Revision 2c91f9d by Campbell Barton April 8, 2015, 13:01 (GMT) |
Transform: use relative motion for vertex slide Vertex slide was using absolute mouse position unlike all other kinds of transform. also remove need for allocated 2d projections. |
Revision 01b1eb4 by Campbell Barton April 8, 2015, 13:01 (GMT) |
Math Lib: add project_plane_v3_v3v3 Useful for projecting one vector onto another (as a plane). This is a rather common operation, doing inline isn't always obvious whats happening. |
Revision d249db9 by Antonis Ryakiotakis April 8, 2015, 12:36 (GMT) |
Action editor proportional editing: Fix crash when extending instead of translating |
Revision 3b440db by Bastien Montagne April 8, 2015, 12:31 (GMT) |
FileBrowser previews: Get rid of ugly, stupid and confusing 'FILE_TYPE_ICON_MOVIE' hack. Was only handling failures in video thumbnails, was confusing (giving two different types for video files, *sigh*), and... useless, since thumbnail code already handles smartly failures in preview generation! |
Revision c5c6009 by Antonis Ryakiotakis April 8, 2015, 12:31 (GMT) |
Proportional editing in action editor: display circle in center of region. It's -really- hard getting the center of selection here in the y axis, I feel this is the best compromise. |
Revision 40984f6 by Antonis Ryakiotakis April 8, 2015, 11:00 (GMT) |
Fix annoying warning in GHOST when ASSERT_ABORT is off |
Revision 235f1fe by Antonis Ryakiotakis April 8, 2015, 10:49 (GMT) |
Fix opengl render preview in image editor broken During multiview, invalidation of the display imbuf of the preview image was eaten by code eating elves. |
Revision 7621ff7 by Sergey Sharybin April 8, 2015, 10:35 (GMT) |
Cycles: Code cleanup, indentation. Was wrong in the multiview commit |
Revision bb19c7c by Antonis Ryakiotakis April 8, 2015, 10:02 (GMT) |
Forgot this last commit. |
Revision d6d4d5e by Antonis Ryakiotakis April 8, 2015, 09:53 (GMT) |
Fix multiview issue: play animation crashes We need to avoid passing a NULL string here, and also we need to pass the correct suffix we used to pass view string directly which is probably not what we want. |
Revision a18e5d6 by Campbell Barton April 8, 2015, 06:26 (GMT) |
warning: unused |
Revision ab2a883 by Campbell Barton April 8, 2015, 06:20 (GMT) |
Use IS_EQF for floats |
Revision 60ecc6b by Dalai Felinto April 8, 2015, 06:12 (GMT) |
Multiview: Expose current drawn eye to API (viewport only) |
Revision 45e2366 by Campbell Barton April 8, 2015, 05:09 (GMT) |
Cleanup: remove unused defines |
Revision 796b17b by Dalai Felinto April 8, 2015, 05:02 (GMT) |
Multiview: Fullscreen modes (sidebyside/topbottom) were not working * WM_window_is_fullscreen() is not the correct test. * Also, we no longer change window to fullscreen automatically. |
April 8, 2015, 04:56 (GMT) |
BGE : Fix T36285 Wrong viewport scale. Fix of T36285, I just invalidate projection matrix when a camera switch to viewport mode, because we need to rewrite the projection matrix in RenderFrame. It worked with old blender version because when you use viewport render one camera is added in the camera list and initialize its projection matrix for the first time. But when we used several cameras + viewport for splitscreen we had issues. Reviewers: dfelinto, hg1, ben2610, lordloki, moguri Reviewed By: moguri Projects: #game_rendering, #game_engine Differential Revision: https://developer.blender.org/D1202 |
Revision 441f68e by Joshua Leung April 8, 2015, 02:34 (GMT) |
Partial fix for T44219 Prevent crashes from out of bounds array access if an invalid rotation mode is passed to the euler rotation blenlib calculations. |
Revision 1492db0 by Joshua Leung April 8, 2015, 02:34 (GMT) |
Partial fixes for issues raised in T44219 * The breakdowner tool will no longer operate directly on properties of type "enum", as this doesn't make sense most of the time. This is still not much use though when custom properties (ints) are used to drive some underlying enum property though (as in blenrig) * The breakdowner no longer tries to perform any blending if the start and end values are the same, to avoid float precision issues. |
Revision 808ea62 by Campbell Barton April 8, 2015, 02:24 (GMT) |
Cleanup: confusing if statements & alignment |
Revision ccfb9a9 by Campbell Barton April 8, 2015, 01:50 (GMT) |
CMake: resolve linking error on Linux Since multiview, matrixGlyph failed to link |
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