Revision 32f83a2 by Brecht Van Lommel September 25, 2014, 21:59 (GMT) |
Fix build errors in atomic ops and warning in aligned malloc on OS X. |
Revision af069cd by Antonis Ryakiotakis September 25, 2014, 21:12 (GMT) |
OpenGL fix: GL_COLOR_ARRAY is client state |
Revision 2307bd7 by Sergey Sharybin September 25, 2014, 20:03 (GMT) |
Cycles: Keep ccl_always_inline always inlining the stuff It works around strange shading bug when building with MSVC. If such weirdeness continues, we perhaps would need to use proper inline flags all the time. Anyway, lets see how things will behave now. |
Revision 0929821 by Sergey Sharybin September 25, 2014, 19:34 (GMT) |
Cycles: Accidentally inverted the logic of NDEBUG macro |
Revision 4735fdc by Sergey Sharybin September 25, 2014, 19:02 (GMT) |
Cycles: Better feedback about experimental features being used Instead of having a label which basically duplicated the information about experimental feature set being used (which had a bug because it claimed experimental GPU kernel is used even if compute device is CPU btw) now we've got an enum item icon. So once you switched to experimental feature set you'll see an exclamation mark icon in the enum, so you know something might be unstable or slow. |
Revision faf4f29 by Sergey Sharybin September 25, 2014, 18:40 (GMT) |
Guardedalloc: Implement atomic peak memory update Updating maximum requires a bit of a cycle which usually does 1 iteration only, sometimes needs a bit more but seems there's no speed regressions. For now the code is commented out. This way it's easier for others to verify there's no speed regressions. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D626 |
Revision 37f3843 by Sergey Sharybin September 25, 2014, 18:33 (GMT) |
Atomics: Add CAS (compare-and-swap) functions |
Revision b90d849 by Sergey Sharybin September 25, 2014, 18:27 (GMT) |
Cycles: Fix for the MSVC which doesn't have default osteram constructor |
Revision 38a54f4 by Thomas Dinges September 25, 2014, 18:07 (GMT) |
Cycles: Make CUDA backend aware of sm_52 (Maxwell). In order to compile the new kernel you need to specify sm_52 in SCons / CMake, and use CUDA Toolkit 6.5.19, from here: https://developer.nvidia.com/cuda-downloads-geforce-gtx9xx Note: sm_52 is not enabled per default yet, so it won't be bundled with the Buildbot builds. That will be addressed later. |
Revision fe73168 by Sergey Sharybin September 25, 2014, 17:28 (GMT) |
Cycles: Add support for cameras inside volume Basically the title says it all, volume stack initialization now is aware that camera might be inside of the volume. This gives quite noticeable render time regressions in cases camera is in the volume (didn't measure them yet) because this requires quite a few of ray-casting per camera ray in order to check which objects we're inside. Not quite sure if this might be optimized. But the good thing is that we can do quite a good job on detecting whether camera is outside of any of the volumes and in this case there should be no time penalty at all (apart from some extra checks during the sync state). For now we're only doing rather simple AABB checks between the viewplane and volume objects. This could give some false-positives, but this should be good starting point. Need to mention panoramic cameras here, for them it's only check for whether there are volumes in the scene, which would lead to speed regressions even if the camera is outside of the volumes. Would need to figure out proper check for such cameras. There are still quite a few of TODOs in the code, but the patch is good enough to start playing around with it checking whether there are some obvious mistakes somewhere. Currently the feature is only available in the Experimental feature sey, need to solve some of the TODOs and look into making things faster before considering the feature is ready for the official feature set. This would still likely happen in current release cycle. Reviewers: brecht, juicyfruit, dingto Differential Revision: https://developer.blender.org/D794 |
Revision ccc5983 by Sergey Sharybin September 25, 2014, 17:17 (GMT) |
Fix T39823: SSS scatter doesn't update volume stack, causing shading artifacts Basically the title says it all, we need to update volume stack when doing ray scatter for SSS. This leads to speed regressions in cases scene does have both volume and SSS (performance in case there's no SSS or no volume should be the same). We might try optimizing kernel_path_subsurface_update_volume_stack() a bit by either recording all intersections or using some more appropriate visibility flags. Reviewers: brecht, juicyfruit, dingto Differential Revision: https://developer.blender.org/D795 |
Revision 9815377 by Antonis Ryakiotakis September 25, 2014, 13:38 (GMT) |
Expose show brush property for UV sculpting. |
Revision a2386b3 by Bastien Montagne September 25, 2014, 12:33 (GMT) |
Fix previous commit rB34abb614f1344a6, which broke addons translations. Ghash comp callbacks must return false in case a & b are equal! Also slightly cleaned up gash code using those comp func, since those return booleans now, let's compare tham against booleans! |
Revision d165b1b by Sergey Sharybin September 25, 2014, 11:08 (GMT) |
Cycles: Add method to dump current shader graph to the graphiz file This is rather useful to see how good optimization went and so. Currently uses quite simple notation: shader nodes are nodes on the graph, connects between graph nodes are named by the sockets names, so i.e. connection between BSDF and Mix would be named bsdf:closure1. Could be improved in the feature to draw fancier graph, but it's good enough already. Use in the following way: - To create graphix file call graph->dump_graph("graph.dot") - To visualize the grapf call: dot -Tpng graph.dot -o graph.png |
Revision b3d414c by Sergey Sharybin September 25, 2014, 11:08 (GMT) |
Cycles: Don't inline functions for debug CPU kernel Nobody will use debug mode for benchmarks anyway and this way it's much easier to set breakpoints on inlined functions to catch all their usages. |
Revision 13d8671 by Sergey Sharybin September 25, 2014, 11:08 (GMT) |
Cycles: Add support of Glog logging This commit makes it possible to use Glog library for the debug logging. For now only possible when using CMake and in order to use the logging the WITH_CYCLES_LOGGING configuration variable is to be enabled. When this option is not enabled or when using Scons there's no difference in Cycles behavior at all, when using logging and no output to the console impact is gonna to be minimal. This is done in order to make it possible to have debug logging persistent in code (without need to add it when troubleshooting some bug and removing it afterwards). For now actual logging is not placed yet, only all the functions needed for the logging are written and so. |
Revision 058e3f0 by Sergey Sharybin September 25, 2014, 11:04 (GMT) |
Tracking: Decouple C-API module into more granular files This way maintaining the C-API is a bit less tedious job and makes code cleaner to follow. Should be no functional changes. |
Revision 34abb61 by Sergey Sharybin September 25, 2014, 11:04 (GMT) |
Fix ghash comparator used by translation It now need to return bool whether element matched or not. |
Revision 69e41d4 by Thomas Dinges September 25, 2014, 10:44 (GMT) |
Quick Smoke: Only generate Fire/Smoke Nodes when actually used, this is a bit faster for the renderer. |
Revision 42abfe4 by Sergey Sharybin September 25, 2014, 07:04 (GMT) |
Update Ceres to latest upstream version As usual brings fixes and speed improvements. |
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