Revision a20843b by Campbell Barton October 10, 2010, 20:59 (GMT) |
building without python works again for the BGE |
Revision f49fc58 by Campbell Barton October 10, 2010, 07:01 (GMT) |
enable building the game engine without bullet for scons & cmake |
Revision d7cd6e3 by Tamito Kajiyama October 9, 2010, 22:30 (GMT) |
Merged changes in the trunk up to revision 32390. |
Revision d420d09 by Nathan Letwory October 9, 2010, 21:31 (GMT) |
Fix compiling for MingW too. |
Revision f72eef5 by Nathan Letwory October 9, 2010, 21:17 (GMT) |
COLLADA Import unit_settings to scene. Note: I use here RNA to do this, and I think I might slowly work on replacing low-level DNA usage with RNA where possible. |
Revision 6b8ca3c by Dalai Felinto October 9, 2010, 13:46 (GMT) |
patch [#24178] bge.render.makeScreeshot - with help from Campbell(ideasman42) This patch brings back the old functionality from Blender 2.49. However we are forcing the format to be PNG only (as we had previously on blenderplayer). Note: If letterboxing is on, we are recording only the camera area of the canvas (cool hein?). Note2: I have a feeling that this is faster than what we had in 2.49 (which was really slow imo). Maybe it could be even faster if we disable PNG compression. Maybe an option for the future. * patch finalized and committed as part of the BlenderPRO 2010 - BGE development workshop :) * |
Revision bd00aa9 by Campbell Barton October 9, 2010, 10:45 (GMT) |
patch [#23781] Dynamically Load Actions from Mitchell Stokes (moguri) |
Revision f7fb4e7 by Mitchell Stokes October 9, 2010, 01:31 (GMT) |
Fixing a memory leak with SCA_PythonKeyboard and SCA_PythonMouse. |
Revision 9bb10e5 by Campbell Barton October 8, 2010, 22:33 (GMT) |
bugfix [#23868] NodeGroup font resolution problem when editing it |
Revision e02439d by Campbell Barton October 8, 2010, 21:18 (GMT) |
fix for operator cheat sheet, recent description order change broke it. |
Revision c9d2406 by Nathan Letwory October 8, 2010, 20:40 (GMT) |
c++ -> C++ |
Revision 663ce49 by Nathan Letwory October 8, 2010, 20:39 (GMT) |
Enable CXX_GUARDEDALLOC support through SCons. |
Revision 48d2aac by Janne Karhu October 8, 2010, 13:08 (GMT) |
Fix for [#24092] F-Curve Cycle doesn't behave properly at end of Cycles (also: possible problem with how the cycle range is determined) * Cycle code had difficulties handling the transitions from one cycle iteration to the next one. * Now the transition frames are handled manually so that: - cycles before the actual fcurve data respect the first datapoint - cycles after the fcurve data respect the last datapoint * Also fixes a bug where the count of "before" cycles was off by one from the given value. |
Revision 7006309 by Campbell Barton October 8, 2010, 12:16 (GMT) |
fix for console selection when pasting. |
Revision 30137cb by Campbell Barton October 8, 2010, 11:33 (GMT) |
bugfix [#24179] Button "Loop Cut and Slide" on Mesh Tools not work also added a message in the tooltip to say `why` a buttons disabled. depends on the operators poll setting the message. |
Revision 86e77bc by Janne Karhu October 8, 2010, 08:56 (GMT) |
"Fix" for [#23863] Smoke Voxel Data Still Frame Number doesn't work * Not supported currently so hidden in ui. * Could be a nice option for later, but will need some proper thought put into the implementation. |
Revision c79e054 by Campbell Barton October 8, 2010, 07:36 (GMT) |
quat_apply_track had incomplete comments |
Revision 65b0893 by Campbell Barton October 8, 2010, 07:29 (GMT) |
bugfix [#21483] Twisting when Dupliframing a Surface Circle (Nurbs) along a Curve. use the curve's twist for follow path constraint and parent-path. |
Revision 5e23254 by Campbell Barton October 8, 2010, 03:50 (GMT) |
fix for error in track rotation, found while looking into adding an up axis to this function. |
Revision 28b264d by Sergey Sharybin October 8, 2010, 02:48 (GMT) |
Fix #23358: template_curve_mapping doesn't work in split views |
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