Blender Git Commits

Blender Git "master" branch commits.

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October 10, 2010, 20:59 (GMT)
building without python works again for the BGE
October 10, 2010, 07:01 (GMT)
enable building the game engine without bullet for scons & cmake
October 9, 2010, 22:30 (GMT)
Merged changes in the trunk up to revision 32390.
October 9, 2010, 21:31 (GMT)
Fix compiling for MingW too.
October 9, 2010, 21:17 (GMT)
COLLADA

Import unit_settings to scene.

Note: I use here RNA to do this, and I think I might slowly work on replacing low-level DNA usage with RNA where possible.
October 9, 2010, 13:46 (GMT)
patch [#24178] bge.render.makeScreeshot - with help from Campbell(ideasman42)
This patch brings back the old functionality from Blender 2.49.
However we are forcing the format to be PNG only (as we had previously on blenderplayer).

Note: If letterboxing is on, we are recording only the camera area of the canvas (cool hein?).
Note2: I have a feeling that this is faster than what we had in 2.49 (which was really slow imo). Maybe it could be even faster if we disable PNG compression. Maybe an option for the future.

* patch finalized and committed as part of the BlenderPRO 2010 - BGE development workshop :) *
October 9, 2010, 10:45 (GMT)
patch [#23781] Dynamically Load Actions
from Mitchell Stokes (moguri)
October 9, 2010, 01:31 (GMT)
Fixing a memory leak with SCA_PythonKeyboard and SCA_PythonMouse.
October 8, 2010, 22:33 (GMT)
bugfix [#23868] NodeGroup font resolution problem when editing it
October 8, 2010, 21:18 (GMT)
fix for operator cheat sheet, recent description order change broke it.
October 8, 2010, 20:40 (GMT)
c++ -> C++
October 8, 2010, 20:39 (GMT)
Enable CXX_GUARDEDALLOC support through SCons.
Revision 48d2aac by Janne Karhu
October 8, 2010, 13:08 (GMT)
Fix for [#24092] F-Curve Cycle doesn't behave properly at end of Cycles (also: possible problem with how the cycle range is determined)
* Cycle code had difficulties handling the transitions from one cycle iteration to the next one.
* Now the transition frames are handled manually so that:
- cycles before the actual fcurve data respect the first datapoint
- cycles after the fcurve data respect the last datapoint
* Also fixes a bug where the count of "before" cycles was off by one from the given value.
October 8, 2010, 12:16 (GMT)
fix for console selection when pasting.
October 8, 2010, 11:33 (GMT)
bugfix [#24179] Button "Loop Cut and Slide" on Mesh Tools not work

also added a message in the tooltip to say `why` a buttons disabled.
depends on the operators poll setting the message.
Revision 86e77bc by Janne Karhu
October 8, 2010, 08:56 (GMT)
"Fix" for [#23863] Smoke Voxel Data Still Frame Number doesn't work
* Not supported currently so hidden in ui.
* Could be a nice option for later, but will need some proper thought put into the implementation.
October 8, 2010, 07:36 (GMT)
quat_apply_track had incomplete comments
October 8, 2010, 07:29 (GMT)
bugfix [#21483] Twisting when Dupliframing a Surface Circle (Nurbs) along a Curve.
use the curve's twist for follow path constraint and parent-path.
October 8, 2010, 03:50 (GMT)
fix for error in track rotation, found while looking into adding an up axis to this function.
October 8, 2010, 02:48 (GMT)
Fix #23358: template_curve_mapping doesn't work in split views
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021