Blender Git Statistics -> Branches -> temp-tangent-refactor
"Temp-tangent-refactor" branch
Total commits : 7
Total committers : 1
First Commit : July 22, 2015
Latest Commit : July 27, 2015
Commits by Date
Date | Number of Commits | |
---|---|---|
July 27, 2015 | 4 | |
July 26, 2015 | 0 | |
July 25, 2015 | 0 | |
July 24, 2015 | 0 | |
July 23, 2015 | 0 | |
July 22, 2015 | 3 |
Committers
Author | Number of Commits |
---|---|
Antonis Ryakiotakis | 7 |
Popular Files
Filename | Total Edits |
---|---|
DerivedMesh.c | 4 |
BL_BlenderDataConversion.cpp | 3 |
cdderivedmesh.c | 2 |
multires.c | 1 |
multires_bake.c | 1 |
BKE_multires.h | 1 |
bake_api.c | 1 |
customdata.c | 1 |
BKE_mesh.h | 1 |
BKE_DerivedMesh.h | 1 |
Latest commits
July 27, 2015, 14:32 (GMT) |
Only create the tessface layer if it does not exist. |
July 27, 2015, 14:30 (GMT) |
Use tangent generation code in game engine. |
July 27, 2015, 14:27 (GMT) |
Tangents are now taken into account when generating tangents for rendering - Normal maps work again. Added special code that only creates a tessface layer for tangents, also added code that creates tangent mface data from loop data during mesh conversion. |
July 27, 2015, 12:46 (GMT) |
Merge branch 'master' into temp-tangent-refactor Conflicts: source/blender/blenkernel/intern/DerivedMesh.c |
July 22, 2015, 10:39 (GMT) |
Fix merge conflict caused by own smartness failing |
July 22, 2015, 10:08 (GMT) |
Move display code and tangent calculation to loops WIP patch by Campbell |
July 22, 2015, 09:55 (GMT) |
Convert tangent layer and baking to use looptris. This is WIP code to make sure all blender uses tangents generated from loops. |
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