December 11, 2019, 15:19 (GMT) |
Gpencil: Cleanup unused code |
Revision daf1a4f by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 11, 2019, 15:15 (GMT) |
Cleanup: GPencil: Use different random values for random effects |
Revision 4d72f25 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 11, 2019, 15:05 (GMT) |
make vertex group name an input socket |
December 11, 2019, 15:03 (GMT) |
Mantaflow: Clang format previous commit |
December 11, 2019, 15:00 (GMT) |
Mantaflow: Fixed issues raised in part 9 of the review (D3858) |
December 11, 2019, 14:58 (GMT) |
Industry Compat keymap: Fix and remove keymap conflict Scale Cage was using the same shortcut as Insert Scale Keyframe (Shift-R) This isn't neccessary anyway since you can use the same key to cycle the tools. |
Revision b1ac810 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 11, 2019, 14:53 (GMT) |
Cleanup: GPencil: Rework code for clarity and remove compiler warnings This should not change anythign |
Revision 5d8036c by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 11, 2019, 14:50 (GMT) |
access position and normal directly in Closest surface hook node |
Revision 03bde25 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 11, 2019, 14:27 (GMT) |
fix context in vectorized functions |
Revision 3a1aec5 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 11, 2019, 14:20 (GMT) |
cleanup |
December 11, 2019, 14:10 (GMT) |
Add positional tracking option (3DoF vs. 6DoF) For passing around the HMD or preparing scenes for 3DoF interaction (e.g. cardboards) this option is quite handy. After feedback from @sebastian_k and @noemis, decision was that disabling the positional tracking should not reset the position to the starting one. It should just keep whatever is the current position. So we have to get the local pose (which is different from the per eye pose) out of OpenXR so we can have more dynamic base position that changes depending on the positional tracking option. Not that this isn't working 100% as wanted: There's a slight offset when disabling the positional tracking. I don't want to spend too much time on something minor-ish while there are more major features to get done. |
Revision 2a25a0b by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 11, 2019, 14:08 (GMT) |
cleanup |
Revision a080464 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 11, 2019, 14:03 (GMT) |
extract function vectorizer to separate file |
Revision 95e0ea6 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 11, 2019, 13:59 (GMT) |
extract customizable functions into separate file |
Revision a678e0d by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 11, 2019, 13:55 (GMT) |
remove unused code |
Revision 5d686b1 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 11, 2019, 13:52 (GMT) |
extract particle input functions from others |
Revision a908d95 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 11, 2019, 13:48 (GMT) |
extract surface hook functions to separate file |
Revision 423060a by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 11, 2019, 13:37 (GMT) |
optimize closest surface hook on object node |
Revision fa942b5 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 11, 2019, 13:24 (GMT) |
optimize get weight on surface |
Revision f4a9e12 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 11, 2019, 13:16 (GMT) |
optimize get normal on surface node |
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