Revision 66d6221 by Geoffrey Bantle August 7, 2008, 04:38 (GMT) |
-> Slight tweak to FLT exporter FLT files written by the FLT exporter would reference external files (other FLT files, texture maps, ect) with standard backslash seperators on win32. However, many tools that deal with FLT files expect directory seperators to always be forward slashes regardless of platform. |
Revision 5d62ad1 by Campbell Barton August 7, 2008, 01:02 (GMT) |
added back copy buttons to "Texture Face" panel. |
Revision ba12aa0 by Chris Want August 6, 2008, 20:37 (GMT) |
Getting the blenderplayer to compile/link with CMake. Note: yuck, this is a horrible way to do it -- python devs should think about splitting the python stuff into separate libs if they only want to partially include it in the game engine. |
Revision 6688ab7 by Ken Hughes August 6, 2008, 20:05 (GMT) |
Python API ---------- Fix typo in documentation for render.startFrame() and render.endFrame(). Arguments are valid in the range 1 to MAXFRAME. |
Revision 5539d57 by Chris Want August 6, 2008, 19:47 (GMT) |
Fixed a warning due to a change in policy between cmake 2.4 and cmake 2.6. (Other warnings still exist, but are harder to fix.) |
Revision 523634c by Andre Susano Pinto August 6, 2008, 16:50 (GMT) |
Revision e57c5ef by Andre Susano Pinto August 6, 2008, 15:46 (GMT) |
Fixed non_recursive BVHbuild with openmp CHanged the BENCH functions to use: gettimeofday (wall time) instead of clock (cpu time) This was to test if the openmp was working right. |
Revision 6c0f466 by Ian Thompson August 6, 2008, 13:46 (GMT) |
Various UI drawing and event tweaks to make markers feel more natural and avoid getting in the way. If there is a marker under the cursor, ESC will remove it and others in its group. Otherwise all temporary markers are removed. Tab finds/cycles/removes temp. markers, cycles non-temp. markers (under cursor) and behaves normally in all other cases. |
Revision 8102217 by Benoit Bolsee August 6, 2008, 10:23 (GMT) |
BGE fix: confirm fix for segmentation fault by Diego and remove warning in calling ConvertMaterial Ipos. |
Revision 553e35e by Campbell Barton August 6, 2008, 04:09 (GMT) |
* blenderplayer wasnt useing the scenes frame rate. * GBE Python API's alignToVect wasnt clamping the align ammount from 0.0-1.0 * Generated images arnt animated - use for a test to see if the textures animated. |
Revision 799ba2c by Ian Thompson August 5, 2008, 23:23 (GMT) |
Added a Python interface to the marker system with a few additional functions for modifying text selections in general. Tweaked some of the events and drawing code and added a template completion script along the lines of gedit's snippets. |
Revision 028d44c by Campbell Barton August 5, 2008, 22:26 (GMT) |
Made Mathutils its own module rather then GanmeLogic.Mathutils |
Revision 553da83 by Benoit Bolsee August 5, 2008, 22:23 (GMT) |
Update MSVC project files for Mathutils support in the blenderplayer |
Revision ab5f21e by Ken Hughes August 5, 2008, 22:13 (GMT) |
Fix compiler warnings from earlier commit. |
Revision a86609a by Diego Borghetti August 5, 2008, 21:20 (GMT) |
Fix segmentation faul in GE. We assign the material name before check the pointer. Please Benoit check this and also I have a compiler warning about the second argument in the previous call of ConvertMaterialIpos, the argument is NULL but the function need a dword. |
Revision 2d04b64 by Andre Susano Pinto August 5, 2008, 18:49 (GMT) |
Just a tmp commit about bvhtree build Theres something broken with BVHtree queries.. updates are not advised at all |
Revision 06c3dee by Ian Thompson August 5, 2008, 17:43 (GMT) |
Find and Replace now support "Mark All" which marks all occurrences of a string and allows them to be edited from one instance. Improvements have also been made to the UI allowing better control over which occurrences to replace. |
Revision 553694b by Benoit Bolsee August 5, 2008, 16:23 (GMT) |
BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count. |
Revision 1d87a59 by Daniel Genrich August 5, 2008, 16:12 (GMT) |
August 5, 2008, 14:42 (GMT) |
Fix for [#17421] Issue with Displace modifier not updating with animated textures I have added a dependsOnTime function for the Displace modifier which checks if the displacement texture has IPOs, is a plugin, or uses an animated image. |
|