Blender Git Commits

Blender Git "temp-gpencil-eval" branch commits.

Page: 5 / 277

January 12, 2020, 12:08 (GMT)
GPencil: Test to move cache to datablock

This move the cache and assign orig pointers to Stroke and Points
January 12, 2020, 09:04 (GMT)
GPencil: Fix missing Vertex Top options in texture material

January 12, 2020, 08:57 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 12, 2020, 08:56 (GMT)
Merge branch 'master' into greasepencil-object
January 11, 2020, 23:40 (GMT)
GPencil: Refactor: Remove per layer random color jitter in wireframe

This is barely noticeable and makes it more confusing than anything in the
code. It's also faster and follow solid mode more closely.
January 11, 2020, 19:28 (GMT)
GPencil: Refactor: Fix gradient behavior in texture color mode
January 11, 2020, 19:27 (GMT)
GPencil: Refactor: Make Texture UV transform behave like normal 3D ones

Meaning we apply location then rotation then scale. This makes positioning
using the parameters easier.

Also since the gradients now use the same UV space, we can reuse the same
properties for the transform.
January 11, 2020, 18:37 (GMT)
GPencil: Fix vertex color draw tool color blending

This removes the darkened color artifacts due to incorect alpha blending.
January 11, 2020, 18:36 (GMT)
GPencil: Refactor: Add fill vertex color suppport

This is a waste of GPU memory tho. It is duplicated for each gp points.

A better approach would be to store a per stroke data that we could fetch
using a stroke id.
January 11, 2020, 16:19 (GMT)
GPencil: Rename mix_color to vert_color

Also renamed mix_color_fill to vert_color_fill
January 11, 2020, 15:41 (GMT)
GPencil: Refactor: Enable Vertex color mode in vertex paint

This is to follow the same behavior as meshes.
January 11, 2020, 15:12 (GMT)
GPencil: Refactor: Fix is_render flag

This should fix VFX toggling for render mode only.
January 11, 2020, 15:12 (GMT)
GPencil: Refactor: Support solid mode color modes

This should be a 1:1 feature parity with what the workbench do with meshes
objects.
January 10, 2020, 21:10 (GMT)
GPencil: Cleanup more unused code

January 10, 2020, 18:35 (GMT)
GPencil: Remove unused variable
January 10, 2020, 17:47 (GMT)
GPencil: Refactor: Make Lighting effect only happen in lookdev & render mode

This makes the lighting behavior much more consistent with the other objects.
January 10, 2020, 16:11 (GMT)
Cleanup: GPencil: Remove unecessary comment
January 10, 2020, 16:11 (GMT)
GPencil: Refactor: Fix depth sorting with workbench render
January 10, 2020, 15:56 (GMT)
Cleanup: GPencil: Move shader static variable to gpencil_shader.c
January 10, 2020, 15:56 (GMT)
GPencil: Refactor: Fix surface projected stroke not shown during stroke
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021