Revision 47853bf by Brecht Van Lommel November 22, 2011, 13:15 (GMT) |
Cycles: OpenCL tweaks * Reduce kernel arguments size, helps compile for apple nvidia. * Fix use of unitialized variable in displace kernel. * Use build flags in opencl kernel md5 hash. * Reorganize code for kernel feature #defines a bit. |
Revision c71e31e by Brecht Van Lommel November 22, 2011, 12:18 (GMT) |
Fix #29361: uv unwrap > project from view grayed out in menu. Fix game navigation mesh panel in scene properties not showing closed by default. |
Revision b536260 by Campbell Barton November 22, 2011, 12:05 (GMT) |
fixes from last merge |
Revision f9e00b5 by Campbell Barton November 22, 2011, 11:51 (GMT) |
svn merge ^/trunk/blender -r42009:42053 |
Revision 374214e by Joshua Leung November 22, 2011, 11:51 (GMT) |
Attempted bugfix to improve behaviour of inverse calculations for ChildOf Constraint (bones case only for now). See [#29100] for some problematic test cases * It is no longer necessary to have to press "Clear Inverse" before doing "Set Inverse" to get a reliable result. The calculation now calculates the pose with the inverse cleared as it's "baseline" first now, which has the same result as clearing the inverse manually first. * Also, this commit trials a new method for computing inverses when there is more than one constraint on the bone. Previously it just temporarily muted the offending constraint, but kept all following constraints active, thus potentially including their results in the inverse calculation. However, since the inverse should only really care about what the stack looked like up to and including when the constraint is applied, all constraints starting from this one onwards are now disabled when calculating the inverse. PLEASE TEST!!! In the few tests I've done, the effects appear minimal, but this may be quite an issue in the wild |
Revision 4521192 by Campbell Barton November 22, 2011, 11:37 (GMT) |
fix for [#29355] clone-brush in texture paint but was caused by cycles code, noticed it was also doing a render engine string lookup & flag check per pixel (tsk tsk), result is now cached. |
Revision 1d0429f by Sergey Sharybin November 22, 2011, 10:42 (GMT) |
Fix #29358: Feature "trackness" property misnamed Rename property Trackness to Trackability |
Revision fd74256 by Campbell Barton November 22, 2011, 10:04 (GMT) |
- use cache_ as a prefix for new modifiers. - some comments to recent image changes. |
Revision b473aeb by Bastien Montagne November 22, 2011, 07:40 (GMT) |
Reverting part of the previous i18n font update: arabic is back to droidsans font, with missing Persian glyphs (turned out there were only two). Thanks to Yousef (bat3a), Amin (loemoon) and Dalai (dfelinto). [The draw back is, other arabic-familly languages might miss other glyphs... but weâ??ll adress this in due time, if needed!] Same added devanagari (for Nepali, but used also by Hindi...) from Samyak-devanagari font... |
Revision 743d2f8 by Campbell Barton November 22, 2011, 00:35 (GMT) |
rename image type defines to be less ambiguous, also set BMP as not supporting alpha (it reads but cant write) |
Revision 7d124ed by Dalai Felinto November 22, 2011, 00:35 (GMT) |
fix for blenderplayer build |
Revision 6bab3b0 by Bastien Montagne November 22, 2011, 00:14 (GMT) |
More UI messages fixes and tweaks (found while translating in french). |
Revision 6d6f1b0 by Campbell Barton November 22, 2011, 00:06 (GMT) |
display quality for avijpeg, name BKE_imtype functions more sensibly |
Revision 8992ed9 by Bastien Montagne November 21, 2011, 23:57 (GMT) |
i18n update: *Update of i18n font, arabic should be more complete (now using DejaVuSans version), added devanagari (for Nepali, but used also by Hindi...) from Samyak-devanagari font... *Enable Nepali translation, as it now has a font to display! |
Revision da25b50 by Campbell Barton November 21, 2011, 23:56 (GMT) |
image save operator now shares settings and UI with render & image out node. details: - setting format options from python isnt possible anymore since this isnt exposed via op->properties, python should use image.save() function instead. - image save UI now hides 'Relative' option when copy is selected since it has no effect. - default image depth is set to 8 or more if the image has no float buffer, otherwise its set to 32 or less. other fixes: - image new was adding an image with a filepath set to "untitled", if this file happened to exist in the current directory a save on the generated image would overwrite it, now initialize to empty path. - BKE_ftype_to_imtype was returning an invalid value if ftype==0. |
Revision 30fd1ab by Campbell Barton November 21, 2011, 20:47 (GMT) |
replace ImBuf.depth with ImBuf.planes to match ImageFormatData.planes & to avoid confusion with ImageFormatData.depth |
Revision 02a164b by Sergey Sharybin November 21, 2011, 20:43 (GMT) |
Camera tracking: code cleanup |
Revision d1e2dcc by Sergey Sharybin November 21, 2011, 20:39 (GMT) |
Just another typo in recent commit. |
Revision 0e2c8cd by Campbell Barton November 21, 2011, 20:19 (GMT) |
move image settings into their own structure so the interface can be shared where image saving settings are needed. currently file out node and render output share this struct & UI. |
Revision e0482b2 by Sergey Sharybin November 21, 2011, 20:09 (GMT) |
Oops, forgot to remove this unused variable |
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