Blender Git Commit Log

All Blender Git commits.

Page: 1173 / 8462

October 29, 2020, 16:03 (GMT)
Allow Trackpad Ctrl-Pan to Cycle Enum Values

Allow Trackpad Ctrl-Pan to cycle enum values. Also allows cycling in more button types.

Differential Revision: https://developer.blender.org/D8535

Reviewed by Brecht Van Lommel
October 29, 2020, 16:02 (GMT)
Simplify and enable NanoVDB dependency installation

Changes NanoVDB to be a standalone dependency that is independent of the OpenVDB one.
It works by downloading the "feature/nanovdb" branch of OpenVDB, but using the NanoVDB
CMake in the "nanovdb" subdirectory. Since it is header-only, only the install target is used.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D9383
October 29, 2020, 15:40 (GMT)
Operator to create asset catalogs (aka smart-filters)

A catalog at this stage is just a named item stored in a file's asset
repository meta-data.
With these changes one can create a named asset catalog that is written
to the file and can be read successfully.
October 29, 2020, 15:27 (GMT)
Fix for T78211: Trackpad Zoom to Mouse Position Error

When using a trackpad Zoom to Mouse Position would always zoom to center of canvas.

Differential Revision: https://developer.blender.org/D8683

Reviewed by Brecht Van Lommel
October 29, 2020, 15:16 (GMT)
Allow Building Without UI_PROP_DECORATE

Allow project to build without definition of optional UI_PROP_DECORATE.

Differential Revision: https://developer.blender.org/D8370

Reviewed by Julian Eisel
October 29, 2020, 15:01 (GMT)
Cycles: abort rendering when --cycles-device not found

Rather than just printing a message and falling back to the CPU. For render
farms it's better to avoid a potentially slow render on the CPU if the intent
was to render on the GPU.

Ref T82193, D9086
October 29, 2020, 14:51 (GMT)
Merge branch 'master' into xr-actions-D9124
October 29, 2020, 14:49 (GMT)
XR: Improve error handling / messages

Originally thought that not terminating the session for certain "non-
fatal" errors (e.g. an incorrect action path) would make sense.
However, realized that error messages can pile up this way and it
is better for user feedback and debugging to always exit the session
when encountering an OpenXR-level error.
October 29, 2020, 14:47 (GMT)
Geometry Nodes: do not reference custom data layers when copying mesh

We can't use that for now, because the original mesh might be freed
before the new copied mesh. When the original mesh is freed, the shared
layers will be freed as well.

This can probably be improved in the future, so that we can actually
share attribute arrays between meshes. An approach similar to how
geometries and components are shared should work as well.
October 29, 2020, 14:42 (GMT)
Geometry Nodes: add comment mentioning that custom data might be shared
October 29, 2020, 14:38 (GMT)
Geometry Nodes: refactor Geometry type

A geometry now contains zero or more geometry components.
A geometry component is a subclass off GeometryComponent.
Currently, there is a MeshComponent and PointCloudComponent.

A geometry contains at most one component of each type.
Individual components can be shared between multiple geometries
to avoid unnecessary copies. For that, each component has a user
count that determines when the component will be freed and whether
it is mutable.

Code working with geometries can either work with the components
directly, or use the utility functions on the geometry that cover the
most common operations.

In the future, additional component types can be added. For example,
we'll probably need components for curves and volumes.
Furthermore, something like an InstancesComponent can be added,
which contains points with attributes and references a geometry/object/collection
that is instanced on all the points.
October 29, 2020, 14:24 (GMT)
Support storing asset repository data in files

Given that a repository can be built up from a single, or multiple
.blends, it's not clear where the repository data should live. It should
still be possible to easily share a .blend file to share assets,
including relevant meta-data that is not solely stored on the asset
level.
E.g. if you want to share a single pose library, that should be
doable by sharing a single .blend. So the .blend needs to have the pose
library meta-data, i.e. the name of the library and which poses belong
to it. The current design forsees that the Pose Library is implemented
as a "cataloge" (aka "smart-filter", to be determined). These should be
stored per asset category in the repository.

So this commit works towards the following design idea:
Each .blend file with assets can additionally store repository
meta-data. When reading a repository, we don't only read the asset
meta-data but also the repository meta-data in each .blend file. The
union over all the .blend files is the total repository meta-data the
asset browser can display.
That way each .blend file still is an isolated unit that doesn't
necessarily depend on the existence of other .blend files (or an index)
in the same repository.

This commit implements the storage framework of the repository meta-data.

I also added a temporary define to help spotting the related changes in
future.
October 29, 2020, 14:22 (GMT)
Merge branch 'master' into geometry-nodes
October 29, 2020, 14:19 (GMT)
BLI: use forwarding reference in Map

The is necessary when Map.add_or_modify is called with callbacks that
return a reference.
October 29, 2020, 13:23 (GMT)
Cleanup: remove unused Blender Internal render stats code
October 29, 2020, 12:01 (GMT)
XR: Include action set name in XR event data

Needed to match keymap items with XR events.
October 29, 2020, 11:31 (GMT)
Anim UI: Playback Sync menu improvement

Relabel the Playback Synchronisation menu so that it's clear:
- what does happen (instead of describing what does //not// happen), and
- that the synchronisation options don't just affect audio.

The changes are:
- Change label from "Audio" to "Sync"
- Change the labels of the sync enum:
- No Sync ? Play Every Frame
- Frame Dropping stays the same
- AV-sync ? Sync to Audio

The "Audio" label has moved one option down, as that option does
actually relate to audio.

Reviewed By: looch, Severin, HooglyBoogly, campbellbarton

Differential Revision: https://developer.blender.org/D9269
October 29, 2020, 11:28 (GMT)
Fixed a variety of memory corruption bugs
October 29, 2020, 10:38 (GMT)
Cleanup: spelling
October 29, 2020, 10:31 (GMT)
Merge branch 'master' into geometry-nodes
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021