Revision d64661b by Brecht Van Lommel May 2, 2012, 17:03 (GMT) |
Cycles: add Ray Length output to Light Path node. This gives the distance travelled by the last light ray. One use case for this might be to do absorption. Patch #31232 by Agustin benavidez, see this blog post for details: http://agus3d.blogspot.com.ar/2012/05/blender-cycles-ray-length-node-output.html |
Revision 89f554f by Sergey Sharybin May 2, 2012, 17:01 (GMT) |
Clip editor: remove Z-key shortcut for curve view. It doesn't make many sense anymore. |
Revision d821cdd by Sergey Sharybin May 2, 2012, 16:42 (GMT) |
Clip editor: added drag-n-drop support so files can be opened in clip editor by drag-n-dropping them from an external application. |
May 2, 2012, 16:18 (GMT) |
Fix #31176: Collada model shows weird textures in editmode Issue with multimaterial meshes and mface to mpoly conversion being before assignment of materials (which is done on meshobject instancing?). Added explicit bmesh conversion to MeshImporter which is called from DocumentImporter::import. |
Revision ade7f59 by Brecht Van Lommel May 2, 2012, 16:17 (GMT) |
Fix #31190: mirror modifier caused non-planar quads to be split differently on the other side, now keep the first vertex of the polygon the same to avoid this. |
Revision a0642a2 by Brecht Van Lommel May 2, 2012, 16:05 (GMT) |
Fix wrong unified weight paint value version patch, was doing incorrect version check. Fix #31209: weight paint sample & fill not using correct brush/unified value. |
Revision b2a9d01 by Brecht Van Lommel May 2, 2012, 15:47 (GMT) |
Fix #31236: linking a socket of a different type to an existing node group output would crash, did not convert default value storage correctly. |
Revision 1d2e101 by Bastien Montagne May 2, 2012, 14:29 (GMT) |
Small enhancement to Fast Gaussian compo blur node: do not compute when size is below 0.001! (Was already checked/done for other blur algos, can be annoying when you animate the blur size to apply it only on a few frames.) |
Revision 5c5349e by Brecht Van Lommel May 2, 2012, 14:23 (GMT) |
Fix: --debug-python command option was not working correct. |
Revision 30c2abd by Brecht Van Lommel May 2, 2012, 14:22 (GMT) |
Fixes for recent cycles and python/context commits. |
Revision 3224ac7 by Bastien Montagne May 2, 2012, 14:16 (GMT) |
CMake: Fix to install numpy (source dir was "hardcoded", rather use PYTHON_NUMPY_PATH), was failing under Debian testing. Note that there is still a problem, destination ("site-packages") is not in blender's python path, so you have to edit sys.path before being able to import numpy... but at least it installs again. |
Revision aa3621c by Brecht Van Lommel May 2, 2012, 13:48 (GMT) |
Python/context: tweak code further so that when you set screen/area/region from python, it actually gets data context from there as well. |
Revision 2151c2f by Brecht Van Lommel May 2, 2012, 13:28 (GMT) |
Python: documentation about overriding context members. |
Revision 4fd18b5 by Brecht Van Lommel May 2, 2012, 13:09 (GMT) |
Fix crash setting area.type from a context that not include the right window, ideally this function should become context free, for now just trick it to execute in the right context. |
Revision 4d10642 by Brecht Van Lommel May 2, 2012, 12:14 (GMT) |
Python/context: allow overriding window/screen/area/region context for running operators from python, this is useful to run an operator in a particular place in the UI. |
Revision d6be860 by Campbell Barton May 2, 2012, 11:10 (GMT) |
bmesh: use fixed stack size for face flipping array. also quiet unused var warnings |
Revision d47499f by Brecht Van Lommel May 2, 2012, 10:52 (GMT) |
Fix #31199 & #31112: cycles not working well with vertex/weight paint selection mask drawing. Now refactored the code a bit so that in no longer calls textured mesh drawing for the face mask drawing, just handle it as part of regular paint color drawing. Should also make the blender internal behavior more logical where it would start showing textures in solid mode when enabling face masking. |
Revision f965858 by Brecht Van Lommel May 2, 2012, 10:10 (GMT) |
Fix 31220: glsl sun lamp shadows did not apparently respect shadow flag when working in blender render rather than blender game mode. Tweaked the flags a bit to make it compatible more, but for full configuration you need to be in blender game mode still. |
Revision afcc42c by Brecht Van Lommel May 2, 2012, 09:50 (GMT) |
Fix #31102: changing scene.use_color_management from render_pre callback would crash. |
Revision 1e2afcd by Brecht Van Lommel May 2, 2012, 09:33 (GMT) |
Fix #31168: cycles mask layer should only affect objects for camera rays. Fix: texture coordinate normal output was not correct, still changed under object transform. |
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