October 29, 2020, 16:03 (GMT) |
Allow Trackpad Ctrl-Pan to Cycle Enum Values Allow Trackpad Ctrl-Pan to cycle enum values. Also allows cycling in more button types. Differential Revision: https://developer.blender.org/D8535 Reviewed by Brecht Van Lommel |
October 29, 2020, 16:02 (GMT) |
Simplify and enable NanoVDB dependency installation Changes NanoVDB to be a standalone dependency that is independent of the OpenVDB one. It works by downloading the "feature/nanovdb" branch of OpenVDB, but using the NanoVDB CMake in the "nanovdb" subdirectory. Since it is header-only, only the install target is used. Reviewed By: brecht Differential Revision: https://developer.blender.org/D9383 |
October 29, 2020, 15:40 (GMT) |
Operator to create asset catalogs (aka smart-filters) A catalog at this stage is just a named item stored in a file's asset repository meta-data. With these changes one can create a named asset catalog that is written to the file and can be read successfully. |
October 29, 2020, 15:27 (GMT) |
Fix for T78211: Trackpad Zoom to Mouse Position Error When using a trackpad Zoom to Mouse Position would always zoom to center of canvas. Differential Revision: https://developer.blender.org/D8683 Reviewed by Brecht Van Lommel |
October 29, 2020, 15:16 (GMT) |
Allow Building Without UI_PROP_DECORATE Allow project to build without definition of optional UI_PROP_DECORATE. Differential Revision: https://developer.blender.org/D8370 Reviewed by Julian Eisel |
October 29, 2020, 15:01 (GMT) |
October 29, 2020, 14:51 (GMT) |
Merge branch 'master' into xr-actions-D9124 |
October 29, 2020, 14:49 (GMT) |
XR: Improve error handling / messages Originally thought that not terminating the session for certain "non- fatal" errors (e.g. an incorrect action path) would make sense. However, realized that error messages can pile up this way and it is better for user feedback and debugging to always exit the session when encountering an OpenXR-level error. |
Revision b8b240b by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 29, 2020, 14:47 (GMT) |
Geometry Nodes: do not reference custom data layers when copying mesh We can't use that for now, because the original mesh might be freed before the new copied mesh. When the original mesh is freed, the shared layers will be freed as well. This can probably be improved in the future, so that we can actually share attribute arrays between meshes. An approach similar to how geometries and components are shared should work as well. |
Revision ae2827b by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 29, 2020, 14:42 (GMT) |
Geometry Nodes: add comment mentioning that custom data might be shared |
Revision bb97284 by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 29, 2020, 14:38 (GMT) |
Geometry Nodes: refactor Geometry type A geometry now contains zero or more geometry components. A geometry component is a subclass off GeometryComponent. Currently, there is a MeshComponent and PointCloudComponent. A geometry contains at most one component of each type. Individual components can be shared between multiple geometries to avoid unnecessary copies. For that, each component has a user count that determines when the component will be freed and whether it is mutable. Code working with geometries can either work with the components directly, or use the utility functions on the geometry that cover the most common operations. In the future, additional component types can be added. For example, we'll probably need components for curves and volumes. Furthermore, something like an InstancesComponent can be added, which contains points with attributes and references a geometry/object/collection that is instanced on all the points. |
October 29, 2020, 14:24 (GMT) |
Support storing asset repository data in files Given that a repository can be built up from a single, or multiple .blends, it's not clear where the repository data should live. It should still be possible to easily share a .blend file to share assets, including relevant meta-data that is not solely stored on the asset level. E.g. if you want to share a single pose library, that should be doable by sharing a single .blend. So the .blend needs to have the pose library meta-data, i.e. the name of the library and which poses belong to it. The current design forsees that the Pose Library is implemented as a "cataloge" (aka "smart-filter", to be determined). These should be stored per asset category in the repository. So this commit works towards the following design idea: Each .blend file with assets can additionally store repository meta-data. When reading a repository, we don't only read the asset meta-data but also the repository meta-data in each .blend file. The union over all the .blend files is the total repository meta-data the asset browser can display. That way each .blend file still is an isolated unit that doesn't necessarily depend on the existence of other .blend files (or an index) in the same repository. This commit implements the storage framework of the repository meta-data. I also added a temporary define to help spotting the related changes in future. |
Revision 209e82d by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 29, 2020, 14:22 (GMT) |
Merge branch 'master' into geometry-nodes |
October 29, 2020, 14:19 (GMT) |
BLI: use forwarding reference in Map The is necessary when Map.add_or_modify is called with callbacks that return a reference. |
October 29, 2020, 13:23 (GMT) |
Cleanup: remove unused Blender Internal render stats code |
October 29, 2020, 12:01 (GMT) |
XR: Include action set name in XR event data Needed to match keymap items with XR events. |
October 29, 2020, 11:31 (GMT) |
Anim UI: Playback Sync menu improvement Relabel the Playback Synchronisation menu so that it's clear: - what does happen (instead of describing what does //not// happen), and - that the synchronisation options don't just affect audio. The changes are: - Change label from "Audio" to "Sync" - Change the labels of the sync enum: - No Sync ? Play Every Frame - Frame Dropping stays the same - AV-sync ? Sync to Audio The "Audio" label has moved one option down, as that option does actually relate to audio. Reviewed By: looch, Severin, HooglyBoogly, campbellbarton Differential Revision: https://developer.blender.org/D9269 |
October 29, 2020, 11:28 (GMT) |
Fixed a variety of memory corruption bugs |
October 29, 2020, 10:38 (GMT) |
Cleanup: spelling |
Revision e63d43e by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 29, 2020, 10:31 (GMT) |
Merge branch 'master' into geometry-nodes |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021