Revision 846c034 by Campbell Barton January 3, 2020, 05:40 (GMT) |
UI: scale region hide threshold by zoom level Resolves issue were it wasn't possible to have a single column toolbar when zoomed out. |
Revision eb6ca6c by Campbell Barton January 3, 2020, 05:28 (GMT) |
Fix gizmos flickering when resizing regions |
Revision e26a527 by Campbell Barton January 3, 2020, 04:50 (GMT) |
Fix toolbar flickering on resize, inability to hide |
January 3, 2020, 04:37 (GMT) |
UI: Improve toolbar width snapping Allow narrower toolbar before snapping to two column layout. |
Revision d8dc310 by Campbell Barton January 3, 2020, 03:12 (GMT) |
Keymap: default to gizmo drag when LMB select is in use Enable by default since it allows selection without gizmos getting in the way which is a common annoyance. Although this has the drawback that subtle adjustments with gizmos won't be detected until the drag threshold is reached. |
Revision b423b89 by Campbell Barton January 3, 2020, 03:04 (GMT) |
Tool System: enable fallback tool by default This defaults to selection when not using a gizmo. The previous behavior to drag anywhere can be set in the tool settings or by selecting the fallback tool (Alt-W). See: T66304 |
Revision a8ce9a1 by Campbell Barton January 3, 2020, 01:34 (GMT) |
Tool System: store the fallback tool for re-use The fallback tool was run-time only data, now it's stored in the blend file. |
Revision a854840 by Sybren A. Stüvel January 2, 2020, 17:14 (GMT) |
Fix T57111: Particle texture keyframes missing from Graph Editor The entire particle system was skipped when the particle system itself did not have any animation data. This caused the animation data on the texture to be skipped. |
Revision 311178f by Sergey Sharybin January 2, 2020, 16:19 (GMT) |
Fix T72821: Crash when IOD is removed from post-update callback IDs recalc clear flag was accessing freed memory. There is more detailed comment about solution in the code. |
Revision de530a9 by Germano Cavalcante January 2, 2020, 15:53 (GMT) |
Transform: Pose: Partial support for Auto IK + X-Mirror Fix T69572 TODO: support `Relative-Mirror` as well. Maniphest Tasks: T69572 Differential Revision: https://developer.blender.org/D5862 |
Revision 2e06a6b by Sergey Sharybin January 2, 2020, 15:47 (GMT) |
Fix T72820: Linked objects jumping around during render Was caused by 6183688c3560 (thanks ronsn for nailing it down!). The issue is that order of copy-on-write operations is not defined, so can not use flags set by that operation to make decision. |
Revision 461261c by Philipp Oeser January 2, 2020, 14:50 (GMT) |
Fix T69207: Surface objects showed curves ADD menu (Shift+A) in editmode |
Revision 9583932 by Philipp Oeser January 2, 2020, 11:46 (GMT) |
Fix T70986: NLA strip Animated Influence does not respect Default Interpolation Since we are already respecting the User Preference for 'auto_smoothing' in 'BKE_nlastrip_validate_fcurves', we should also do this for default interpolation and handles. Maniphest Tasks: T70986 Differential Revision: https://developer.blender.org/D6490 |
January 2, 2020, 07:06 (GMT) |
Fix T71303: RMB outside context menu ignored |
Revision 86832ec by Campbell Barton January 2, 2020, 06:18 (GMT) |
Tool System: adjust Smooth/Randomize modal operator behavior Previously the default values were left non-zero to avoid having to update scripts. However, this meant it wasn't possible to setup non-modal key bindings for smooth & randomize. Now these operators follow logic of many other operators where setting the value executes immediately, leaving unset runs modal. Existing keymaps & scripts will need to be updated. Addresses issue raised in f4a4ec84255a. |
Revision b5dd73a by Campbell Barton January 2, 2020, 02:17 (GMT) |
Cleanup: remove redundant image assignment when ensuring UV's |
Revision e9ac784 by Campbell Barton January 2, 2020, 02:08 (GMT) |
Cleanup: quiet const warnings |
Revision d27fb46 by mano-wii January 2, 2020, 00:06 (GMT) |
EditMesh: Improve AutoMerge with Split Edges & Faces Previously, compared to `Auto Merge` without `Split Edges & Faces`, `Auto Merge` with this option ignored duplicates between selected vertices. It only considered duplicates between selected vertices and unselected vertices. This is a regress and not a progress. This commit implements this behavior, so this option matches the other `Auto Merge`. |
Revision 86a2ffc by Germano Cavalcante December 31, 2019, 16:04 (GMT) |
Transform: Individual Origins: Create islands between only selected uvs. Currently the islands are created depending only on the visible UVs. This can be confusing because compared to Edit Meshes, islands are created based on the selected elements. T68284 shows a case where this confusion is observed. Differential Revision: https://developer.blender.org/D6502 |
Revision 56ef761 by Lukas Stockner December 30, 2019, 18:20 (GMT) |
Image Editor: Initialize Add Tile options from current tile Previously, non-default alpha or float settings had be set manually. With this change, the Add Tile and Fill Tile operators initialize width, height, alpha and float from the currently selected tile if it has a vaild ImBuf, otherwise from the first tile. |
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