Blender Git Commits

Blender Git "master" branch commits.

Page: 3156 / 5574

June 20, 2013, 18:19 (GMT)
support proportional editing with x-mirror enabled.
June 20, 2013, 15:14 (GMT)
Cycles / GPU Image Textures:
* On nvidia Kepler GPUs (sm_30 and above), there are now 145 byte images available, instead of 95.
We could extend this to about 200 if needed.

Could not test this, as I don't have a Kepler GPU, so feedback on this would be appreciated.

Thanks to Brecht for review and some fixes. :)

June 20, 2013, 14:19 (GMT)
Move DLL copying to before actual build process.
June 20, 2013, 13:52 (GMT)
Sequencer: fix names when adding several video (or audio) files at once (all strips were getting the same, annoying ;) ).
June 20, 2013, 13:27 (GMT)
Construct orco UV layer for curve when applying constructive modifier
Also construct orco uv layer when converting curve to a mesh.

This makes it possible to preserve automatically generated coordinates
("use uv for mapping" option) when using constructive modifiers or
converting curve to the mesh.

With cycles nothing special is needed to preserve texture mapping
after such operations, in blender internal you'll need to change
texture mapping from Generated to UV.

This feature is useful on it's own and also would help in potential
switch 3d viewport to always use DM to draw objects, which would
help making drawing more thread-safe.
June 20, 2013, 13:24 (GMT)
transform: 2d option for proportional editmode,
Uses for view orientation for distance calculation, can give nicer results when you dont want twisting caused by changes in depth.
June 20, 2013, 13:10 (GMT)
Cycles: update build configurations to include CUDA sm_35 architecture. When using
a compiler older than CUDA 5.0 it will give a warning and skip this architecture.
June 20, 2013, 11:47 (GMT)
Fix #35807: blender internal motion blur render without antialiasing would
give black speckles (self intersection errors) in raytraced shadows.

Motion blur does some extra offsets for free antialiasing in the motion blur
samples, but did not take them into account everywhere.
June 20, 2013, 11:34 (GMT)
Merging r57602 through r57604 from trunk into soc-2013-depsgraph_mt

June 20, 2013, 11:32 (GMT)
Fix #35439: Render Border have weird influence on compositing

Issue was caused by render result passing to a compositor
was having a resolution of border when using a camera border
in cases there's no Render Layer nodes.

Made it so resolution in which compositor works does not
depend on whether Render Layers present or not.
June 20, 2013, 11:18 (GMT)
editmesh draw optimizations: use customdata offsets rather then per-element lookups.
June 20, 2013, 11:05 (GMT)
Merging r57570 through r57601 from trunk into soc-2013-depsgraph_mt

June 20, 2013, 11:00 (GMT)
Fix crash in when dding subsurf modifier to curves

Issue was caused by svn rev57566 which didn't take into
account the fact that curves could have dm of type CCGDM
and in this case CDDM_calc_normals_mapping_ex would fail
dramatically.

Added a check around normals update call bout whether
DM is CDDM or not. The same happens in mesh's modifier
stack.
June 20, 2013, 08:20 (GMT)
Cycles / Vector Transform Node:
* First step towards a new vector transform node, to convert Points/Vectors between World/Object/Camera space.
This only contains the Blender UI, RNA... code, no Cycles integration yet.
June 20, 2013, 07:46 (GMT)
Fix for [#35230] CPU freeze at playback after cutting/deleting/duplicating audio strip
June 20, 2013, 07:00 (GMT)
remove NULL checks for return values from EDBM_***_at_index calls.
June 20, 2013, 06:17 (GMT)
BGE: fix [#35447] LibLoad Meshes and Scenes causes crash of blender

KX_BlenderSceneConverter's destructor freed the contents of several std::vectors without removing those contents from the vectors. Later these vectors are iterated through. Making sure the vectors get cleared solves this problem.
June 20, 2013, 03:50 (GMT)
BGE: Fix for [#34781] "bge.texture.ImageRender does not show Font object" reported by Monster.

This fix is mostly based off of HG1's patch from the bug report, which had ImageRender::Render() call KX_KetsjiEngine::RenderFonts(). However, I have moved RenderFonts() from KX_KetsjiEngine to KX_Scene where all of the other font and rendering functions are. The real fix for this mess would be to not have ImageRender::Render() have so much duplicate code from KX_KetsjiEngine::Render(), but that's a code cleanup problem for another day.
June 20, 2013, 03:22 (GMT)
BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3).

The OSKEY was never added to the game engine, so it didn't recognize it.
June 19, 2013, 21:35 (GMT)
Snap to Symmetry (editmesh tool)

Update from a script I had in 2.4x, useful if you have mesh data which is _almost_ symmetrical,
there was no good way to automatically make the minor adjustments to make the mesh fully symmetrical.

Options for...
- symmetry-axis.
- blending between the +/- side.
- center mid verts.

Access from Mesh menu.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021