Revision dbf01ba by Campbell Barton November 26, 2010, 23:38 (GMT) |
Particle draw was calling glColorMaterial(...) after glEnable(GL_COLOR_MATERIAL), this is documented to be incorrect. On my system it set the ambient color value to 1.0. |
Revision d47a519 by Michael Fox November 26, 2010, 22:12 (GMT) |
added option to turn off Text anti-aliasing in the UI (userpref->system), with a great help from brecht (its been way too long for me). However as brecht pointed out that the non-AA text is slightly lareger then AA'ed Text :S, i did not do anything about this as this commit was just the option not the text drawing. this commit also makes it possible to do all kinds of UI textrender options |
Revision 8f4d8ad by Sergey Sharybin November 26, 2010, 18:13 (GMT) |
Fix #24914: 3D text glitch and crash Crash was caused by invalid utf8 sequence pasteing from the clipboard. Prevent memory corruption by giving utf8slen() the same rules of bytes checking as utf8towchar() does. |
Revision 16feaf0 by Campbell Barton November 26, 2010, 17:25 (GMT) |
remove support for rna resolving paths with collection['name'], only support collection["name"], added r31826. This is valid python syntax but I rather be strict with data path format else it becomes harder to parse them if we try to support this. it means checks like fcurve.data_path.startswith('pose.bones["SomeBone"]') isn't ensured to work, since blender uses "" quotes everywhere for keyframe paths I dont think its an advantage to allow users to do it differently. |
Revision d6a90a6 by Thomas Dinges November 26, 2010, 17:11 (GMT) |
Rigid Body Joint Constraint: * RNA fix for my last commit, we want the last 3 items of the array, not the first 3, added get/set functions. |
Revision fb42188 by Sergey Sharybin November 26, 2010, 17:08 (GMT) |
Update nurb keyindex data when subdividing -- shape key data wouldn't be lost anyway |
Revision cfd3b11 by Campbell Barton November 26, 2010, 17:07 (GMT) |
fix building blenderplayer and a divide by zero bug with the console view. |
Revision cf0820d by Campbell Barton November 26, 2010, 16:33 (GMT) |
change monospace font to be an extern, not good final design but better then loading the same font 3 times. need to load twice still because render may use the font in a thread. |
Revision 782d7b3 by Janne Karhu November 26, 2010, 15:37 (GMT) |
"Fix" for [#24934] Particle single user crash * Changing anything related to particle settings shouldn't be allowed when in particle mode, so disabled the buttons in ui. |
Revision 4efffc9 by Janne Karhu November 26, 2010, 14:33 (GMT) |
Bug fix: voxeldata texture extension didn't work. * Code was using tex->extend instead of vd->extend. |
Revision f2c9eff by Campbell Barton November 26, 2010, 13:40 (GMT) |
lasso select wasn't comparing the depth with particle selection, where border and circle select do. |
Revision a44acdf by Campbell Barton November 26, 2010, 12:57 (GMT) |
bugfix [#23118] Blender freezes when combing hair - OS X path changes related? - glReadPixels() was running to get the depth on each pixel, this works fine one some cards but was locking up on OSX. - Replace glReadPixels() call with a single call to view3d_update_depths() right after view3d_validate_backbuf(), so the depths are only read once. - Unrelated to the changes above, but should improve performance: view3d_validate_backbuf() was being called on every redraw while combing, now only call once when combing starts. |
Revision c2cd9ab by Campbell Barton November 26, 2010, 12:38 (GMT) |
remove calls to update the depth buffer while in particle editmode, this calls glReadPixels() for the viewport which is slow on some systems and the depths are currently not used. |
Revision d3ec975 by Lukas Steiblys November 26, 2010, 11:20 (GMT) |
freeing all free GPU buffers every frame could be a performance issue and is not necessary |
Revision b857252 by Dalai Felinto November 26, 2010, 03:58 (GMT) |
follow up of "Bugfix #23576" (Logic UI) - replacing hardcoded values by RNA_struct_is_a + making rna_sensor future proof |
Revision ca6cc30 by Brecht Van Lommel November 26, 2010, 03:50 (GMT) |
Fix #24855: disabling shadows didn't disable AO/env with ray transparency and AO multiply mode. |
Revision 9d9a883 by Dalai Felinto November 26, 2010, 03:37 (GMT) |
BGE Bugfix: [#24926] Sensor 'Radar' les axes X+ et Y+ ont été inversé. (oui, a french bug report :) we were using SENSOR_RAY for the radar sensor axis. However the Ray axis is inverted (God knows why) so I created a set of defines only for radar sensor. Also I thought it was a good idea to replace some hardcoded values in Radar and Ray codes by their defines in DNA_sensor_types.h (similar to what Benoit did for Armature Sensor, so I see no problem on that). |
Revision 886e7a7 by Brecht Van Lommel November 26, 2010, 03:31 (GMT) |
Fix #24923: tweak falloff strength tooltip to apply both to AO and indirect. |
Revision 9a6fee7 by Brecht Van Lommel November 26, 2010, 03:26 (GMT) |
Fix #24775: boolean modifier crash in rendering on Mac. Problem was that this ran out of stack memory, now it passes some arguments by reference instead of by value to use less stack space. |
Revision a7cce73 by Campbell Barton November 26, 2010, 00:52 (GMT) |
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