Revision 6475e46 by Joshua Leung March 9, 2009, 07:00 (GMT) |
Graph Editor: Frame numbers in horizontal scrollbar are no longer restricted to 1.0 frame intervals. |
Revision 6e85d00 by Erwin Coumans March 9, 2009, 05:01 (GMT) |
Fix: The debug lines of Physics Debug Visualization were drawn incorrectly when using overlay scenes (it was using the wrong camera) |
Revision abb338d by Erwin Coumans March 9, 2009, 04:21 (GMT) |
upgrade to latest Bullet trunk, fix related to vehicle anti-roll, added constraint visualization. This commit doesn't add new functionality, but more updates are planned before Blender 2.49 release. |
Revision e4ce0d6 by Benoit Bolsee March 8, 2009, 17:23 (GMT) |
BGE patch: undo patch about removing blenderplayer console in Windows: it interferes with scripts that write to the console. Back to previous state: console cannot be disabled in Windows. |
March 8, 2009, 17:12 (GMT) |
* Updated slider design Still a bit of a work in progress, will look a little weird on non-rounded themes, but will fix that when back home in .au! The slider now fills the entire button, dragging on it changes the value, clicking edits it. You can also ctrl-click on either side of the slider 'edge' to increment or decrement in small amounts. There's one temporarily in the render buttons for testing. |
Revision 34e3e35 by Joseph Eagar March 8, 2009, 16:55 (GMT) |
ok anoter compile fix |
Revision 155c1fb by Joseph Eagar March 8, 2009, 16:50 (GMT) |
compiler fix part 1 [[Split portion of a mixed commit.]] |
Revision ccfe554 by Joseph Eagar March 8, 2009, 16:50 (GMT) |
compiler fix part 1 [[Split portion of a mixed commit.]] |
Revision f23b4bc by Joseph Eagar March 8, 2009, 15:02 (GMT) |
Got the walker API to work, for safely recursing the mesh. Used it to implement the dissolve faces operation (previous incarnation was just a debugging hack). The code works by creating one giant new face per region of faces. The dissolve verts (xkey->collapse, heh need to rename it) operator now invokes dissolve faces on the faces around verts. This is less error-prone then a pure topological/euler based solution. |
Revision 403b376 by Andrea Weikert March 8, 2009, 13:14 (GMT) |
2.5 filebrowser still WIP commit, so Matt can do UI design - cleaned up filebrowser drawing and selection - selection bugfix |
Revision 838234e by Tamito Kajiyama March 8, 2009, 12:02 (GMT) |
Fixed an immediate crash due to execution failure of a style module. |
Revision 662230a by Joseph Eagar March 8, 2009, 08:03 (GMT) |
merge with 2.5 at 19207, plus some half-finished walker stuff |
Revision 0c5032e by Joseph Eagar March 8, 2009, 07:15 (GMT) |
merge with 2.5 at 19207, plus some half-finished walker stuff |
Revision c20b4d6 by Brecht Van Lommel March 7, 2009, 15:23 (GMT) |
RNA: * boolean/int/float_get_array now works for non-array properties as well, just filling in a single value. |
Revision d7479f9 by Martin Poirier March 7, 2009, 10:28 (GMT) |
Share enum types with rna and small bugfix because Ton needs to make keymodifier bitflag work. |
Revision dfe9455 by Martin Poirier March 7, 2009, 10:26 (GMT) |
New include file to share enum types between RNA and operators Start with proportional falloff modes. |
Revision 63456ce by Campbell Barton March 7, 2009, 09:46 (GMT) |
added python api function to register an operator into a keymap example... bpyui.registerKey( C, bpyui.spaceTypes.SEQ, 0, "Sequencer", "SEQUENCER_OT_view_selected", bpyui.keyTypes.A, bpyui.keyValTypes.PRESS, 0,0, {}) May want to split this into multiple functions. |
March 7, 2009, 08:52 (GMT) |
* Some more icon updates and tweaks, thanks jendrzych! |
Revision 4cf9fa3 by Joshua Leung March 7, 2009, 04:24 (GMT) |
Animation Editors: Copy/Paste Keyframe changes As was discussed by the team the other day, copying keyframes (to copy/paste buffer) in DopeSheet/Graph Editor no longer relies on the selection status of the F-Curves, but rather on the selected keyframes only. This should be less confusing... However, pasting keyframes still relies on having F-Curves selected to aid in the channel-matching process. There is still a lot of room for improvement in this area though (as noted in the code!). |
Revision 57c37cf by Geoffrey Bantle March 6, 2009, 19:41 (GMT) |
-> Added new restrction to Join Face Kill Edge Euler Join Face Kill Edge now checks to make sure it wont create a face where the same vertex appears twice in the loop cycle. Note to Joe: This is what we talked about on IRC a while back. It seems to work from here, but you should probably give it a really good test in the vert dissolve code. |
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