Blender Git Commits

Blender Git "master" branch commits.

Page: 3432 / 5574

October 22, 2012, 02:02 (GMT)
fix own mistake - passing wrong argument to bmesh decimator when calculating boundary quadric.
October 21, 2012, 18:56 (GMT)
Fix for [#32931] Crop node resets values to 0
Patch done by Markus Kasten
Thanks for that!
October 21, 2012, 15:20 (GMT)
bmesh-decimator update
- update face normals when triangulating.
- avoid divide by zero when interpolating customdata on a zero length edge.
- replace zero float comparisons with fabsf() < FLT_EPSILON to avoid numeric error.

also renamed BLI_heap_empty() --> BLI_heap_is_empty() so its obviously readonly function.
October 21, 2012, 14:47 (GMT)
== filebrowser ==
* Separated bookmarks managed by the OS (System Bookmarks) and bookmarks managed by Blender (Bookmarks).
* Added user pref to hide (or show) system bookmarks to allow users doing a video tutorial for example to hide their private system bookmarks
This feature should help especially MAC users who reported excessively long list of bookmarks which were added to Blender.

October 21, 2012, 14:02 (GMT)
A final bunch of UI messages fixes and tweaks, and some BKE_report()<->BKE_reportf() fixes.
October 21, 2012, 13:30 (GMT)
Bugfix #27504

Render error.
Particle systems that duplicate group instances were setting the wrong
layer to the instanced objects, the correct layer is the particle system
itself - as being shown in the viewport correctly already.

Old report from May 2011 :)

October 21, 2012, 12:35 (GMT)
bmesh decimate fixes
- don't collapse boundary verts into non boundary edges (was ugly causing spikes)
- handle degenerate cases better, rather then removing double edges after collapse, check before collapsing that there won't be any degenerate faces/edges.
October 21, 2012, 11:04 (GMT)
Texture UI:
* Use the full space for the Texture ID Block.
October 21, 2012, 09:57 (GMT)
Compatibility error: BLENDER_MINVERSION was set to 2.61, but that should be 2.62.

This define means "the minimum version of Blender that can read the current .blend"

In 2.62 there's compatibility code to read BMesh, not in 2.61.

Revision 2859473 by Lukas Toenne
October 21, 2012, 09:10 (GMT)
Fix for OSL closure base class. The 'blur' method is not implemented and must be declared pure virtual ('= 0') to avoid compiler error (on Ubuntu 12.04, gcc 4.6.3).
October 21, 2012, 08:13 (GMT)
Fix [#32934] Some UI texts translated/untranslated regardless of "Interface" checkbox. Patch [#32935] by Shinsuke Irie, thanks!
October 21, 2012, 08:11 (GMT)
Fix blenderplayer build (more stub funcs...).
October 21, 2012, 07:58 (GMT)
style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
October 21, 2012, 05:46 (GMT)
style cleanup: trailing tabs & expand some non prefix tabs into spaces.
Revision a1a0c8d by Joshua Leung
October 21, 2012, 05:23 (GMT)
Bugfix [#32932] Can't see the Speaker properties when using Cycles
October 20, 2012, 22:28 (GMT)
BGE VideoTexture: add depth buffer access to ImageViewport and ImageRender.

2 new attributes to ImageViewport and ImageRender object:
depth: set to True to retrieve the depth buffer as an array of float
(not suitable for texture source).
zbuff: set to True to retrieve the depth buffer as a grey scale pixel array
(suitable for texture source).

A new mode 'F' is added to VideoTexture.imageToArray() to allow returning the image
buffer as a one dimensional array of float. This mode should only be used to retrieve
the depth buffer of ImageViewport and ImageRender objects.

Example:

viewport = VideoTexture.ImageViewport()
viewport.depth = True
depth = VideoTexture.imageToArray(viewport,'F')
# show depth of bottom left pixel
# 1.0 = infinite, 0.0 = on near clip plane.
print(depth[0])
October 20, 2012, 20:46 (GMT)
Fix for OCIO-based color management (reported in the commit log of revision 50832).
The solution is exactly the same with revision 43584 for a similar issue in pre-OCIO color management:
i.e., just disabling color management during the nested invocation of BI for stroke rendering.
October 20, 2012, 20:36 (GMT)
code cleanup: spelling
October 20, 2012, 20:20 (GMT)
style cleanup: comments
October 20, 2012, 19:54 (GMT)
Atempt to get rid of those ugly "long locales" under windows. Tested by me (win7 64, VC2008) and by Sergey. However, older OS (XP) may not work...

The idea behind this is that gettext lib has a func that mimics usual setlocale, but doing also the conversion to windows locale names. Let's hope it works everywhere!
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021