Revision 30cb432 by Clément Foucault March 8, 2021, 16:25 (GMT) |
EEVEE: Ambient Occlusion: Add sample parameter support for the AO node The actual sample count is rounded up to a multiple of 4 because we sample 4 horizons directions. Changing this setting forces the shader to recompile (because using a GPU_constant). |
Revision bf799cb by Clément Foucault March 8, 2021, 16:25 (GMT) |
Fix T81741 EEVEE: Ambient Occlusion does not converge properly This was due to the AO random sampling using the same "seed" as the AA jitter. Decorelating the noise fixes the issue. |
Revision ba75ea8 by Clément Foucault March 8, 2021, 16:25 (GMT) |
EEVEE: Use Fullscreen maxZBuffer instead of halfres This removes the need for per mipmap scalling factor and trilinear interpolation issues. We pad the texture so that all mipmaps have pixels in the next mip. This simplifies the downsampling shader too. This also change the SSR radiance buffer as well in the same fashion. |
Revision 6842c54 by Clément Foucault March 8, 2021, 16:25 (GMT) |
EEVEE: SSRayTrace: Cleanup/Refactor This is a major rewrite that improves the screen space raytracing a little bit. This also decouple ray preparation from raytracing to be reuse in other part of the code. This changes a few things: - Reflections have lower grazing angle failure - Reflections have less self intersection issues - Contact shadows are now fully opaque (faster) Unrelated but some self intersection / incorrect bad rays are caused by the ray reconstruction technique used by the SSR. This is not fixed by this commit but I added a TODO. |
Revision 5db5966 by Clément Foucault March 8, 2021, 16:25 (GMT) |
EEVEE: Sampling: Split hemisphere sampling just like GGX This is useful for debugging raycasting. |
Revision 6afe2d3 by Sybren A. Stüvel March 8, 2021, 16:20 (GMT) |
Fix ID preview not updating in Asset Browser Fix ID preview not updating in Asset Browser, by actually sending an explicit `NA_EDITED` along with the `NC_ASSET` notifier. |
Revision a6a8ca9 by Philipp Oeser March 8, 2021, 16:01 (GMT) |
Fix T86063: support 'Relative Path' setting opening (alembic) caches This was reported as opening alembic caches ignoring the 'use_relative_paths' preference, but this operator just did not have this setting. Fortunately, adding this is just a simple switch. Maniphest Tasks: T86063 Differential Revision: https://developer.blender.org/D10568 |
Revision 1aa5946 by Bastien Montagne March 8, 2021, 15:53 (GMT) |
Cleanup: Move LibOverride debug prints to CLOG. |
Revision 9cb5f0a by Jacques Lucke March 8, 2021, 15:25 (GMT) |
Spreadsheet: add boilerplate code for new editor type This adds the initial boilerplate code that is required to introduce the new spreadsheet editor. The editor is still hidden from the ui. It can be made visible by undoing the change in `rna_screen.c`. This patch does not contain any business logic for the spreadsheet editor. Differential Revision: https://developer.blender.org/D10645 Ref T86279. |
Revision d230c9b by Sybren A. Stüvel March 8, 2021, 14:49 (GMT) |
Alembic: avoid red overwrite warning when opening a file Pass `FILE_OPENFILE` instead of `FILE_SAVE` when selecting a file for reading. |
Revision 5a67407 by Sybren A. Stüvel March 8, 2021, 14:21 (GMT) |
File Browser: scroll selected files into view Add operator `FILE_OT_view_selected` to the file browser (and thus also to the asset browser) that scrolls selected files into view. This includes the active file, even though it is not selected. In certain cases the active file can loose its selected state (clicking next to it, or refreshing the asset browser), but then it's still shown in the right-hand sidebar. Because of this, I found it important to take it into account when scrolling. This also includes a change to the keymaps: - Blender default: {key NUMPAD_PERIOD} is removed from the "reload" operator, and assigned to the new "view selected files" operator. The reload operator was already doubly bound, and now {key R} is the only remaining hotkey for it. - Industry compatible: {key F} is assigned to the new "view selected files" operator. This is consistent with the other "view selected" operators in other editors. Reviewed By: Severin Differential Revision: https://developer.blender.org/D10583 |
