Revision c7fe219 by Campbell Barton September 6, 2008, 17:04 (GMT) |
object_find, didnt get images from an objects material textures KX_PythonInit.cpp - own error in recent commit. |
Revision 601979f by Benoit Bolsee September 6, 2008, 16:53 (GMT) |
Fix Windows compile error. Update MSVC project files |
September 6, 2008, 14:13 (GMT) |
converted my gen_utils.h fix to PyObjectPlus.h Also added a fix for PyMarshal_WriteObjectToString Now I just need to figure out linking of the gameengine on my imac. Kent |
Revision 810f799 by Brecht Van Lommel September 6, 2008, 13:24 (GMT) |
Revert a commit from 5 years ago that added a glFinish call before swapping on Windows. This is really bad for performance and especially showed in the game engine. The purpose was to disable FSAA and fix some UI issue on Geforce 2 graphics cards, hopefully the drivers have been fixed by now? I have no way to test this, so we'll see if an issue pops up on those older cards, and a lot of code changed since then anyway so it might not even be needed anymore. |
Revision 1bd365e by Campbell Barton September 6, 2008, 12:50 (GMT) |
find objects by texture name raised a python error |
Revision 742e917 by Campbell Barton September 6, 2008, 10:39 (GMT) |
added ALPHASORT flag to the bpython api |
September 6, 2008, 02:46 (GMT) |
Trying to keep things compiling on my imac (10.4.11) I'm getting this error now: GPG_Application.cpp: In member function 'void GPG_Application::stopEngine()': /System/Library/Frameworks/Python.framework/Versions/2.3/include/python2.3/marshal.h:12: error: too many arguments to function 'PyObject* PyMarshal_WriteObjectToString(PyObject*)' GPG_Application.cpp:720: error: at this point in file Are we offically not supporint older versions of python now? :) Kent |
Revision e279aad by Brecht Van Lommel September 6, 2008, 01:18 (GMT) |
Bugfix: game engine could crash with empty display arrays on windows (caused by invisible faces for example). |
Revision 61e6283 by Jens Ole Wund(bjornmose) September 5, 2008, 23:28 (GMT) |
treaded soft bodies final (hopefully) bug fix [17428] /*backward compatibility note: G.rt==16 still activates 'old' code fixing bug [17428] which forces adaptive step size to tiny steps in some situations .. keeping G.rt==17 0x11 option for old files 'needing' the bug*/ |
Revision af42ff6 by Brecht Van Lommel September 5, 2008, 21:57 (GMT) |
Fix: compiling with cmake 2.4 didn't work anymore due to a compatibility fix for cmake 2.6. |
Revision 3f9d327 by Ken Hughes September 5, 2008, 20:41 (GMT) |
Python API ---------- Add missing Textures.ExtendModes.CHECKER constant. |
Revision d8b9ca3 by Brecht Van Lommel September 5, 2008, 20:34 (GMT) |
GLSL: small optimization if Use Alpha is disabled for textures. |
Revision 5eab0da by Campbell Barton September 5, 2008, 16:22 (GMT) |
BGE set visible actuator, option to set visibility recursively to make managing visibility for collections of objects a lot easier. BGE Python api's ob.setVisible() also takes an optional recursive arg thats off by default |
Revision 2e65383 by Brecht Van Lommel September 5, 2008, 15:08 (GMT) |
Bugfix for GLSL: no specular/diffuse + only shadow for lamps didn't work correct. |
September 5, 2008, 14:42 (GMT) |
Missing header. Kent |
Revision 330aa94 by Brecht Van Lommel September 5, 2008, 14:33 (GMT) |
* GLSL lamps now respect 3d viewport layers. * Fix undo crash related to sound. Sounds still stop working in the game engine after undo, but seems to be a different issue. |
Revision 5b6e9ee by Brecht Van Lommel September 5, 2008, 13:08 (GMT) |
Two more apricot branch features: * Auto Depth: use the depth buffer for improving pan/zoom/rotate in large scenes. * The viewport drawtype for objects in groups now aren't just taken from the original object, but the minimum together with the parent drawtype is used. |
Revision d88b4ac by Daniel Genrich September 5, 2008, 12:06 (GMT) |
Fixing non-working check for incompatible trees |
Revision b32036f by Daniel Genrich September 5, 2008, 11:55 (GMT) |
bvh nodes got parent node reference again |
Revision e8621cf by Joshua Leung September 5, 2008, 07:12 (GMT) |
Grease Pencil - Available in Image Editor: Grease Pencil is now available in the image editor. It is important to note that the strokes drawn WILL NOT become part of the image visible at the time. Unfortunately, 'fancy' stroke drawing cannot be enabled for use with the 'Stick to View' setting here, as the scaling is wrong. |
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