Blender Git Loki

Kaikki Blender Git kommitit.

Page: 2444 / 8462

June 14, 2019, 23:08 (GMT)
Cleanup: clang-format
June 14, 2019, 21:59 (GMT)
Outliner - Replacing GP Layer Icon

This only replaces ICON_GREASEPENCIL with ICON_OUTLINER_DATA_GP_LAYER icon

Differential Revision: https://developer.blender.org/D5073

Reviewed by Dalai Felinto
June 14, 2019, 21:49 (GMT)
UI: Icons - Adding ICON_OUTLINER_DATA_GP_LAYER Icon

This adds the icon intended for Grease Pencil layer data, in SVG but currently marked as blank

Differential Revision: https://developer.blender.org/D5073
June 14, 2019, 21:21 (GMT)
Cleanup: Rename: Static Override -> Library Override.

Better to make internal code naming match official/UI naming to some
extent, this will reduce confusion in the future.

This is 'breaking' scripts and files that would use that feature, but
since it is not yet officially supported nor exposed in 2.80, as far
as that release is concerned, it is effectively
a 'no functional changes' commit.
June 14, 2019, 20:47 (GMT)
Fix T65814: Copy pasting audio strip from video crash Blender
June 14, 2019, 20:20 (GMT)
Add basic access to Embree's internal data
June 14, 2019, 20:03 (GMT)
Cloth: fix edge size error

If there are sewing edges (loose edges), those edges would not have loops, finding the UVs was dependent on the loops, now there is check to see if there is a loop.
TODO: when splitting edges that are connected to sewing edges, need to find a way to add a new sewing edge
June 14, 2019, 20:02 (GMT)
Cloth: fix compile errors from recent commits
June 14, 2019, 18:41 (GMT)
Merge branch 'master' into soc-2019-openxr
June 14, 2019, 18:26 (GMT)
Cloth: more work done to update cloth after remesh

Getting closer and closer to updating the cloth mesh
Better method to get values of the new ClothVertex
Freeing previous cloth and assigning the clothObject to the new cloth
Some obstacles to tackle include: finding ClothVertex from MVert in an efficient manner; recreating many parts of the Cloth (bvhtree, tri, springs, etc)
June 14, 2019, 18:10 (GMT)
Merge branch 'master' into greasepencil-object
June 14, 2019, 17:17 (GMT)
Fix T64913 Eevee: shader compilation does not reset TAA

This tracks the number of compiling shaders and just reset the TAA
if previous number mismatch.
June 14, 2019, 17:17 (GMT)
Cleanup: DRW: Remove one useless matrix multiplication
June 14, 2019, 17:17 (GMT)
Fix T65569 Eevee: Volumetrics on alphablend surf. not working in renders

The wrong volume buffer was used one frame out of two.
June 14, 2019, 17:07 (GMT)
Set up DirectX window to support drawing

With this the VR window should open fine and get cleared in a red-ish
orange using Direct3D 11 calls (well, on Windows that is).

The window still draws a 3D view to an offscreen buffer. Where we
usually just swap the buffers, we now allow calling a GHOST function to
blit the offscreen OpenGL buffer to whatever type of graphics buffer the
window uses (DirectX here).
The nice thing about this approach is that all DirectX code stays in
GHOST_ContextD3D.cpp. And the entire compatibiliy code can go into a
single function higher level modules don't need to care about.

This also fixes a number of issues introduced in earlier commits.
June 14, 2019, 16:55 (GMT)
UI: Outliner - GP Icon Changes

Changes all GP layer icons to Pencil and highlights selected layer with background color.

Differential Revision: https://developer.blender.org/D5073

Reviewed by Dalai Felinto
June 14, 2019, 16:48 (GMT)
Outliner - Notify on GP Layer Change

This adds NA_SELECTED to notifier when selecting Grease Pencil layers so Properties Editor will update

Differential Revision: https://developer.blender.org/D5073

Reviewed by Dalai Felinto
June 14, 2019, 16:06 (GMT)
NULL -> nullptr
June 14, 2019, 15:58 (GMT)
Fix T65641: Move to collection - arrow keys work in the opposite direction

Patch my Germano Cavalcante (mano-wii).
June 14, 2019, 15:35 (GMT)
Beaaaautiful
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021