Revision e20b315 by Philipp Oeser March 8, 2021, 14:18 (GMT) |
Fix T86347: Add Primitive Tool fails for 1x1x1 scale The Tool stores desired dimensions as `scale` and thus had to half the scale again in `make_prim_init()` because by default all primitives are created at a size of 2 in blender. This worked, but: - [1] it logged something like size=2, scale=2,2,2 for a 2x2x2 cube [which does not sound right, it should be size=2 scale=1,1,1] - [2] it had to make an exception for the case scale is exactly 1x1x1 [this happens when the property is not set specifically, e.g. adding primitives from the menu] -- this exception led to double sized primitives being created when the tool asked for exact dimensions of 1x1x1 Now - instead of compensating in `make_prim_init()` - do this earlier in the tool itself, see `view3d_interactive_add_modal`, this fixes the bug and now also correctly logs size=2 scale 0.5,0.5,0.5 for a 1x1x1 cube. Maniphest Tasks: T86347 Differential Revision: https://developer.blender.org/D10632 |
Revision 91825eb by Philipp Oeser March 8, 2021, 14:09 (GMT) |
UI: UVProject modifier: clarify aspect & scale are only for camera projectors Make this clear in property UI descriptions and deactivate aspect & scale fields if no camera projectors are present. ref T86268 Maniphest Tasks: T86268 Differential Revision: https://developer.blender.org/D10634 |
Revision 9e09214 by Campbell Barton March 8, 2021, 14:01 (GMT) |
PyAPI: add bpy.types.BlendFile.temp_data for temporary library loading This adds support for creating a `BlendFile` (internally called `Main`), which is limited to a context. Temporary data can now be created which can then use `.libraries.load()` the same as with `bpy.data`. To prevent errors caused by mixing the temporary ID's with data in `bpy.data` they are tagged as temporary so they can't be assigned to properties, however they can be passed as arguments to functions. Reviewed By: mont29, sybren Ref D10612 |
Revision cfd11af by Campbell Barton March 8, 2021, 13:55 (GMT) |
readfile: add id_tag_extra argument This allows adding ID tags when linking/loading data. This is needed to implement loading non 'G.main' ID data-blocks, see D10612. |
Revision 09a8f5e by Campbell Barton March 8, 2021, 13:44 (GMT) |
Fix T86384: Click detection fails in some cases with modifiers Regression in b5d154f400e46ba322f0e08a231bb2557bf51a1e |
Revision b6c07d6 by Germano Cavalcante March 8, 2021, 13:38 (GMT) |
Fix T86106: bpy.types.SpaceView3D.draw_handler_remove(...) causes Blender to crash The handle of a drawing callback can be removed within the drawing function itself. This causes `var = (type)(((Link *)(var))->next` to read an invalid memory value in C. |
Revision 171ba42 by Campbell Barton March 8, 2021, 13:25 (GMT) |
Fix error in unused argument cleanup Bad keyword argument rename from 9dc0c44aa102b5a7dae1fe92fd9105231ab1798c |
Revision 3669a3e by Brecht Van Lommel March 8, 2021, 13:06 (GMT) |
Fix Cycles CUDA build error with Visual Studio 2019 v16.9 Something in this update broke the floor() function in CUDA, instead use floorf() like we do everywhere else in the kernel code. Thanks to Ray Molenkamp for identifying the solution. |
Revision 240e721 by Philipp Oeser March 8, 2021, 12:51 (GMT) |
Fix T86210: No preview icons for non-8bit images It looks like we never generated correct icon previews for images with float_rects (non-8bit-images). Images from the report were 16bit pngs. In this case, `icon_preview_startjob` would return early (it only checked if the ImBuf `rect` was NULL -- which is the case if it has a `rect_float` instead). This is not neccessary since `icon_copy_rect` is perfectly capable of taking float rects. Now correct the check and only return early if both `rect` & `rect_float` are NULL. note: this will not refresh icon previews from existing files automatically. For this, use File > Data Previews > Clear Data-Block Previews. Maniphest Tasks: T86210 Differential Revision: https://developer.blender.org/D10601 |
|
|
|


Master Commits
MiikaHweb | 2003-2021