision 02a5cf7 by Dalai Felinto April 10, 2015, 14:10 (GMT) |
Fix for debug-only crash when setting "Any" keymap input type Another one of those assert crashes when passing values != than 1 and 0 (in this case the value is -1) Notes from reviewer: -------------------- These should really be enums. since valid values are KM_ANY, KM_MOD_FIRST, KM_MOD_SECOND. But can see at some point this was changed from an enum so... I guess this is the only way. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D1227 |
Revision f75bbe2 by Bastien Montagne April 10, 2015, 13:34 (GMT) |
Thumbnails: Add translations to font preview. Not much to say, this is pretty straightforward. We just have to add current locale to thumbnails 'signature', so that previews get re-generated when we change locale... Tested with Japanese and French. Btw, I do not really understand why using BLF in ImBuf is badlevel... :/ |
Revision 8a99dc2 by Bastien Montagne April 10, 2015, 13:34 (GMT) |
BLF translation: fix BLF_lang_get(), add UI-agnostic BLF_translate/_do helpers. BLF_lang_get() shall return 'default' Blender locale (en_US) when translations are completely disabled! Also, add BLF_translate() and BLF_translate_do() to allow translating some strings outside of label/tip context, but still only when i18n global flag is enabled. |
Revision a36c43f by Bastien Montagne April 10, 2015, 13:34 (GMT) |
Thumbnails: some reorganization, decouple actual path of file to preview from 'ref' one. (Partial) backport from asset-experiments branch. Reorganization: previously we could recompute name/path of thumb file two or three times, now added lower-level internal functions that take those as parameters, so in most case they are computed only once. Very minor optimization, but simple too. Also, path of file to preview is now decoupled from path used to generate its URI (and hence thumbnail path). In asset-experiments branch this is needed because we also handle datablock previews in/as thumbnails (file_path is .blend path, URI is .blend path + datablock 'path'). Here this will be needed for same kind of reason - once translated, font thumbnails need to be re-generated when we change current language... |
Revision ec71077 by Campbell Barton April 10, 2015, 12:06 (GMT) |
Use off_t for filesize (was int) Resolves finding >2gig files. Also enable strict flags. |
Revision b0906bc by Campbell Barton April 10, 2015, 12:06 (GMT) |
Cleanup: remove win32 workaround |
Revision aac0df9 by Sergey Sharybin April 10, 2015, 11:25 (GMT) |
Cycles: Cleanup, make more clear what camera utility functions are private/public |
Revision 085fa2e by Bastien Montagne April 10, 2015, 11:17 (GMT) |
Fix T44329: Second part: prevent 'cachebuffer' and 'fullOSA' in preview renders. |
Revision 711a5c7 by Antonis Ryakiotakis April 10, 2015, 11:05 (GMT) |
Don't use vertex colors in textured mesh display during texpaint. Wasn't that irritating? |
Revision e073562 by Sergey Sharybin April 10, 2015, 10:53 (GMT) |
Cycles: Make transform from viewplane a generic utility function |
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