Blender Git Commits

Blender Git "master" branch commits.

Page: 2632 / 5574

April 8, 2015, 13:01 (GMT)
Transform: use relative motion for vertex slide

Vertex slide was using absolute mouse position unlike all other kinds of transform.

also remove need for allocated 2d projections.
April 8, 2015, 13:01 (GMT)
Math Lib: add project_plane_v3_v3v3

Useful for projecting one vector onto another (as a plane).

This is a rather common operation,
doing inline isn't always obvious whats happening.
April 8, 2015, 12:36 (GMT)
Action editor proportional editing:

Fix crash when extending instead of translating
April 8, 2015, 12:31 (GMT)
FileBrowser previews: Get rid of ugly, stupid and confusing 'FILE_TYPE_ICON_MOVIE' hack.

Was only handling failures in video thumbnails, was confusing (giving two different types
for video files, *sigh*), and... useless, since thumbnail code already handles smartly
failures in preview generation!
April 8, 2015, 12:31 (GMT)
Proportional editing in action editor: display circle in center of
region.

It's -really- hard getting the center of selection here in the y axis, I
feel this is the best compromise.
April 8, 2015, 11:00 (GMT)
Fix annoying warning in GHOST when ASSERT_ABORT is off
April 8, 2015, 10:49 (GMT)
Fix opengl render preview in image editor broken

During multiview, invalidation of the display imbuf of the preview image
was eaten by code eating elves.
April 8, 2015, 10:35 (GMT)
Cycles: Code cleanup, indentation. Was wrong in the multiview commit
April 8, 2015, 10:02 (GMT)
Forgot this last commit.
April 8, 2015, 09:53 (GMT)
Fix multiview issue: play animation crashes

We need to avoid passing a NULL string here, and also we need to pass
the correct suffix we used to pass view string directly which is
probably not what we want.
April 8, 2015, 06:26 (GMT)
warning: unused
April 8, 2015, 06:20 (GMT)
Use IS_EQF for floats
April 8, 2015, 06:12 (GMT)
Multiview: Expose current drawn eye to API (viewport only)
April 8, 2015, 05:09 (GMT)
Cleanup: remove unused defines
April 8, 2015, 05:02 (GMT)
Multiview: Fullscreen modes (sidebyside/topbottom) were not working

* WM_window_is_fullscreen() is not the correct test.
* Also, we no longer change window to fullscreen automatically.
April 8, 2015, 04:56 (GMT)
BGE : Fix T36285 Wrong viewport scale.

Fix of T36285, I just invalidate projection matrix when a camera switch
to viewport mode, because we need to rewrite the projection matrix in
RenderFrame.
It worked with old blender version because when you use viewport render
one camera is added in the camera list and initialize its projection
matrix for the first time. But when we used several cameras + viewport
for splitscreen we had issues.

Reviewers: dfelinto, hg1, ben2610, lordloki, moguri

Reviewed By: moguri

Projects: #game_rendering, #game_engine

Differential Revision: https://developer.blender.org/D1202
Revision 441f68e by Joshua Leung
April 8, 2015, 02:34 (GMT)
Partial fix for T44219

Prevent crashes from out of bounds array access if an invalid rotation mode
is passed to the euler rotation blenlib calculations.
Revision 1492db0 by Joshua Leung
April 8, 2015, 02:34 (GMT)
Partial fixes for issues raised in T44219

* The breakdowner tool will no longer operate directly on properties
of type "enum", as this doesn't make sense most of the time. This
is still not much use though when custom properties (ints) are used
to drive some underlying enum property though (as in blenrig)
* The breakdowner no longer tries to perform any blending if the
start and end values are the same, to avoid float precision issues.
April 8, 2015, 02:24 (GMT)
Cleanup: confusing if statements & alignment
April 8, 2015, 01:50 (GMT)
CMake: resolve linking error on Linux

Since multiview, matrixGlyph failed to link
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021