Revision c5519d4 by Brecht Van Lommel August 13, 2020, 15:53 (GMT) |
Fix T78065: OSL shader compilation fails on macOS |
Revision 4ff414d by Bastien Montagne August 13, 2020, 15:48 (GMT) |
Merge branch 'blender-v2.90-release' into master |
Revision 9813778 by Bastien Montagne August 13, 2020, 15:41 (GMT) |
Fix T79591: Liboverride: do not update overrides on missing linked data. It makes no sense to generate/update overrides from missing (broken linked) reference data, just keep existing ones unchanged then. |
Revision 53683de by Hans Goudey August 13, 2020, 14:30 (GMT) |
UI: Simplify geometry icons Many of the icons had lots of interior geometry left over from subdivision. In these cases we should remove the interior geometry and leave the object with the modifier for the future. |
Revision 52e7d0b by Hans Goudey August 13, 2020, 14:05 (GMT) |
Merge branch 'blender-v2.90-release' |
Revision 4e10310 by Hans Goudey August 13, 2020, 14:04 (GMT) |
UI: Add sculpt cloth filter tool icon This icon mimics the details of the cloth brush icon while using the frame style extablished for the other "filter" tools. Differential Revision: https://developer.blender.org/D8467 |
Revision f66fc94 by Hans Goudey August 13, 2020, 14:03 (GMT) |
UI: Add sculpt cloth filter tool icon This icon mimics the details of the cloth brush icon while using the frame style extablished for the other "filter" tools. Differential Revision: https://developer.blender.org/D8467 |
Revision 6fe609d by Sergey Sharybin August 13, 2020, 13:24 (GMT) |
Sequencer: Implement zoom-to-fit view mode In this mode the preview image is always using the most of the preview area space: it is scaled to fit, preserving aspect ratio. This makes it possible to always have maximum of the preview region even after resize of other areas. This mode is enabled by default, is available in the View -> Zoom to Fit menu. It is enabled when View All (Home key) is used, and is disabled when manual navigation ([panning, zooming) is performed. There is no versioning code, which means existing files will open as-is, but new projects will have this option enabled. Ref T78987 Maniphest Tasks: T78987 Differential Revision: https://developer.blender.org/D8549 |
Revision 0df28e8 by Sergey Sharybin August 13, 2020, 13:24 (GMT) |
View2D: Inform region type on current view changes Allows to hook per-space code which is to be run on view navigation. This is required to have zoom-to-fit implemented in the sequencer. There might be more cases where the clalback is to be called from, but it could be easier to address those on the case-by-case basis when its needed. |
Revision c271236 by Sergey Sharybin August 13, 2020, 13:24 (GMT) |
View2D: Centralize handling of changes to v2d->cur Currently there are no functional changes, preparing code to add more functionality which is to be run from navigation/zoom operators. |
Revision 4f209fa by Jacques Lucke August 13, 2020, 12:41 (GMT) |
Fix T79082: Softbody self-collision does not work on lattices Reviewers: zeddb Differential Revision: https://developer.blender.org/D8562 |
Revision b89521d by Clément Foucault August 13, 2020, 12:27 (GMT) |
UVEdit: Fix drawing after recent refactor |
Revision a6447ca by Clément Foucault August 13, 2020, 12:20 (GMT) |
GPU: Fix MSVC warning |
Revision d52f283 by Clément Foucault August 13, 2020, 12:20 (GMT) |
GPU: Fix issue with MDI and recent refactor |
Revision f349ea5 by Clément Foucault August 13, 2020, 12:20 (GMT) |
GPUDrawList: Fix gl error with drawing without the correct VAO bound |
Revision 985070b by Clément Foucault August 13, 2020, 12:20 (GMT) |
GPUShader: Add more uniform functions |
Revision ac60a67 by Clément Foucault August 13, 2020, 12:20 (GMT) |
Cleanup: GPU: Remove Batch vao cache reset This is done at drawtime automatically. |
Revision efc97b3 by Clément Foucault August 13, 2020, 12:20 (GMT) |
GPUBatch: GL backend isolation This changes the drawing paradigm a bit. The VAO configuration is done JIT-style and depends on context active shader. This is to allow more flexibility for implementations to do optimization at lower level. The vao cache is now its own class to isolate the concept. It is this class that is reference by the GLContext for ownership of the containing VAO ids. |
Revision 47bfb0f by Clément Foucault August 13, 2020, 12:20 (GMT) |
GPUBatch: Move allocator to backend |
Revision 9443da6 by Clément Foucault August 13, 2020, 12:20 (GMT) |
GPUBatch: Merge phase and ownership flags and cleanup there usage Also add new flags to communicate specific behavior to future backend. |
|
|
|


Master Commits
MiikaHweb | 2003-2021