August 29, 2006, 12:49 (GMT) |
Disabled some unused debugging functions that were causing unnecessary compile warnings. |
Revision 7bec4db by Ton Roosendaal August 29, 2006, 10:27 (GMT) |
Recoded version of patch #4273, submitted by Daniel Genrich This provides a weight-paint option that only paints on vertices that have already the weight-group assigned before. The default adds weights on all vertices painted on. Fixes in patch include: - much less code - also support for 'filter' mode - proper code styling |
Revision d0cabce by Campbell Barton August 29, 2006, 10:04 (GMT) |
added sharp edge to python edge flags |
Revision 24a2e90 by Campbell Barton August 29, 2006, 09:43 (GMT) |
Improved tri to quad converting. added include to poseobject.c |
Revision 0648d0d by Campbell Barton August 29, 2006, 06:04 (GMT) |
Commented out user incrementing while linking to a scene while testing that I forgot to remove. also shut GCC // comments to /**/ |
August 29, 2006, 00:50 (GMT) |
Changed the Displace modifier to calculate the intensity of a texture from RGB values if they are returned by the texture function. This fixes an issue reported by several people where Image textures gave no displacement unless CalcAlpha was turned on. |
August 28, 2006, 21:56 (GMT) |
Added a VGroup input to the Armature modifier. This allows the user to specify a vertex group which will modulate the influence of all bones in the armature. This commit also tidies up the height of the modifier panels; they should all have the same size margin now. |
August 28, 2006, 16:22 (GMT) |
Added a BKE_bad_level_calls.h stub for NewBooleanDerivedMesh(). This fixes the "undefined reference to NewBooleanDerivedMesh" error when building with make (reported on IRC by Desoto, confirmed by Genscher2). |
Revision c435dec by Campbell Barton August 28, 2006, 13:53 (GMT) |
old patch for palifimos guys, extra options to selects which constraints to copy with the pose bones. |
Revision dba6769 by Ton Roosendaal August 28, 2006, 09:30 (GMT) |
bugfix #4812 Quicktime reading for Macs: code that converted ARGB to RGBA was endian sensitive. Didn't work for Mac intel systems. |
Revision 9123507 by Nathan Letwory August 28, 2006, 08:52 (GMT) |
Patch #4043 Bullet scons fix (Joseph Eagar, aka joeedh) * This is a simplified SConscript for Bullet building. It should keep itself better up-to-date since it uses env.Glob(). Tested to work on Linux and Windows (both mingw and vc) /Nathan |
Revision 6ce5d97 by Erwin Coumans August 28, 2006, 06:44 (GMT) |
upgraded Bullet rigidbody physics to latest version 1.9 |
Revision 81d7cd9 by Ken Hughes August 28, 2006, 04:44 (GMT) |
===Python API=== New API for accessing surface data (SurbNurb type). Right now it's hooked in through the Curve API, since Curve.Get() doesn't differentiate between curves and surfaces. If the curve object is 2D (pntsv > 1), the SurfNurb object is created. It is similar to the CurNurb type but not identical. There are only attributes and no methods yet, and the only methods which will be added are the non-getStuff/setStuff kind. Read the documentation to see how it works (sorry, no examples yet). This is a work in progress. Don't be surprised if the API changes some more. |
Revision b880bff by Campbell Barton August 28, 2006, 03:14 (GMT) |
fixed a crash in selecting edges based on face angle with some hidden edges. |
August 28, 2006, 01:12 (GMT) |
Integration of the Google Summer of Code Modifier Stack Upgrade project. The main features are: * Modifiers can now be in any order in the modifier stack * DerivedMesh now has a standard framework for custom element data to be passed through the stack with mesh data (being copied and interpolated as appropriate), so modifiers can access whatever data they need * The modifier stack code has been refactored and a number of bugs have been removed * The EdgeSplit modifier has been added: http://mediawiki.blender.org/index.php/BlenderDev/EdgeSplitModifier * The DerivedMesh modifier has been added: http://mediawiki.blender.org/index.php/BlenderDev/DisplaceModifier * The UVProject modifier has been added: http://mediawiki.blender.org/index.php/BlenderDev/UVProjectModifier For more info, see: http://mediawiki.blender.org/index.php/User:Artificer/ModifierStackUpgrade (currently undergoing reorganisation) |
Revision 5dbc4c5 by Campbell Barton August 27, 2006, 16:27 (GMT) |
Added scn.objects.new(obbdata) as a way of adding object data to a scene and createing the object data at once. This functionality will probably be moved later on after discussion. |
Revision b39f4b7 by Brecht Van Lommel August 27, 2006, 13:29 (GMT) |
Texturepaint now supports all the imagepaint brush settings, with the exception of the clone tool. One level undo for image- and texturepaint, only storing those tiles that changed. Test to improve texturepaint performance using glTexSubImage2D, only enabled with 2^n sized textures and mipmapping off. Painting a 2048x2048 texture is then pretty smooth here, as long as the geometry is not too complex. |
Revision 84205fe by Brecht Van Lommel August 27, 2006, 13:03 (GMT) |
Bugfix: selection in the sequencer with RMB emulation on Mac OS X always worked as if shift was pressed. |
Revision db88e4c by Ton Roosendaal August 27, 2006, 12:27 (GMT) |
Bugfix #4935 July 10 commit accidentally included a testing line for a selection debug session in IRC... that line saved a /tmp/rt.png file on each border select in EditMode with 'visible selection' on. |
Revision 5387532 by Ton Roosendaal August 27, 2006, 11:55 (GMT) |
Bugfix #4923 Particle distribution error when using Vertex Weights. In the unlucky case the last face in a Mesh has no weight (zero), the code that tries to distribute particles evenly accidentally could assign it still a particle, because of the 'remainder' calculus. Also only happens in cases where the remainder has a value. So a workaround is also to increase/decrease amount of particles. |
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