Blender Git Commits

Blender Git "master" branch commits.

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August 29, 2011, 17:17 (GMT)
Cycles: some tweaks to try to get sm_13 shader compiling.

August 29, 2011, 16:54 (GMT)
Cycles: pause button to interrupt viewport renders, in the 3d view header.

August 29, 2011, 16:07 (GMT)
Fix #28347: VBO's highlights wrong faces when Mirror modifier is in use

Added callback to drawMappedFaces which checks if two faces have got equal draw options.

After discussion with Brecht we found it's nicest solution for now:
- Disabling VBOs in edit mode for this case wouldn't be nicer for this case -
some additional flag stored in DM should be added in this case.
- Adding new callback in DM isn't nicer that this solution.
- Handling face selection in drawobject would lead to duplicated code
which is also not nice.

Hopefully, this callback could handle all cases in the future.

Also, Brecht mentioned current VBO implementation isn't perfect, so maybe
when we'll redesign this area dealing with edit mode wouldn't be so tricky.
August 29, 2011, 15:01 (GMT)
* Reverting Titlecard commit r37537
* Reverting update recent files commit r37155
* Turning reference counts into unsigned ints
* Minor things
August 29, 2011, 14:13 (GMT)
fixed crash on loop cut of wire edge

Part of fix was to make edgering walker work when initial
edge is a wire edge (has no faces attached): it will just
walk that one edge and quit now. I checked other uses
of the edgering walker and this won't hurt them. Had
to add a new wireedge variable to the edge ring walker state.
August 29, 2011, 13:59 (GMT)
Cycles UI file:
* Import bpy.types.Panel at the beginning, like in Trunk
August 29, 2011, 12:57 (GMT)
Fix player build error after envmap commit.

August 29, 2011, 11:47 (GMT)
Cycles: fix cuda assertion that could be triggerd sometimes, when trying to
tonemap an empty image.

August 29, 2011, 10:21 (GMT)
Cycles: preview passes setting to set the max number of passes to render in
the viewport working now, set to 0 for unlimited (well, actually 2147483647).

August 29, 2011, 06:28 (GMT)
Fix locale+font copy.

Wrong dir was being walked, causing the locales and font to not be copied.
August 29, 2011, 06:19 (GMT)
BGE Animations: Various changes to make code reviewers happy:
* Naming/style changes
* Taking advantage of switch statements
* Removing unneeded NULL checks
* etc
August 29, 2011, 03:20 (GMT)
bge bugfix: [#28362] Controllers names appear incorrectly with a python query
the uniquename was never fully implemented for sensors and actuators, only for controllers.
at some point we either get rid of all of them, or bring them all on.

For now removing the "unique name" of controllers
August 29, 2011, 01:08 (GMT)
August 29, 2011, 01:05 (GMT)
remove unused args
August 29, 2011, 01:00 (GMT)
clear some warnings with new proxy code.
August 29, 2011, 00:46 (GMT)
Revision f712234 by gsr b3d
August 28, 2011, 23:44 (GMT)
SVN maintenance.
August 28, 2011, 23:25 (GMT)
Merged changes in the trunk up to revision 39759.
August 28, 2011, 23:24 (GMT)
patch [#28355] Better Environment Map scripting
from Tom Edwards (artfunkel), with minor edits.

This patch makes the following improvements to environment map scripting:

* Adds a "is_valid" RNA property to envmaps. True if the map is ready for use, False if it needs rendering.
* Adds a "clear" RNA function to envmaps. Deletes any envmap image data.
* Adds a "save" RNA function to envmaps. Writes the envmap to disc with a configurable layout. (Defaults to the current hard-coded layout.)
* Updates bpy.ops.texture.envmap_save with configurable layout support as above.

These changes, particularly configurable layouts, make exporting envmaps to other software much easier.
Revision c31b776 by gsr b3d
August 28, 2011, 21:48 (GMT)
SVN maintenance.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021