Blender Git Statistics -> Branches -> temp-tangent-refactor

"Temp-tangent-refactor" branch

Total commits : 7
Total committers : 1
First Commit : July 22, 2015
Latest Commit : July 27, 2015


Commits by Date

DateNumber of Commits
July 27, 20154
July 26, 20150
July 25, 20150
July 24, 20150
July 23, 20150
July 22, 20153

Committers

AuthorNumber of Commits
Antony Riakiotakis7

Popular Files

FilenameTotal Edits
DerivedMesh.c4
BL_BlenderDataConversion.cpp3
cdderivedmesh.c2
multires.c1
multires_bake.c1
BKE_multires.h1
bake_api.c1
customdata.c1
BKE_mesh.h1
BKE_DerivedMesh.h1

Latest commits Feed

July 27, 2015, 14:32 (GMT)
Only create the tessface layer if it does not exist.
July 27, 2015, 14:30 (GMT)
Use tangent generation code in game engine.
July 27, 2015, 14:27 (GMT)
Tangents are now taken into account when generating tangents for
rendering - Normal maps work again.

Added special code that only creates a tessface layer for tangents, also
added code that creates tangent mface data from loop data during mesh
conversion.
July 27, 2015, 12:46 (GMT)
Merge branch 'master' into temp-tangent-refactor

Conflicts:
source/blender/blenkernel/intern/DerivedMesh.c
July 22, 2015, 10:39 (GMT)
Fix merge conflict caused by own smartness failing
July 22, 2015, 10:08 (GMT)
Move display code and tangent calculation to loops WIP patch by Campbell
July 22, 2015, 09:55 (GMT)
Convert tangent layer and baking to use looptris. This is WIP code
to make sure all blender uses tangents generated from loops.

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