Revision d931aac by Bastien Montagne March 20, 2020, 10:55 (GMT) |
Revision 6cbf342 by Bastien Montagne March 20, 2020, 10:21 (GMT) |
Revision db4d264 by Bastien Montagne March 20, 2020, 09:48 (GMT) |
fix API doc generation after new `volume` entry in context... |
Revision 3bab9b4 by Sebastián Barschkis March 20, 2020, 09:42 (GMT) |
Fix T74154: Mantaflow crash: Baking data for domain type fluid on a plane. Added sanity check to prevent bakes from being triggered when there is no fluid object present. |
Revision b8574c7 by Sybren A. Stüvel March 20, 2020, 09:15 (GMT) |
Fix T74885: Stamped lens metadata is wrong when camera lens is animated The Lens metadata stamped on rendered images was wrong when the camera lens is animated. This was caused by the render pipeline passing the original camera to the metadata system, and not the evaluated camera. |
Revision 86cc29d by Sergey Sharybin March 20, 2020, 08:50 (GMT) |
Multires: Disallow changing mode and quality after subdivision Avoids possible final object shape destruction since those options defines how displacement is applied and propagated. |
Revision 8ba9efb by Jeroen Bakker March 20, 2020, 06:47 (GMT) |
Fix T74811: GreasePencil Stereo Rendering When using grease pencil in a stereo rendering the grease pencil objects are only visible in the left eye. In the viewport it renders both. Issue is related that `DRW_render_gpencil` only renders a single view. But `DRW_render_to_image` renders all views. This patch puts this in a loop to render both eyes. Reviewed By: fclem Differential Revision: https://developer.blender.org/D7154 |
Revision 4fc45c7 by Jeroen Bakker March 20, 2020, 06:43 (GMT) |
Fix T74643: Outline Overlay Shows Hidden Faces When in editmode faces can be hidden, but in object mode these faces are still visible. The flag if a face was hidden in edit mode is stored in object mode, but should not be used. The edge detection gpu batch did detect hidden faces and didn't add them to the draw batch. The edge detection gpu batch is used for workbench shadows, custom bone shapes and object outlines. This patch adds all faces to the edge detection batch. Reviewed By: fclem Differential Revision: https://developer.blender.org/D7157 |
Revision cb560c0 by Campbell Barton March 20, 2020, 01:23 (GMT) |
Cleanup: clang-format, comment indentation |
Revision 85dc8d7 by Campbell Barton March 20, 2020, 01:19 (GMT) |
Cleanup: sort file, struct lists |
Revision 35e3abb by Campbell Barton March 20, 2020, 01:19 (GMT) |
Cleanup: remove old header conventions recently re-introduced |
Revision d2c3544 by Bastien Montagne March 19, 2020, 21:12 (GMT) |
Cleanup: remove debug print accidentally included in own previous commit. Thanks to @brecht for the heads up! |
March 19, 2020, 20:55 (GMT) |
UI: use consistent names in theme preferences and editors menu Differential Revision: https://developer.blender.org/D7087 |
Revision f974bf2 by Luya Tshimbalanga / Brecht Van Lommel March 19, 2020, 20:55 (GMT) |
Revision a1322d7 by Brecht Van Lommel March 19, 2020, 20:55 (GMT) |
Cleanup: fix typos in comments Contributed by luzpaz. Differential Revision: https://developer.blender.org/D7133 |
March 19, 2020, 20:55 (GMT) |
UI: remove unnecessary Shadow from Shadow Samples label in Eevee volumetrics Differential Revision: https://developer.blender.org/D7161 |
March 19, 2020, 20:55 (GMT) |
Fix UI alignment in generator f-curve modifier. Differential Revision: https://developer.blender.org/D7167 |
Revision da019ef by Stephan / Brecht Van Lommel March 19, 2020, 20:55 (GMT) |
Cleanup: silence warnign in volume grid code Differential Revision: https://developer.blender.org/D7175 |
Revision 817c38f by Aaron Carlisle March 19, 2020, 20:21 (GMT) |
Revision 4b74b35 by Brecht Van Lommel March 19, 2020, 19:02 (GMT) |
Fix Cycles crash in Windows debug mode with volumes |
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