Revision 8c229c0 by Thomas Dinges October 7, 2011, 18:25 (GMT) |
Patch [#28660] x64 thumbnail handler not being installed in CMake builds by Tom Edwards. |
Revision cc43a5b by Bastien Montagne October 7, 2011, 08:57 (GMT) |
Added Macro and KeyingSetInfo to blacklisted msg classes. Also updated french po & mo. |
Revision aac5983 by Dalai Felinto October 7, 2011, 05:19 (GMT) |
Scene.GameData DNA alignment nitpicking * "structures are always multiples of 8 bytes in size" (adding two pads for RecastData) removing some unecessary pads. Moving others to make pad counting easy. (although this patch is not highly needed in trunk it will help cucumber merging) This could probably fixed the problem address at rev.40084 |
Revision 47253d0 by Campbell Barton October 7, 2011, 00:26 (GMT) |
fix for own bad mistake, broke vector curve handles. |
Revision cfb154c by Campbell Barton October 7, 2011, 00:08 (GMT) |
fix [#28800] Scene NULL in frame change callback, crashes on property update. |
Revision 16ee427 by Campbell Barton October 6, 2011, 23:16 (GMT) |
rna_ParticleDupliWeight_name_length was returning an incorrect value. Zealous debug checks are testing the (buf[len] == ' ') |
Revision c279268 by Campbell Barton October 6, 2011, 22:04 (GMT) |
spaces -> tabs (whitespace only changes) |
Revision f9ea19a by Campbell Barton October 6, 2011, 22:02 (GMT) |
spaces -> tabs (only whitespace changes) |
Revision 8695bed by Campbell Barton October 6, 2011, 16:59 (GMT) |
svn merge ^/trunk/blender -r40644:40720 |
Revision 1f90b42 by Campbell Barton October 6, 2011, 16:07 (GMT) |
fix [#27071] Random crashes when altering a mesh vertex vector in BGE thanks to Chris Holland (topher77) for supplying the fix. |
Revision b871618 by Sergey Sharybin October 6, 2011, 14:55 (GMT) |
Fix #28819: Normal Maps appear inverted in GLSL shader and offline renderer (2.6rc1) Caused by recent bump maps flip commit. If texture is used as Normal Map it's normal factor shouldn't be flipped. |
Revision 839cc86 by Sergey Sharybin October 6, 2011, 12:51 (GMT) |
Fix #28805: Add mesh, align to view, un check align to view. not updating. Re-set rotation property when "Lock to View" property changes. This makes proper updates without breaking behavior. |
Revision 38221fa by Campbell Barton October 6, 2011, 11:40 (GMT) |
set mikktspace functions as static which are not used externally. |
Revision 8cfc183 by Campbell Barton October 6, 2011, 10:06 (GMT) |
hide 3d view header `use_pivot_point_align` button in editmode since its not used there, also remove unneeded copy() funcs from quick effects. |
Revision be143cc by Dalai Felinto October 6, 2011, 06:56 (GMT) |
texface fix: if material is not used by mesh set default bge mat flag (backface culling on) report by Mitchell Stokes over IRC, but probably one of the reason people have been asking to expose the Game Settings material panel in the Render engine as well. |
Revision 0d2b936 by Campbell Barton October 6, 2011, 06:16 (GMT) |
fix [#28113] ZTransp flag is not imported correctly from 2.49 files infact this only changes a setting which is ignored. but may as well keep whats set in 2.4x. |
Revision 226d3a8 by Campbell Barton October 6, 2011, 05:45 (GMT) |
Object Menu Edits: - add quick effects to object menu, these are too useful to hide in search menu. - set/clear track/parent - expand the operators enums in submenus - no advantage in having a further popup after clicking on the menu item. - move 'Join UVs' into Make links menu which is currently being abused to store some copy functions. Do this because the 'Object' menu is getting too big. |
Revision 1352803 by Campbell Barton October 6, 2011, 05:10 (GMT) |
fix for error in own edits to recently applied select link sequencer patch. |
Revision 06e3cad by Campbell Barton October 6, 2011, 05:01 (GMT) |
fix for weight paint with face mask enabled drawing with lights. |
Revision 2bfaf18 by Campbell Barton October 6, 2011, 04:33 (GMT) |
remove unused struct member & minor edits, no functional change. |
|
|
|


Master Commits
MiikaHweb | 2003-2021