Revision ed1dc43 by Lukas Toenne (alembic, gooseberry, gooseberry_farm, hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, temp_motionpaths, tmp_hair_curves) April 20, 2015, 10:24 (GMT) |
Fix for strands undo creating an invalid BMesh. When copying mesh data to bmesh the MVERT and similar customdata types have to be omitted. Otherwise the bmesh instance ends up with NULL pointers in customdata layers, but entries in the typemap != -1. The effect was that when storing new steps after one or more undo, the resulting original data would be copied, and subsequent undo steps are ignored. |
Revision 299859e by Lukas Toenne (alembic, gooseberry, gooseberry_farm, hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, temp_motionpaths, tmp_hair_curves) April 20, 2015, 10:24 (GMT) |
Sanity check: if there is no edited/active object for an undo step, consider it invalid and clean up. |
Revision 3f539c9 by Lukas Toenne (alembic, gooseberry, gooseberry_farm, hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, temp_motionpaths, tmp_hair_curves) April 20, 2015, 10:24 (GMT) |
Removed deprecated UI button for the hair debug flag. |
Revision 4798464 by Lukas Toenne (alembic, gooseberry, gooseberry_farm, hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, temp_motionpaths, tmp_hair_curves) April 20, 2015, 10:24 (GMT) |
Extended Mesh <-> BMesh copy function versions for specifying custom data masks explicitly. A dummy mesh is used for strand edit undo storage like in mesh edit to prevent unnecessary code duplication. However, when copying from/to BMesh only the mesh data layers are copied by default, omitting the new data layers for strands (currently only MSurfaceSample hair root data). |
Revision 5e42aff by Lukas Toenne (alembic, gooseberry, gooseberry_farm, hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, temp_motionpaths, tmp_hair_curves) April 20, 2015, 10:24 (GMT) |
Basic undo support in the new strand edit mode. This uses the generalized undo stack system which is also used for object data edit. An extension is necessary to tell the undo functions which object is specifically used for generating undo data and identifying the stack, since strand editing does not edit the obdata itself. |
Revision 2cddc3c by Lukas Toenne (alembic, gooseberry, gooseberry_farm, hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, temp_motionpaths, tmp_hair_curves) April 20, 2015, 10:24 (GMT) |
Disabled the partial IK strand relaxation for the time being. First goal is to reproduce current particle edit tools in the strand edit mode, then make improvements. |
Revision 410998c by Lukas Toenne (alembic, gooseberry, gooseberry_farm, hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, temp_motionpaths, tmp_hair_curves) April 20, 2015, 10:24 (GMT) |
Border Select operator for hair edit mode. |
Revision 6146b90 by Lukas Toenne (alembic, gooseberry, gooseberry_farm, hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, temp_motionpaths, tmp_hair_curves) April 20, 2015, 10:24 (GMT) |
Select Linked operator for hair edit mode (select all vertices of a strand). |
Revision 62fa5c4 by Lukas Toenne (alembic, gooseberry, gooseberry_farm, hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, temp_motionpaths, tmp_hair_curves) April 20, 2015, 10:24 (GMT) |
Select/Deselect All operator for hair edit mode. |
Revision 8b2ec99 by Lukas Toenne (alembic, gooseberry, gooseberry_farm, hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, temp_motionpaths, tmp_hair_curves) April 20, 2015, 10:24 (GMT) |
Lasso Select operator for hair edit mode. |
Revision b6f4e09 by Lukas Toenne (alembic, gooseberry, gooseberry_farm, hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, temp_motionpaths, tmp_hair_curves) April 20, 2015, 10:24 (GMT) |
Mouse Select operator for hair edit mode. |
Revision 9120df6 by Lukas Toenne (alembic, gooseberry, gooseberry_farm, hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, temp_motionpaths, tmp_hair_curves) April 20, 2015, 10:24 (GMT) |
Missing bmesh include path in scons files. |
Revision 48a86af by Lukas Toenne (alembic, gooseberry, gooseberry_farm, hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, temp_motionpaths, tmp_hair_curves) April 20, 2015, 10:24 (GMT) |
IK solver for hair strands that provides a better solution for keeping consistent segment lengths when transforming vertices. Warning: The implementation is not correct yet, but all the steps should be there. The main idea is to treat strands as a sequence of joints that are displaced out of their original locations by a transform or other tool. The solver then tries to find a global per-strand solution that keeps the segment lengths unmodified, with a minimum change in angles from the original starting shape. Such a solution is much more usable and efficient than the current O(n^2) attempt of "spreading the error" across the strand. The inverse kinematics method is very flexible. It can also include stretching, which would be very welcome for features like the length tool. Different parts of the strand could be weighted separately using scaling factors for the angle/stretch parameters. Conflicts: source/blender/physics/intern/implicit.h |
