October 26, 2021, 15:44 (GMT) |
LineArt: Fix prop range for stroke_depth_offset. |
October 26, 2021, 15:44 (GMT) |
LineArt: Custom Camera Allows line art camera to be different from scene active camera, useful when baking multiple shots in different angle as well as for motion graphics effect. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12047 |
October 26, 2021, 15:02 (GMT) |
LineArt: Stroke offset towards camera. Allows the user to turn off in_front option for grease pencil object and offset strokes towards camera to allow depth interaction of the rest of the scene. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12046 |
Revision 52ccb44 by Charlie Jolly October 26, 2021, 14:39 (GMT) |
Geometry Nodes: Add Brick Texture node Port brick shader node to GN Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D12783 |
Revision a90cb41 by Brecht Van Lommel October 26, 2021, 14:35 (GMT) |
Cleanup: clang-format |
Revision dde1121 by Brecht Van Lommel October 26, 2021, 14:22 (GMT) |
Cleanup: remove files that should not have been added in file renames |
Revision d89c499 by Brecht Van Lommel October 26, 2021, 14:22 (GMT) |
Fix Cycles runtime GPU kernel compilation after recent refactor |
Revision 366262b by William Leeson October 26, 2021, 14:11 (GMT) |
Distance Scrambling for for Cycles X - Sobol version Cycles:Distance Scrambling for Cycles Sobol Sampler This option implements micro jittering an is based on the INRIA research paper [[ https://hal.inria.fr/hal-01325702/document | on micro jittering ]] and work by Lukas Stockner for implementing the scrambling distance. It works by controlling the correlation between pixels by either using a user supplied value or an adaptive algorithm to limit the maximum deviation of the sample values between pixels. This is a follow up of https://developer.blender.org/D12316 The PMJ version can be found here: https://developer.blender.org/D12511 Reviewed By: leesonw Differential Revision: https://developer.blender.org/D12318 |
Revision 4094868 by Sergey Sharybin October 26, 2021, 14:06 (GMT) |
Fix T92502: Position Pass broken The kernel was writing it for the first sample only, while the film accessor was thinking it needs to be filtered. |
October 26, 2021, 13:55 (GMT) |
Nodes: support transparency for link highlight color Node links that are connected to selected nodes are highlighted using the Wire Select theme color. Now it is possible to change the transparency of this color to allow the actual link color to be visible through the highlight (or to turn of the highlight entirely). Differential Revision: https://developer.blender.org/D12973 |
Revision 567bcb9 by Brecht Van Lommel October 26, 2021, 13:39 (GMT) |
Cleanup: skip unnecessary OIIO image setup when not using tiled render |
Revision b937b6d by Brecht Van Lommel October 26, 2021, 13:39 (GMT) |
Cleanup: silence address sanitizer warning about NULL + 0 |
Revision 8de942b by Brecht Van Lommel October 26, 2021, 13:38 (GMT) |
Cleanup: compiler warning when building without OpenSubdiv |
Revision 949dbb0 by Brecht Van Lommel October 26, 2021, 13:37 (GMT) |
Cleanup: remove useless WITH_CYCLES_DEVICE_MULTI |
Revision fd25e88 by Brecht Van Lommel October 26, 2021, 13:37 (GMT) |
Cycles: remove prefix from source code file names Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file. |
Revision d7d4074 by Brecht Van Lommel October 26, 2021, 13:36 (GMT) |
Cycles: changes to source code folders structure * Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file. |
Revision b698fe1 by Brecht Van Lommel October 26, 2021, 13:35 (GMT) |
Cleanup: compiler warnings |
Revision fd477e7 by Jacques Lucke October 26, 2021, 13:32 (GMT) |
Geometry Nodes: remove reference to anonymous attributes in tooltips This changes socket inspection for fields according to T91881. Differential Revision: https://developer.blender.org/D13006 |
Revision b8b9023 by Germano Cavalcante October 26, 2021, 13:07 (GMT) |
Fix drop of dimensionless objects in 3DView The matrix and location were not being calculated in this case. |
Revision af26720 by Pablo Vazquez October 26, 2021, 13:00 (GMT) |
UI: Use text highlight theme color for active tab Currently, both inactive and active tabs are using the `Region Text` theme property. This patch makes it so active tabs use `Region Text Highlight`. Since this check is done in other places already but was simply missing in this case, I believe this was just an oversight and not a design decision. Top is master, bottom is this patch: {F11520838, size=full} This allows this kind of tab highlight, not possible before since all tabs would have white text. {F11520873, size=full} Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13003 |
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