Blender Git Commits

Blender Git "master" branch commits.

Page: 3819 / 5574

November 21, 2011, 20:08 (GMT)
silly bug in copying game properties between linked objects - reported on BlenderArtists by Bananaft
I guess I copied/pasted the original loop code blindly.
November 21, 2011, 19:54 (GMT)
Fixed threading issue when tracking several tracks

Issue was caused by using and changing clip user from tracking context.
November 21, 2011, 17:14 (GMT)
Combined BlenderPro Brazil workshop fix + Patch 29302

Loopcut operator now has two extra features:
- Pad plus/minus allows to change amount of cuts
- typing numerical input works too.

(Number input max is set to 32 now. The code doesn't allow editing
values or backspace it away, nor does it show in header...)

Thanks & congrats Daniel Macedo for his first patch! :)

November 21, 2011, 17:05 (GMT)
Last part of camera tracking names cleanup: bundles -> 3d markers
November 21, 2011, 16:28 (GMT)
Cycles:
* Fix #29354: crash on branch file. Note that for best compatibility, you need
to save your files with one of the latest branch builds, since not all version
patching code was moved to trunk.
* Rename "Cycles" to "Cycles Render" in info header menu.
* Code tweaks to try to fix #29301. It's not a real solution though, I'm thinking
cause is extended precision for floats on some cpu's, used in one case but not
in the other, leading to bounding box intersection issue...

November 21, 2011, 14:59 (GMT)
Fix #29348: subsurf modifier causing mesh to draw slower than with modifier
applied in some cases, due to more opengl state switching. There are still
some differences in performance, but that's expected due to different opengl
draw commands used.

November 21, 2011, 14:52 (GMT)
Fix #29333: issue with modal keymap saving.

November 21, 2011, 14:19 (GMT)
also list addons_extern as testing.
November 21, 2011, 14:03 (GMT)
minor edits to error printing, also print the proprty identifier for rna property errors.
November 21, 2011, 12:45 (GMT)
Fix #29347: enum tooltip crash that showed up with recent changes.
Patch by Dan Eicher.

November 21, 2011, 11:53 (GMT)
fix [#29337] Duplicate long shapekey names crash Blender
- added BLI_strncat_utf8.
- ensure resulting strings are valid utf8.
Revision d4f27b7 by Lukas Toenne
November 21, 2011, 11:46 (GMT)
Yet another fix for crashes when drawing empty base mesh with constructive modifier. This crashed with ocean modifier (#29241). The previous fix was to avoid drawing mapped faces altogether for empty edit mesh, but that also disables the actual derived mesh display (#29346).

The real reason for this crash is that ocean modifier (in generative setting) does not properly set the derived mesh face ORIGINDEX data to ORIGINDEX_NONE. With this the previous fixes are not necessary.
November 20, 2011, 23:44 (GMT)
Replaced the changes in revision 41810 with a better implementation
of copy/paste functionality. Instead of making a copy of the active
line set, now the settings of the active line set are copied to and
pasted from a buffer. This allows for copying and pasting line set
settings among different scenes and render layers.
November 20, 2011, 21:02 (GMT)
Merged changes in the trunk up to revision 42021.

Conflicts resolved:
source/blender/blenkernel/intern/scene.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/interface/resources.c
source/blender/render/intern/source/pipeline.c
November 20, 2011, 19:03 (GMT)
Fix for duplicated feature edges due to a numerical instability of line
clipping by near/far Z planes.

Problem report by vicentecarro together with a .blend file to reproduce
the issue, thanks!
November 20, 2011, 17:12 (GMT)
Fix different declaration and implementation of function names
November 20, 2011, 17:09 (GMT)
Remove sensor height from Sony A55 preset.
Sensor height isn't supported by motion tracking yet.
Revision d1af9fa by Lukas Toenne
November 20, 2011, 16:57 (GMT)
Fix for crasher when node group tree datablocks are missing.
November 20, 2011, 16:38 (GMT)
Muting node patch: second part. Also fix [#27636] Muting shading nodes is ignored

Now, compositing, shading and texture nodes have a consistent muting system, with default behaving as previous (for compo), and which can be optionaly customized by each node.
Shader nodes are also GLSL muted.

However, Cycles is currently unaware of muted nodes, will try to address thisâ?¦
November 20, 2011, 16:26 (GMT)
Tag unused variable in recent nodes commit.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021