Blender Git Commits

Blender Git "master" branch commits.

Page: 3282 / 5574

February 23, 2013, 04:15 (GMT)
BGE: Fix for bug #34377 "Multi UV mesh's materials not backwards compatible and Odd UV Coord behavior" reported by Alex Mairs (ctbm). The problem was the unused texture slot was still trying to be used. Now unused texture slots' mappings are set to DISABLE so they don't mess up the rest of the conversion process.
February 23, 2013, 03:07 (GMT)
Minor docstring fixes.
February 23, 2013, 03:05 (GMT)
Fix for texture images left unreleased.
February 23, 2013, 02:47 (GMT)
BGE: Finally moving material IPOs to the 2.60 BGE animation system (BL_Action). It was kind of a fluke that they worked before.
February 23, 2013, 02:45 (GMT)
fix for error using uninitialized draw mode with 'm_failsafe_storage' in the BGE.
February 23, 2013, 02:03 (GMT)
add include for scons.
February 23, 2013, 01:57 (GMT)
code cleanup: bge - was converting float[] to MT_Vector's just to compare. use BLI_math instead.
February 23, 2013, 01:33 (GMT)
fix for error in the blenderplayer caused by r54727 (can't assume G.main is valid on load).
February 23, 2013, 01:17 (GMT)
BGE: Object color channels can now be animated separately without zeroing out the other channels. Problem reported by Dalai via IRC.
February 23, 2013, 01:12 (GMT)
Freestyle Python API improvements - part 7.

Fix for PyGetSetDef and proper handling of keyword arguments were done in
UnaryPredicate0D, UnaryPredicate1D, BinaryPredicate1D, and StrokeShader classes.
Style modules were updated accordingly. Additional code clean-up was also made.
February 23, 2013, 00:52 (GMT)
Install_deps script:
* Use OIIO 1.1.7, this removes the need for the ugly patch.
* Use official OSL 1.3.0 repo
* Print OSL path for scons

Tested on Ubuntu 12.10 x64.
February 23, 2013, 00:46 (GMT)
BGE: Second fix for #34330 "Action Actuator "caching" the previous ran actions" reported by Dalai. Now the multiple layers should also be working. When doing fcurve/IPO animations, the controllers are cleared as soon as the action is done and must be setup again every time the action is played.
February 23, 2013, 00:44 (GMT)
Fixed typoes in docstrings.
February 23, 2013, 00:28 (GMT)
BGE: For BL_Action, use the object's scene rather than the "active" scene, which can potentially cause problems with multiple scenes.
February 22, 2013, 23:55 (GMT)
BGE: (partial?) fix for #34330 "Action Actuator "caching" the previous ran actions" reported by Dalai. The test file now works if all of the actions are using the same layer, but multiple layers can still cause problems. However, I am unsure as to what the "correct" behavior should be with multiple layers. They should probably blend somehow...
February 22, 2013, 22:24 (GMT)
WITH_PYTHON_FRAMEWORK cmake option for OSX
This option allow Blender to be linked against the Framework python
It's useful if you want to have blenderplayer and bpy in the same application and need to avoid PyThread problems.

patch reviewed by Jens Verwiebe before 2.66. He may want to change something though.
(also small: I changed:
/Library/Frameworks/Python.framework/Versions//python
by
/Library/Frameworks/Python.framework/Versions//Python
as the latter seems to be the norm)
February 22, 2013, 20:37 (GMT)
BGE: Fix for bug #34219 "Webcam support under Linux in Standalone broken" reported by Thomas Achtner (offtools).

No one bothered to update the player for ffmpeg changes made in August 2012. This meant the player was no longer calling avdevice_register_all(), and ffmpeg would fail to open web cam streams.
February 22, 2013, 17:45 (GMT)
fixing typo in include (report and patch by Jochen Schmitt)
February 22, 2013, 17:35 (GMT)
Workaround for compilation error introduced in r54755

Scons used to fail because of couple of reasons:

- CMake does have WITH_DNA_GHASH enabled, Scons not
Which is a good question why?!
- This makes Cmake including BLI_utildefines in dna_genfile.c,
but scons missed this include
- This damn "bool" thing requires BLI_utildefines

And last question here is why would we want to use bool here =
It's just always ends up in headache without any visible benefit
of using it.

Well, at least now svn shall be compilable again..
February 22, 2013, 16:42 (GMT)
Applying patch #33709 for dead keys on windows.
Thanks Harley Acheson!
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021