Revision ac54ded by Lukas Toenne (alembic, gooseberry, gooseberry_farm, hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, temp_motionpaths, tmp_hair_curves) April 20, 2015, 10:23 (GMT) |
Primitive transform operator support for strand vertices. This does not yet prevent root transforms and/or length changes. |
Revision eacc24c by Lukas Toenne (alembic, gooseberry, gooseberry_farm, hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, temp_motionpaths, tmp_hair_curves) April 20, 2015, 10:23 (GMT) |
Ported over the relaxation method for hair vertices from particle edit mode. This method is simple, but not really very usable. It works by successively relaxing segments that are too long or too short, moving both vertices along the edge between them. This is repeated N^2 times (N: number of vertices on the strand). A true IK solver could give a lot better results, as well as providing many opportunities to apply weighting for targets (e.g. preferring to move non-selected over selected vertices). Many different methods for simple IK solvers exist, so there should be one that works well for large number of simple strands. See e.g. http://www.math.ucsd.edu/~sbuss/ResearchWeb/ikmethods/iksurvey.pdf |
Revision 208ddcd by Lukas Toenne (alembic, gooseberry, gooseberry_farm, hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, temp_motionpaths, tmp_hair_curves) April 20, 2015, 10:23 (GMT) |
Use a simple low-pass filter to generate a smoother, more stable direction vector for the hair stroke tool. This is necessary for directional tools such as combing, where the stroke direction can lead to unwanted results if it changes too abruptly. |
Revision f3b22c5 by Lukas Toenne (alembic, gooseberry, gooseberry_farm, hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, temp_motionpaths, tmp_hair_curves) April 20, 2015, 10:23 (GMT) |
Support for sim_debug drawing in hair edit mode (dev feature). |
Revision f7511b3 by Lukas Toenne (alembic, gooseberry, gooseberry_farm, hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, temp_motionpaths, tmp_hair_curves) April 20, 2015, 10:23 (GMT) |
Improved hair combing tool, adjusting edge directions instead of vertex positions. This works a lot better with strokes perpendicular to the general hair strand direction. With the previous comb tool such strokes would only make a small dent in the hair curve and then vertices would slip out of the tool circle. The edge combing affects the local direction of strands, which acts as a kind of grabbing functionality by moving further vertices in front of the tool circle. The result is that drawing a curvy hair shape with the comb becomes much easier. In addition, the new tool also uses edge filtering and weighting rather than vertices. This means that small brushes also work well, instead of having no effect when hitting the edge segments between vertices. Further improvement could be achieved later by using a global strand solver, which adjusts vertex positions based on an error metric along the whole of the strand. |
Revision b70c815 by Lukas Toenne (alembic, gooseberry, gooseberry_farm, hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, temp_motionpaths, tmp_hair_curves) April 20, 2015, 10:23 (GMT) |
Renamed the edithair files in BKE to editstrands. The rationale behind this is that the BKE code could be used for modeling hair and fur as well as a number of other features such as grass. The primary addition to BMesh is the limitation to strand-like topology (simple vertex chains, optionally rooted on a mesh surface). The editor code OTOH is quite hair specific, since the result should be suitable for hair simulation, and the workflow should mimick actual hair grooming intuitively. Eventually the hair edit mode could become a generalized strand edit mode with slightly different tool sets for various purposes, but for now it is quite specifically built for hair. Conflicts: source/blender/blenkernel/CMakeLists.txt source/blender/blenkernel/intern/particle.c |
Revision d0a1fc8 by Lukas Toenne (alembic, gooseberry, gooseberry_farm, hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, temp_motionpaths, tmp_hair_curves) April 20, 2015, 10:23 (GMT) |
Sanity check for strand root/tip checks, now supports single vertices. |
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