Blender Git Commits

Blender Git "master" branch commits.

Page: 4873 / 5574

September 6, 2008, 17:04 (GMT)
object_find, didnt get images from an objects material textures
KX_PythonInit.cpp - own error in recent commit.
September 6, 2008, 16:53 (GMT)
Fix Windows compile error. Update MSVC project files
Revision 115cf18 by Kent Mein
September 6, 2008, 14:13 (GMT)
converted my gen_utils.h fix to PyObjectPlus.h

Also added a fix for PyMarshal_WriteObjectToString

Now I just need to figure out linking of the gameengine on my imac.

Kent
September 6, 2008, 13:24 (GMT)
Revert a commit from 5 years ago that added a glFinish call before swapping on Windows. This is really bad for performance and especially showed in the game engine. The purpose was to disable FSAA and fix some UI issue on Geforce 2 graphics cards, hopefully the drivers have been fixed by now? I have no way to test this, so we'll see if an issue pops up on those older cards, and a lot of code changed since then anyway so it might not even be needed anymore.
September 6, 2008, 12:50 (GMT)
find objects by texture name raised a python error
September 6, 2008, 10:39 (GMT)
added ALPHASORT flag to the bpython api
Revision 8675ff6 by Kent Mein
September 6, 2008, 02:46 (GMT)
Trying to keep things compiling on my imac (10.4.11)

I'm getting this error now:
GPG_Application.cpp: In member function 'void GPG_Application::stopEngine()':
/System/Library/Frameworks/Python.framework/Versions/2.3/include/python2.3/marshal.h:12: error: too many arguments to function 'PyObject* PyMarshal_WriteObjectToString(PyObject*)'
GPG_Application.cpp:720: error: at this point in file

Are we offically not supporint older versions of python now? :)

Kent
September 6, 2008, 01:18 (GMT)

Bugfix: game engine could crash with empty display arrays on
windows (caused by invisible faces for example).

September 5, 2008, 23:28 (GMT)
treaded soft bodies final (hopefully)
bug fix [17428]
/*backward compatibility note:
G.rt==16 still activates 'old' code
fixing bug [17428] which forces adaptive step size to tiny steps in some situations .. keeping G.rt==17 0x11 option for old files 'needing' the bug*/
September 5, 2008, 21:57 (GMT)

Fix: compiling with cmake 2.4 didn't work anymore due to a
compatibility fix for cmake 2.6.

Revision 3f9d327 by Ken Hughes
September 5, 2008, 20:41 (GMT)
Python API
----------
Add missing Textures.ExtendModes.CHECKER constant.

September 5, 2008, 20:34 (GMT)

GLSL: small optimization if Use Alpha is disabled for textures.

September 5, 2008, 16:22 (GMT)
BGE set visible actuator, option to set visibility recursively to make managing visibility for collections of objects a lot easier.
BGE Python api's ob.setVisible() also takes an optional recursive arg thats off by default
September 5, 2008, 15:08 (GMT)

Bugfix for GLSL: no specular/diffuse + only shadow for lamps
didn't work correct.

Revision f1415bc by Kent Mein
September 5, 2008, 14:42 (GMT)
Missing header.

Kent
September 5, 2008, 14:33 (GMT)

* GLSL lamps now respect 3d viewport layers.
* Fix undo crash related to sound. Sounds still stop working in
the game engine after undo, but seems to be a different issue.

September 5, 2008, 13:08 (GMT)

Two more apricot branch features:
* Auto Depth: use the depth buffer for improving pan/zoom/rotate
in large scenes.
* The viewport drawtype for objects in groups now aren't just taken
from the original object, but the minimum together with the parent
drawtype is used.

September 5, 2008, 12:06 (GMT)
Fixing non-working check for incompatible trees
September 5, 2008, 11:55 (GMT)
bvh nodes got parent node reference again
Revision e8621cf by Joshua Leung
September 5, 2008, 07:12 (GMT)
Grease Pencil - Available in Image Editor:

Grease Pencil is now available in the image editor. It is important to note that the strokes drawn WILL NOT become part of the image visible at the time.

Unfortunately, 'fancy' stroke drawing cannot be enabled for use with the 'Stick to View' setting here, as the scaling is wrong.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021