Blender Git Statistics -> Branches -> tmp-gldebuglayer

"Tmp-gldebuglayer" branch

Total commits : 10
Total committers : 2
First Commit : September 8, 2020
Latest Commit : September 9, 2020

Commits by Date

DateNumber of Commits
September 9, 20207
September 8, 20203


AuthorNumber of Commits
Clément Foucault9
Clément Foucault1

Popular Files

FilenameTotal Edits

Latest commits Feed

September 9, 2020, 20:28 (GMT)
Wrap glObjectLabel and shorten object label
September 9, 2020, 20:28 (GMT)
Remove glObjectLabel wrapper and add a new workaround to differentiate...

... our own debug layer.
September 9, 2020, 13:50 (GMT)
Add texture3D to debug layer
September 9, 2020, 13:28 (GMT)
Remove GL_CHECK_ERROR as we now have debug wrappers
September 9, 2020, 13:09 (GMT)
Add more debug functions to the GL debug layer
September 9, 2020, 13:07 (GMT)
Force bind the default framebuffer when creating the context
September 9, 2020, 00:56 (GMT)
Add more debug capabilities for non pointers function

We wrap them inside a function of the same name but not in
the same namespace.
September 8, 2020, 23:50 (GMT)
One macro to rule them all
September 8, 2020, 23:37 (GMT)
Fix compilation on MSVC
Revision 09d1c6d by Clément Foucault (tmp-gldebuglayer)
September 8, 2020, 22:47 (GMT)
GL: Add fallback debug layer

This is to improve debugging on older hardware that may not support
4.3 debug capabilities (like Macs).

This avoids sprinkling glGetErrors manually. This might still be needed
to find the root cause since not all functions are covered.

This overrides the functions pointers that GLEW have already init time.

This is only enabled if using --debug-gpu option and the debug extension
are not available.

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