Revision 39ed660 by Campbell Barton October 22, 2012, 02:02 (GMT) |
fix own mistake - passing wrong argument to bmesh decimator when calculating boundary quadric. |
Revision 4426e7b by Jeroen Bakker October 21, 2012, 18:56 (GMT) |
Fix for [#32931] Crop node resets values to 0 Patch done by Markus Kasten Thanks for that! |
Revision 248b2fc by Campbell Barton October 21, 2012, 15:20 (GMT) |
bmesh-decimator update - update face normals when triangulating. - avoid divide by zero when interpolating customdata on a zero length edge. - replace zero float comparisons with fabsf() < FLT_EPSILON to avoid numeric error. also renamed BLI_heap_empty() --> BLI_heap_is_empty() so its obviously readonly function. |
Revision 1e21c0a by Andrea Weikert October 21, 2012, 14:47 (GMT) |
== filebrowser == * Separated bookmarks managed by the OS (System Bookmarks) and bookmarks managed by Blender (Bookmarks). * Added user pref to hide (or show) system bookmarks to allow users doing a video tutorial for example to hide their private system bookmarks This feature should help especially MAC users who reported excessively long list of bookmarks which were added to Blender. |
Revision 26d0492 by Bastien Montagne October 21, 2012, 14:02 (GMT) |
A final bunch of UI messages fixes and tweaks, and some BKE_report()<->BKE_reportf() fixes. |
Revision 9e830c0 by Ton Roosendaal October 21, 2012, 13:30 (GMT) |
Bugfix #27504 Render error. Particle systems that duplicate group instances were setting the wrong layer to the instanced objects, the correct layer is the particle system itself - as being shown in the viewport correctly already. Old report from May 2011 :) |
Revision 203ff71 by Campbell Barton October 21, 2012, 12:35 (GMT) |
bmesh decimate fixes - don't collapse boundary verts into non boundary edges (was ugly causing spikes) - handle degenerate cases better, rather then removing double edges after collapse, check before collapsing that there won't be any degenerate faces/edges. |
Revision 1abb60a by Thomas Dinges October 21, 2012, 11:04 (GMT) |
Texture UI: * Use the full space for the Texture ID Block. |
Revision fff19a1 by Ton Roosendaal October 21, 2012, 09:57 (GMT) |
Compatibility error: BLENDER_MINVERSION was set to 2.61, but that should be 2.62. This define means "the minimum version of Blender that can read the current .blend" In 2.62 there's compatibility code to read BMesh, not in 2.61. |
Revision 2859473 by Lukas Toenne October 21, 2012, 09:10 (GMT) |
Fix for OSL closure base class. The 'blur' method is not implemented and must be declared pure virtual ('= 0') to avoid compiler error (on Ubuntu 12.04, gcc 4.6.3). |
Revision d57e130 by Bastien Montagne October 21, 2012, 08:13 (GMT) |
Fix [#32934] Some UI texts translated/untranslated regardless of "Interface" checkbox. Patch [#32935] by Shinsuke Irie, thanks! |
Revision bd88a77 by Bastien Montagne October 21, 2012, 08:11 (GMT) |
Fix blenderplayer build (more stub funcs...). |
Revision d599b64 by Campbell Barton October 21, 2012, 07:58 (GMT) |
style cleanup: bge, switch statements mostly. also left bmesh decimator on in previous commit. |
Revision f3ece5a by Campbell Barton October 21, 2012, 05:46 (GMT) |
style cleanup: trailing tabs & expand some non prefix tabs into spaces. |
Revision a1a0c8d by Joshua Leung October 21, 2012, 05:23 (GMT) |
Bugfix [#32932] Can't see the Speaker properties when using Cycles |
Revision 4213eca by Benoit Bolsee October 20, 2012, 22:28 (GMT) |
BGE VideoTexture: add depth buffer access to ImageViewport and ImageRender. 2 new attributes to ImageViewport and ImageRender object: depth: set to True to retrieve the depth buffer as an array of float (not suitable for texture source). zbuff: set to True to retrieve the depth buffer as a grey scale pixel array (suitable for texture source). A new mode 'F' is added to VideoTexture.imageToArray() to allow returning the image buffer as a one dimensional array of float. This mode should only be used to retrieve the depth buffer of ImageViewport and ImageRender objects. Example: viewport = VideoTexture.ImageViewport() viewport.depth = True depth = VideoTexture.imageToArray(viewport,'F') # show depth of bottom left pixel # 1.0 = infinite, 0.0 = on near clip plane. print(depth[0]) |
Revision f252230 by Tamito Kajiyama October 20, 2012, 20:46 (GMT) |
Revision 7deb8d8 by Campbell Barton October 20, 2012, 20:36 (GMT) |
code cleanup: spelling |
Revision c56a911 by Campbell Barton October 20, 2012, 20:20 (GMT) |
style cleanup: comments |
Revision 80d3423 by Bastien Montagne October 20, 2012, 19:54 (GMT) |
Atempt to get rid of those ugly "long locales" under windows. Tested by me (win7 64, VC2008) and by Sergey. However, older OS (XP) may not work... The idea behind this is that gettext lib has a func that mimics usual setlocale, but doing also the conversion to windows locale names. Let's hope it works everywhere! |
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