Blender Git Loki

Kaikki Blender Git kommitit.

Page: 2535 / 8462

May 7, 2019, 14:18 (GMT)
Implement initial smoke modifier instancing
May 7, 2019, 14:16 (GMT)
Industry Compat keymap: Support for dragging markers in marker region

Now that there is a dedicated scrubbing area, the markers area can be used again for manipulating markers on drag.
May 7, 2019, 14:12 (GMT)
Keymap: Use right-click for context menus in the animation editors

- This only applies to left click select. Right click select and the legacy keymap are unaffected
- You can still set the playhead from anywhere, using Shift-RMB, just like how you set the cursor in the 3D View
May 7, 2019, 14:07 (GMT)
Add noop OpenVDB modifier
May 7, 2019, 14:00 (GMT)
UI: Rename "Scrubbing Region" to "Scrubbing/Markers Region".

Share theme setting since they serve similar purposes by sitting on top/bottom
of the animation/vse editors.

Reviewers: billreynish
May 7, 2019, 13:59 (GMT)
UI: Use scrubbing theme setting for markers background.

The hard-coded transparency of just 16 made it hard to see the markers
when the background was busy with keyframes (or strips in VSE).

The rename of the setting is in the following commit.

Reviewers: billreynish
May 7, 2019, 13:28 (GMT)
Fix Bevel T64107 - width/depth value wrong for vertex only.

Code fix from George Vogiatzis (Gvgeo), via D4811.
Needed to initalize vert_axis.
May 7, 2019, 13:09 (GMT)
UI: Animation editor scrubbing area

The main reason for this change is to allow setting the
active frame with the left mouse button, while still being
able to select e.g. keyframes with the same mouse button.

The solution is to introduce a new scrubbing region with
a specialized keymap. There are a couple of related todos,
that will be handled in separate commits.
Those are listed in D4654.

This solves T63193.

Differential Revision: https://developer.blender.org/D4654

Reviewers: brecht, billreynish
May 7, 2019, 12:57 (GMT)
Print grid names
May 7, 2019, 12:57 (GMT)
Initial noop openvdb import operator
May 7, 2019, 12:45 (GMT)
OpenVDB groundwork
May 7, 2019, 12:45 (GMT)
Normals menu for face strength improved.

Now cascading menus in Mesh > Normals set and select face
strength with explicit choices of Weak / Medium / Strong.
May 7, 2019, 12:00 (GMT)
Depsgraph: provide more granularity to PoseBone property links.

Most properties aren't altered by the evaluation of the bone,
and can be read immediately from its input operation. B-Bone
properties can be evaluated at the last possible moment.

This provides more freedom in using drivers to connect bone
properties: for example, it is now possible to read raw local
transform values via drivers from a bone that depends on the
reader bone via constraints.
May 7, 2019, 11:52 (GMT)
Industry Compat Keymap: Allow panning and zooming while using the Knife tool

Previously you could only orbit.

Apparently the order of the keys in the modal keymap makes a big difference.

Thanks to users Znio.G and Oskar on Devtalk who provided this solution.
May 7, 2019, 09:57 (GMT)
Fix T64223: missing volume panel for Eevee world
May 7, 2019, 09:50 (GMT)
Sound: Revert all the recent changes to sound

This happened to be a bigger rabbit hole to hell than it originally seemed,
and there are higher priority design tasks to be handled (at this point high
priority design task is more important than high priority bug fix).

After talking to Brecht the decision was made to revert to the known isolated
issue, which will allow everyone in the studio work same as prior to last
Friday.

The remaining bits will be worked on after all the design tasks are out of
the way.

This commit reverts:

4cdb4b9532c Fix T64161: Crashing using undo and multiple windows
064273a4ae7 Sound: Port more cases to be a part of dependency graph
2e582f8ab53 Sound: Fix access wrong dependency graph
5fc49d9c915 Sound: add stubs to build without audaspace
c68c81a870b Sound: Make sure spin lock is initialized for new sound datablocks
c02534469ac Sound: Delay creating sound scene handle for until is needed
9f681bea68f Fix T64144: Crash when displaying audio waveforms in VSE
2f79286453e Cleanup: unused vars
bed8ad6f95a Fix crash in background rendering after recent sound changes
773691310f9 Fix T64143: Crash when scrubbing in the graph editor
888852055c1 Sound: Fix for being unable to jump to a frame during playback with A/V sync
6ab7b384645 Sound: More fixes for access of original scene
35db1195455 Sound: Fix access original scene during playback
211c4fd2e9a Depsgraph: Make comment about evaluation more obvious
c5fe16e121e Sound: Make sound handles only be in evaluated datablocks
b4e1e0946bf Depsgraph: Preserve sound and audio pointers through copy-on-write
4eedf784b04 Depsgraph: Store original sequencer strip pointer
6990ef151c1 Sound: Move evaluation to dependency graph
d02da8de23b Sound: Delay opening handlers for until really needed
3369b828916 Depsgraph: Add scene audio component
e8f10d64757 Depsgraph: Tag sequencer for update on changes
6e4b7a6e4d9 Depsgraph: Initial work to cover sequencer
17447ac5a6b Depsgraph: Make sound ID part of the graph
May 7, 2019, 09:47 (GMT)
Merge branch 'greasepencil-object' into greasepencil-experimental
May 7, 2019, 09:47 (GMT)
Merge branch 'master' into greasepencil-object
May 7, 2019, 09:39 (GMT)
Viewport: add better reflection checking matcaps

Contributed by Manny Hise.

Differential Revision: https://developer.blender.org/D4816
May 7, 2019, 09:32 (GMT)
Industry Compat keymap: Use Alt-Double-Click to select edge rings

You can also add Shift or Ctrl to add or subtract to selections

Based on user requests
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021