Blender Git Commits

Blender Git "master" branch commits.

Page: 3974 / 5574

July 13, 2011, 06:04 (GMT)
- don't build ghost's event printer unless ghost debug is enabled.
- use char rather then STR_String for the event printer.
- added option to build WITH_GHOST_DEBUG for cmake
- renamed WITH_SDL_GHOST --> WITH_GHOST_SDL
July 13, 2011, 05:22 (GMT)
make X11's getModifierKeys more compact and don't run XKeysymToKeycode 8 times for call.
Revision 74494db by gsr b3d
July 13, 2011, 00:49 (GMT)
SVN maintenance.
July 13, 2011, 00:31 (GMT)
changes to ghost/sdl
- mouse coords made absolute
- window position set
- building with SDL 1.2 gives an error.
July 12, 2011, 19:21 (GMT)
Bokeh blur in the blur node is wronlgy calculated.

when using the node on a single white pixel on black background, the output should look like as the bokeh image.
being a round image, but it looked like a donut.

the make_gausstab used dist/rad and bokeh used (dist/rad)*2 - 1
I changed it to reflect the correct bokeh circular image


Revision 9a808e7 by Jason Hays
July 12, 2011, 19:06 (GMT)
Lots of incomplete changes:
Weight Paint Vertex Select tweaked to act like edit mode's select and Circle select was added, but clipping is not working properly for either.

Select all was added too, but to the Q key until I look into overriding A's select all bones.

The select vertices checkbox was moved to the header, but it does not force face select mask to turn off yet--and it doesn't have the correct icon.

There will definitely be an update tomorrow to fix the problems with all or most of the issues.
July 12, 2011, 18:59 (GMT)
Add delete with reconnect feature.

this will reconnect nodes as if the deleted node is muted.
Operation is added to the space_node node menu and to the keymap as CTRL-X

to test this just add some nodes to the space_node
select one or multiple nodes and press CTRL-X

It should reconnect the nodes as they were muted

limitations:
1. it performs a delete and reconnect per node. It does not evaluate all selected nodes as one whole
2. mute only supports Value, Vector and Color data types, so does this feature
3. not usable for nodes where input and output does not match (like colorToBW)

Where reconnect could not be preformed the links will be removed from the model.

Undo works with this delete with reconnect.

July 12, 2011, 18:57 (GMT)
Merging r38339 through r38342 from trunk into soc-2011-tomato

July 12, 2011, 18:39 (GMT)
Fix for recent GHOST SDL commit.
SCons rules haven't been changed to deal with new option.
July 12, 2011, 18:06 (GMT)
Merging r38316 through r38338 from trunk into into soc-2011-tomato

July 12, 2011, 18:04 (GMT)
Camera tracking integration
===========================

- Fixed typo in RNA api for has_bundle.
- Added operator "Bundles To Mesh".
It was a request from Sebastian and this operator creates mesh
with vertices using bundles coords for vertices coordinates.
A bit limited atm -- new object can't be parented to camera,
so changing camera orientation would requite mesh re-creation.
July 12, 2011, 13:35 (GMT)
Camera tracking integration
===========================

- Fixed buf with under reference for Follow Track constraint.
- Get rid of BKE_movieclip_approx_size. Rather than accessing
to cache with previously set frame number it'll be easier to
store size of last accessed in "runtime" DNA.
July 12, 2011, 13:17 (GMT)
build option to use SDL 1.3 for GHOST rather then X11/Win32/Cocoa api's,
This opens up the option for blender to be more easily ported to other devices, OS's.

TODO
- continuous grab.
- text glitch with multiple windows (was a bug in X11 too for a while, will check on this)
July 12, 2011, 13:11 (GMT)
3D Audio GSoC:
Software 3D Audio implementation.
July 12, 2011, 13:09 (GMT)
Merging trunk up to r38329.
July 12, 2011, 12:53 (GMT)
correction to cursor enum and make GHOST_SystemX11's convertXKey into a static function.
Revision 9132754 by Joshua Leung
July 12, 2011, 12:13 (GMT)
Timeline Drawing - Time cursor draws extra wide in timeline so that
keyframe lines are wrapped up nicely by it

Ideally it could be made so that it only became wide when it is on a
frame with a keyframe, though that could end up causing performance
problems, so this will have to do (if a bit "chunky" looking at
times).
Revision 7dd6926 by Joshua Leung
July 12, 2011, 12:04 (GMT)
Bugfix [#27548] Timeline view - 2D drawing issues

* Keyframe lines were being drawn too short when frame number box was
enabled. The code for drawing this was modifying the View2D view-space
to get it's stuff in the right place, but the timeline code was not
accounting for this.

* In order to make the time ticks more visible outside the frame
range, I've moved the start/end frame drawing stuff in timeline to
occur after the grid drawing, and to draw semi-transparent, just like
the preview range curtains in the other animation editors

July 12, 2011, 11:46 (GMT)
Camera tracking integration
===========================

- Reduced size of widget for camera focal length units.
Also changed labels to mm/px. Now it's much easier to read
values and titles here.
- Reordered settings in "Display" panel. Hopefully it's
now easier to read options here even when N-panel
isn't large enough.
- Fixed bug with "disappearing" labels from "Active marker" panel.
- If search areas are hidden and marker is disabled,
make pattern area red rather than displaying nothing for
this marker.
- Internal change: "show marker path" became "show track path".
- Lock shape of pattern to square by default. Control unlocks
this shape.
- Hitting escape when sliding cancels changes and stops sliding.
- Search areas are hidden by default now. No big benefit of
looking at them now after changing default settings to
2D tracker and pattern/search size.
- Both of Toolshelf and Properties panels are now visible
by default.
- Move keyframes from Properties panel to Toolshelf.
It is a key thing which makes reconstruction correct and
this options were too hidden and not so convenient to
use.
Revision 8d78e10 by Joshua Leung
July 12, 2011, 11:27 (GMT)
NLA Drawing - More prominent communication of the "solo" feature

* When a track is being solo'd, all other channels for that block are
drawn darker
* Strips in non-solo tracks are drawn flat shaded instead of with
shading
* Mute toggles are hidden (they wouldn't affect the result)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021