Revision 44e45e5 by Campbell Barton July 13, 2011, 06:04 (GMT) |
- don't build ghost's event printer unless ghost debug is enabled. - use char rather then STR_String for the event printer. - added option to build WITH_GHOST_DEBUG for cmake - renamed WITH_SDL_GHOST --> WITH_GHOST_SDL |
Revision 0fc6aac by Campbell Barton July 13, 2011, 05:22 (GMT) |
make X11's getModifierKeys more compact and don't run XKeysymToKeycode 8 times for call. |
July 13, 2011, 00:49 (GMT) |
SVN maintenance. |
Revision 41f37cf by Campbell Barton July 13, 2011, 00:31 (GMT) |
changes to ghost/sdl - mouse coords made absolute - window position set - building with SDL 1.2 gives an error. |
Revision a557773 by Jeroen Bakker July 12, 2011, 19:21 (GMT) |
Bokeh blur in the blur node is wronlgy calculated. when using the node on a single white pixel on black background, the output should look like as the bokeh image. being a round image, but it looked like a donut. the make_gausstab used dist/rad and bokeh used (dist/rad)*2 - 1 I changed it to reflect the correct bokeh circular image |
Revision 9a808e7 by Jason Hays July 12, 2011, 19:06 (GMT) |
Lots of incomplete changes: Weight Paint Vertex Select tweaked to act like edit mode's select and Circle select was added, but clipping is not working properly for either. Select all was added too, but to the Q key until I look into overriding A's select all bones. The select vertices checkbox was moved to the header, but it does not force face select mask to turn off yet--and it doesn't have the correct icon. There will definitely be an update tomorrow to fix the problems with all or most of the issues. |
Revision b724c7f by Jeroen Bakker July 12, 2011, 18:59 (GMT) |
Add delete with reconnect feature. this will reconnect nodes as if the deleted node is muted. Operation is added to the space_node node menu and to the keymap as CTRL-X to test this just add some nodes to the space_node select one or multiple nodes and press CTRL-X It should reconnect the nodes as they were muted limitations: 1. it performs a delete and reconnect per node. It does not evaluate all selected nodes as one whole 2. mute only supports Value, Vector and Color data types, so does this feature 3. not usable for nodes where input and output does not match (like colorToBW) Where reconnect could not be preformed the links will be removed from the model. Undo works with this delete with reconnect. |
Revision 1f41ea8 by Sergey Sharybin July 12, 2011, 18:57 (GMT) |
Revision 9eb1b26 by Sergey Sharybin July 12, 2011, 18:39 (GMT) |
Fix for recent GHOST SDL commit. SCons rules haven't been changed to deal with new option. |
Revision b74ad9b by Sergey Sharybin July 12, 2011, 18:06 (GMT) |
Revision cceb154 by Sergey Sharybin July 12, 2011, 18:04 (GMT) |
Camera tracking integration =========================== - Fixed typo in RNA api for has_bundle. - Added operator "Bundles To Mesh". It was a request from Sebastian and this operator creates mesh with vertices using bundles coords for vertices coordinates. A bit limited atm -- new object can't be parented to camera, so changing camera orientation would requite mesh re-creation. |
Revision d89d162 by Sergey Sharybin July 12, 2011, 13:35 (GMT) |
Camera tracking integration =========================== - Fixed buf with under reference for Follow Track constraint. - Get rid of BKE_movieclip_approx_size. Rather than accessing to cache with previously set frame number it'll be easier to store size of last accessed in "runtime" DNA. |
Revision f7b9418 by Campbell Barton July 12, 2011, 13:17 (GMT) |
build option to use SDL 1.3 for GHOST rather then X11/Win32/Cocoa api's, This opens up the option for blender to be more easily ported to other devices, OS's. TODO - continuous grab. - text glitch with multiple windows (was a bug in X11 too for a while, will check on this) |
Revision 208b69e by Joerg Mueller July 12, 2011, 13:11 (GMT) |
3D Audio GSoC: Software 3D Audio implementation. |
Revision d9cf985 by Joerg Mueller July 12, 2011, 13:09 (GMT) |
Merging trunk up to r38329. |
Revision b90535c by Campbell Barton July 12, 2011, 12:53 (GMT) |
correction to cursor enum and make GHOST_SystemX11's convertXKey into a static function. |
Revision 9132754 by Joshua Leung July 12, 2011, 12:13 (GMT) |
Timeline Drawing - Time cursor draws extra wide in timeline so that keyframe lines are wrapped up nicely by it Ideally it could be made so that it only became wide when it is on a frame with a keyframe, though that could end up causing performance problems, so this will have to do (if a bit "chunky" looking at times). |
Revision 7dd6926 by Joshua Leung July 12, 2011, 12:04 (GMT) |
Bugfix [#27548] Timeline view - 2D drawing issues * Keyframe lines were being drawn too short when frame number box was enabled. The code for drawing this was modifying the View2D view-space to get it's stuff in the right place, but the timeline code was not accounting for this. * In order to make the time ticks more visible outside the frame range, I've moved the start/end frame drawing stuff in timeline to occur after the grid drawing, and to draw semi-transparent, just like the preview range curtains in the other animation editors |
Revision b821244 by Sergey Sharybin July 12, 2011, 11:46 (GMT) |
Camera tracking integration =========================== - Reduced size of widget for camera focal length units. Also changed labels to mm/px. Now it's much easier to read values and titles here. - Reordered settings in "Display" panel. Hopefully it's now easier to read options here even when N-panel isn't large enough. - Fixed bug with "disappearing" labels from "Active marker" panel. - If search areas are hidden and marker is disabled, make pattern area red rather than displaying nothing for this marker. - Internal change: "show marker path" became "show track path". - Lock shape of pattern to square by default. Control unlocks this shape. - Hitting escape when sliding cancels changes and stops sliding. - Search areas are hidden by default now. No big benefit of looking at them now after changing default settings to 2D tracker and pattern/search size. - Both of Toolshelf and Properties panels are now visible by default. - Move keyframes from Properties panel to Toolshelf. It is a key thing which makes reconstruction correct and this options were too hidden and not so convenient to use. |
Revision 8d78e10 by Joshua Leung July 12, 2011, 11:27 (GMT) |
NLA Drawing - More prominent communication of the "solo" feature * When a track is being solo'd, all other channels for that block are drawn darker * Strips in non-solo tracks are drawn flat shaded instead of with shading * Mute toggles are hidden (they wouldn't affect the result) |
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