Blender Git Commits
July 27, 2015, 14:32 (GMT) |
Only create the tessface layer if it does not exist. |
July 27, 2015, 14:30 (GMT) |
Use tangent generation code in game engine. |
July 27, 2015, 14:27 (GMT) |
Tangents are now taken into account when generating tangents for rendering - Normal maps work again. Added special code that only creates a tessface layer for tangents, also added code that creates tangent mface data from loop data during mesh conversion. |
July 27, 2015, 12:46 (GMT) |
Merge branch 'master' into temp-tangent-refactor Conflicts: source/blender/blenkernel/intern/DerivedMesh.c |
July 22, 2015, 10:39 (GMT) |
Fix merge conflict caused by own smartness failing |
July 22, 2015, 10:08 (GMT) |
Move display code and tangent calculation to loops WIP patch by Campbell |
July 22, 2015, 09:55 (GMT) |
Convert tangent layer and baking to use looptris. This is WIP code to make sure all blender uses tangents generated from loops. |