Revision b4a608c by Bastien Montagne August 28, 2020, 13:09 (GMT) |
Merge branch 'blender-v2.90-release' into master |
Revision 4fdd845 by Jacques Lucke August 28, 2020, 13:05 (GMT) |
DNA: add pragma once to dna_type_offsets.h Sometimes, this generated file is included more than once, so it should have an include guard. |
Revision 8726354 by Sebastian Parborg August 28, 2020, 12:55 (GMT) |
Fix Rigidbody depsgraph passive and constraint transform relations. We need to have transforms from passive objects if they are animated or driven by parent relations. This is not immediately obvious as the object transform matrix will still be available, it is just one frame behind in some cases. Fixed dependency cycles if there is a constraint between two rigid bodies. Because bullet keeps track of its simulated bodies, we do not need to supply objects transforms as bullet should already have them. I need combine these two fixes because otherwise we will get depsgraph warnings that nodes are missing that it expects to be there. Reviewed By: Sergey, Jacques Differential Revision: https://developer.blender.org/D8732 |
Revision df8a63b by Bastien Montagne August 28, 2020, 12:53 (GMT) |
Fix T80078: Overrides: Crash with animated IK control on linked armature. Issue was with our dear posebones again... when applying overrides we keep the same address/pointer for the IDs themselves, (which avoids us the need to remap their usages), but their inner data is often re-allocated. Therefore, we need once again to go over armature objects and invalidate their posebone pointers. This should also be back-ported to Blender LTS 2.83. Maniphest Tasks: T80078 Differential Revision: https://developer.blender.org/D8734 |
Revision 0852ecd by Jeroen Bakker August 28, 2020, 12:47 (GMT) |
DrawEngine: Shader Test Suite A test case that compiles all the GLSL shaders for workbench, gpencil, overlay and some of eevee. Compilation is still platform dependent, but when run on a test-farm with different hardware we will be able to detect GLSL compilation errors early on. The test will be compiled when `WITH_GTEST` and `WITH_OPENGL_DRAW_TESTS` are On. For eevee only the shaders inside eevee_shaders.c are included. EEVEE has some shaders located inside the submodule. They aren't accessible to the outside and aren't added to the test case. We should see how we want to add them. For the test cases it is better to move them to eevee_shaders.c, but for eevee perspective it is better to keep them in the submodule. Keeping them in the submodule could lead to situations that is harder to test. as the shader could already have been initialized. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D8667 |
Revision 2654e9c by Jeroen Bakker August 28, 2020, 12:41 (GMT) |
Fix T80141: Fix Compiling Workbench Volume Shaders (Mesa 20.0.8) Default mesa driver for ubuntu 20.04 fails when a name is defined twice. M_PI is defined in both `common_workbench_lib` and `common_math_lib`. This patch remove the define out of common_workbench_lib For reference it fails on https://github.com/mesa3d/mesa/blob/mesa-20.0.8/src/compiler/glsl/glcpp/glcpp-parse.y#L1186 during the check if the macros are the same. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D8741 |
Revision 922aac9 by Jeroen Bakker August 28, 2020, 12:40 (GMT) |
Fix T79920: Fix Compiling EEVEE Volume Shaders There were some missing UBO bindings, what asserted in debug mode. This patch fixes this by binding the missing UBO's Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D8742 |
Revision 3198fec by Jeroen Bakker August 28, 2020, 12:38 (GMT) |
Fix T80160: Workbench shadows are broken In recent refactoring {a9f2ebb21508} an issue was introduced that the opengl rasterizer would be disabled when only writing to a stencil buffer. This fix adds stencil writing to the write mask and set it. This makes the write map not evaluate to GPU_WRITE_NONE and the rasterizer will be enabled in `GLStateManager::set_write_mask`. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D8743 |
Revision df8e2c7 by Philipp Oeser August 28, 2020, 12:35 (GMT) |
Merge branch 'blender-v2.90-release' |
Revision c284326 by Jeroen Bakker August 28, 2020, 12:32 (GMT) |
GPU: Fix Segmentation Fault Freeing Failed Shader The CPP Shader class does not initialize the interface attribute. What will crash when deleting the shader. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D8740 |
Revision a48d78c by Jacques Lucke August 28, 2020, 12:30 (GMT) |
Revision 3dc222e by Jacques Lucke August 28, 2020, 12:30 (GMT) |
Revision 65dcf81 by Philipp Oeser August 28, 2020, 12:28 (GMT) |
Fix T80182: Curve [Edit Mode] : Can't Deselect Control Point with Select Box Caused by rB49f59092e7c8: Curves: Implement Handles for selected points only Changes from deselecting all were not considered as changes anymore. Maniphest Tasks: T80182 Differential Revision: https://developer.blender.org/D8744 |
Revision 2bb60db by Philipp Oeser August 28, 2020, 12:00 (GMT) |
Merge branch 'blender-v2.90-release' |
Revision 0e02141 by Jacques Lucke August 28, 2020, 11:18 (GMT) |
Cleanup: improve function names With this change, the three .blend read operations: data reading, lib reading and expanding are more grouped together. |
Revision a443287 by Jacques Lucke August 28, 2020, 11:05 (GMT) |
IDTypeInfo: add .blend file io callbacks This is part of T76372. It adds the `blend_write`, `blend_read_data`, `blend_read_lib` and `blend_read_expand` which correspond to the various steps when reading and writing .blend files. Having these callbacks allows us to decentralize the blenloader code a lot more. This has the affect that code related to any specific ID type is less scattered. Reviewers: mont29 Differential Revision: https://developer.blender.org/D8670 |
Revision d3f2037 by Brecht Van Lommel August 28, 2020, 10:53 (GMT) |
Fix T80149: Cycles OpenCL baking broken after changes to uses tiles for baking We forgot to update this code as part of D3108. I'd like to include this in 2.90, it's entirely broken now so can't really get any worse. Differential Revision: https://developer.blender.org/D8738 |
Revision 346023b by Bastien Montagne August 28, 2020, 09:08 (GMT) |
Cleanup 'make vertex parent' operator code. More localized variables, avoid ugly 'offset by one' index usage in favor of explicit `INDEX_UNSET` define, etc. No behavior change expected from this commit. |
Revision 94d6b54 by Campbell Barton August 28, 2020, 04:37 (GMT) |
Merge branch 'blender-v2.90-release' into master |
Revision 1725e46 by Campbell Barton August 28, 2020, 04:35 (GMT) |
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