Blender Git Commits

Blender Git "master" branch commits.

Page: 3872 / 5574

October 7, 2011, 18:25 (GMT)
Patch [#28660] x64 thumbnail handler not being installed in CMake builds by Tom Edwards.
October 7, 2011, 08:57 (GMT)
Added Macro and KeyingSetInfo to blacklisted msg classes. Also updated french po & mo.
October 7, 2011, 05:19 (GMT)
Scene.GameData DNA alignment nitpicking
* "structures are always multiples of 8 bytes in size" (adding two pads for RecastData)
removing some unecessary pads. Moving others to make pad counting easy.

(although this patch is not highly needed in trunk it will help cucumber merging)
This could probably fixed the problem address at rev.40084
October 7, 2011, 00:26 (GMT)
fix for own bad mistake, broke vector curve handles.
October 7, 2011, 00:08 (GMT)
fix [#28800] Scene NULL in frame change callback, crashes on property update.
October 6, 2011, 23:16 (GMT)
rna_ParticleDupliWeight_name_length was returning an incorrect value. Zealous debug checks are testing the (buf[len] == ' ')
October 6, 2011, 22:04 (GMT)
spaces -> tabs (whitespace only changes)
October 6, 2011, 22:02 (GMT)
spaces -> tabs (only whitespace changes)
October 6, 2011, 16:59 (GMT)
svn merge ^/trunk/blender -r40644:40720
October 6, 2011, 16:07 (GMT)
fix [#27071] Random crashes when altering a mesh vertex vector in BGE

thanks to Chris Holland (topher77) for supplying the fix.
October 6, 2011, 14:55 (GMT)
Fix #28819: Normal Maps appear inverted in GLSL shader and offline renderer (2.6rc1)

Caused by recent bump maps flip commit.
If texture is used as Normal Map it's normal factor shouldn't be flipped.
October 6, 2011, 12:51 (GMT)
Fix #28805: Add mesh, align to view, un check align to view. not updating.

Re-set rotation property when "Lock to View" property changes.
This makes proper updates without breaking behavior.
October 6, 2011, 11:40 (GMT)
set mikktspace functions as static which are not used externally.
October 6, 2011, 10:06 (GMT)
hide 3d view header `use_pivot_point_align` button in editmode since its not used there, also remove unneeded copy() funcs from quick effects.
October 6, 2011, 06:56 (GMT)
texface fix: if material is not used by mesh set default bge mat flag (backface culling on)
report by Mitchell Stokes over IRC, but probably one of the reason people have been asking
to expose the Game Settings material panel in the Render engine as well.
October 6, 2011, 06:16 (GMT)
fix [#28113] ZTransp flag is not imported correctly from 2.49 files

infact this only changes a setting which is ignored. but may as well keep whats set in 2.4x.
October 6, 2011, 05:45 (GMT)
Object Menu Edits:
- add quick effects to object menu, these are too useful to hide in search menu.
- set/clear track/parent - expand the operators enums in submenus - no advantage in having a further popup after clicking on the menu item.
- move 'Join UVs' into Make links menu which is currently being abused to store some copy functions. Do this because the 'Object' menu is getting too big.
October 6, 2011, 05:10 (GMT)
fix for error in own edits to recently applied select link sequencer patch.
October 6, 2011, 05:01 (GMT)
fix for weight paint with face mask enabled drawing with lights.
October 6, 2011, 04:33 (GMT)
remove unused struct member & minor edits, no functional change.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021