Revision 8170278 by Tamito Kajiyama September 19, 2011, 22:49 (GMT) |
Fix for default values in Freestyle settings. Now some Freestyle options with invalid values are fixed when .blend files are loaded. This will be necessary after the branch has been merged into the trunk, so that old .blend file dated before the merge are properly initialized for Freestyle to work. |
Revision 38f2463 by Tamito Kajiyama September 19, 2011, 22:40 (GMT) |
Added new line style options for sketchy chaining of feature edges. The default chaining option is now called "Natural", while the new chaining options are "Sketchy: Topology Preserved" and "Sketchy: Topology broken". The latter two options allow for generating chains of feature edges with a sketchy multiple touch. The "Sketchy: Topology Preserved" option takes account of the topology of objects in the view map, while the "Sketchy: Topology broken" ignores the edge topology. The "rounds" option specifies the number of rounds in sketchy strokes. |
Revision b263aef by Dalai Felinto September 19, 2011, 19:55 (GMT) |
TexFace to Material Settings big patch Summary: ======== The idea here is to move the texface options into the material panel. For images with the change please visit: http://code.blender.org/index.php/2011/09/bge-material-texface-changes 1 - Some of the legacy problems 2.49 and 2.5x has with the texface system: ========================================================================== 1.1) Shadow, Bilboard and Halo are mutual exclusive (in the code), yet you can select a face to be more than one mode. 1.2) Sort only works for blend Alpha yet it's an option regardless of the Transparency Blend you pick. 1.3) Shared doesn't affect anything in BGE. 1.4) ObColor only works for Text objects (old bitmap texts) when using Texture Face Materials. (not address yet, I so far ignored obcolor) 2 - Notes: ============ 2.1) Now "Use Face Textures" in material Option panel will work in Multitexture even if there is no texture channel. 2.2) In FaceTexture mode it will use TexFace all the time, even if you don't check the "Use Texture Face" option in the UI. It's a matter of decision, since the code for either way is there. I decided by the solution that makes the creation of a material fast - in this mode the user doesn't need to mess with textures or this "Use Texture Face" option at all. I'm not strong in my opinion here. But I think if we don't have this then what is the point of the Texture Face mode? 2.3) I kept references for tface only when we need the image, UV or the tiling setting. It should help later when/if we split the Image and UV layers from the tface struct (Campbell and Brecht proposal). 3 - Changes in a Nutshell: ========================== 3.1) "Texture Face" panel (in the Mesh/Object Data panel) no longer exists. Those settings are all part of the material properties, visible when Game Render is set. 3.2) "Texture Face" Shading mode (in the Render panel) is now called �??Single Texture�?, it needs a material for special settings (e.g. Billboard, Alpha Sort, �?�). 3.3) New options in the Material Panel * Shadeless option in the Material panel is now supported for all three Shading modes. * Physics is now toggleable, this is the old Collision option. * Two Side (on) is now called Back Culling (off). * Alpha Sort is one of the Alpha options, together (and mutually exclusive) to Alpha Blend, Alpha Clip, Add and Opaque (i.e. solid). * Shadow, Billboard and Halo are grouped in the �??Face Orientation�? property. * "Face Textures" and "Face Textures Alpha" (under Options) can be used for all but GLSL shading mode (to be supported in GLSL eventually). * The backend in the game engine is still the same as before. The only changes are in the interface and in the way you need to think your materials. The bottomline is: It�??s no longer possible to share materials between faces that do not share the same game properties. 4 - Acknowledgment: ================== Mike Pan for the design discussions, and testing along the whole development process. Vitor Balbio for the first hands-on code with the interface changes. That helped me a lot to push me into work on that. Benoit Bolsee and Brecht van Lommel for patch review (* no one reviewed the whole patch, or the latest iteractions, so I still hold liability for any problems). Blender artists that gave feedback and helped testing the patch. Patch review and original documentation can be found here: http://wiki.blender.org/index.php/User:Dfelinto/TexFace http://codereview.appspot.com/4289041/ |
Revision 80ad78d by Campbell Barton September 19, 2011, 17:53 (GMT) |
style changes & use faster looping on vertex weights, also loop on face verts in more places rather then having code for 3-4 verts. |
September 19, 2011, 17:27 (GMT) |
SVN maintenance. |
Revision b2e97ed by Campbell Barton September 19, 2011, 16:41 (GMT) |
remove unused arg & some style edits on radish merge, also reverted odd change that somehow got in to cmake preset. |
Revision 535668e by Jason Hays September 19, 2011, 16:13 (GMT) |
Merging radish branch into trunk. http://wiki.blender.org/index.php?title=User:Jason_hays22/GSoC-2011 |
Revision 8dbc7a3 by Sergey Sharybin September 19, 2011, 15:47 (GMT) |
Revision 2cbf475 by Jason Hays September 19, 2011, 15:36 (GMT) |
Merged 40338-40364 |
Revision 8961f24 by Sergey Sharybin September 19, 2011, 15:28 (GMT) |
i18n: more clean-up |
Revision d782317 by Campbell Barton September 19, 2011, 15:18 (GMT) |
attempt to fix windows/scons issue I caused in a recent commit. |
Revision 05683f8 by Campbell Barton September 19, 2011, 15:13 (GMT) |
edits to argument parsing for Euler.rotate_axis, also corrected some exception messages and minor style edits. |
Revision 94016ed by Jason Hays September 19, 2011, 15:11 (GMT) |
vgroup_validmap needed to be assigned when locks were active. |
Revision 706a2c8 by Sergey Sharybin September 19, 2011, 15:10 (GMT) |
i18n: code cleanup and fixing unneeded translation (when partial translation is used only) |
Revision 0f5d3a3 by Campbell Barton September 19, 2011, 14:29 (GMT) |
add back mathutils Matrix() * Vector(), this is row_vector multiplication. some minor changes to exception messages. |
Revision 153e4ca by Brecht Van Lommel September 19, 2011, 14:20 (GMT) |
Revision 5c7b5c0 by Brecht Van Lommel September 19, 2011, 14:09 (GMT) |
Blenfont: fix use incorrect clear of ascii glyph cache, leading to crash when toggling use antialising user preference. Also fix some other use of uninitialized memory found by valgrind. |
Revision 712e434 by Bastien Montagne September 19, 2011, 14:00 (GMT) |
/release/scripts: Removed final points in UI strings and messages. |
Revision 1794767 by Bastien Montagne September 19, 2011, 13:23 (GMT) |
/blender/makesrna: Removed final points in UI strings and messages. Plus a few splits of very long lines�?� |
Revision 1d48c8d by Sergey Sharybin September 19, 2011, 13:12 (GMT) |
Sequencer: switching to preview mode works fine again |
|
|
|


Master Commits
MiikaHweb | 2003-2021