Blender Git Commit Log

All Blender Git commits.

Page: 4055 / 8462

February 10, 2017, 21:48 (GMT)
Merge branch 'blender2.8' into workspaces
February 10, 2017, 21:43 (GMT)
Gawain : Added Batch_init()

to init a batch without allocating memory
February 10, 2017, 21:11 (GMT)
Added support for correct Oculus DK1 and DK2 shaders with additional Generic shader (which could/should work for most other HMD's)
Shaders can be changed in options so you can pick a shader that matches your device
February 10, 2017, 19:46 (GMT)
Use OBACT_NEW to show the object edit mode
February 10, 2017, 17:10 (GMT)
De-duplicate min/max calculation in F-Curve normalization
February 10, 2017, 16:58 (GMT)
OpenGL immediate mode: interface_draw.c (end)

Eradicate leftover legacy functions.
Fix a crash with histogram resolution.
February 10, 2017, 16:47 (GMT)
Cycles Denoising: Remove support for cross-frame denoising
February 10, 2017, 16:45 (GMT)
Cycles Denoising: Revert all changes to Cycles Standalone
February 10, 2017, 16:45 (GMT)
Cycles Denoising: Enable floating point exceptions in filter code if enabled in CMake
February 10, 2017, 16:36 (GMT)
OpenGL immediate mode: interface_draw.c (cont)

ui_draw_but_TRACKPREVIEW

Changed stipple shader usage to a bunch of GL_LINES with flat color
February 10, 2017, 16:29 (GMT)
Complete immUniform functions to support 2float and 3float
February 10, 2017, 16:28 (GMT)
Fixed small oops with copy paste
February 10, 2017, 16:20 (GMT)
Fixed HMD branch for current master
February 10, 2017, 15:50 (GMT)
Merge branch 'master' of git.blender.org:blender into HMD_viewport
February 10, 2017, 15:13 (GMT)
OpenGL immediate mode: Added replacement for glaDrawPixelsTex_*
February 10, 2017, 13:52 (GMT)
CTests: Initial work to cover Cycles nodes with OpenGL tests

Works similar to regular Cycles tests, just does OpenGL render to
get output image.

Seems to work fine with the only funny effect: Blender window will
pop up for each of the tests. This is current limitation of our
OpenGL context. Might be changed in the future.
February 10, 2017, 13:08 (GMT)
Cleanup: Trailing whitespace
February 10, 2017, 12:34 (GMT)
Cycles: Cleanup, move EdgeMap to blender_util

it's better place for such an utility structure. Still not fully ideal tho.
February 10, 2017, 12:34 (GMT)
Cycles: Make an utility class for edge map

Simplifies some logic.
February 10, 2017, 12:34 (GMT)
Cycles: Fix pointiness attribute giving wrong results with autosplit

Basically made the algorithm to handle vertices with the same coordinate
as a single vertex.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021