June 30, 2021, 06:34 (GMT) |
Account for other generators, and intermediate directories. |
June 30, 2021, 06:25 (GMT) |
UV: Replace default grid with subdividing grid Replaces the default static grid with a dynamically subdividing grid. This means that zooming in the UV editor will add more divisions to the grid and vice versa when zooming out. |
June 30, 2021, 06:25 (GMT) |
Merge branch 'node-scrolling-improvements' of git.blender.org:blender into node-scrolling-improvements |
June 30, 2021, 06:21 (GMT) |
June 30, 2021, 06:20 (GMT) |
Fix invalid polygon normal array access building bake data Pre computed normals index wasn't properly aligned. Regression from 2ec00ea0c1be1ace7cd0c7b68e43cc8e87dd07c7. |
June 30, 2021, 06:06 (GMT) |
Zero delay in node editor scrolling. The delay is more useful for the outliner, where lists can become very long and it makes sense to speed up scrolling over time. For the node editor, where scroll speed is slow and distances relatively short, reactive scrolling is more important. |
June 30, 2021, 05:03 (GMT) |
Geometry Nodes: Curve Primitive Bezier Segment Creates a Curve with 1 Bezier Spline from four positions (start, start handle, end handle, end) and a resolution. The handles are aligned and mirrored automatically. An "Offset" mode is also included to allow specifying the handles relative to the control points. The default settings recreate the existing default Bezier Curve in the 3D viewport add menu. Differential Revision: https://developer.blender.org/D11648 |
June 30, 2021, 05:00 (GMT) |
adaptive_cloth: update references |
June 30, 2021, 05:00 (GMT) |
bli: generational_arena: add references |
June 30, 2021, 04:39 (GMT) |
Cleanup: rename 'count' to 'len' Reserve the term count for values that require calculation (typically linked lists). Without this convention it's difficult to know if using a length accessor function in a loop will be O(N^2) without inspecting the underlying implementation. |
June 30, 2021, 04:36 (GMT) |
USD export: WIP armature writer. Added logic to export USD skeleton bind and rest transforms. |
June 30, 2021, 04:32 (GMT) |
Cleanup: unused arg warnings |
June 30, 2021, 03:45 (GMT) |
Fix directory permissions. |
June 30, 2021, 03:39 (GMT) |
Geometry Nodes: Curve Primitive Quadratic Bezier Segment This patch is for a node that creates a poly spline from a 3 point quadratic Bezier. Resolution is also specified. Curve primitives design task: T89220 Differential Revision: https://developer.blender.org/D11649 |
June 30, 2021, 03:26 (GMT) |
LineArt: Remove duplicated panel register func. |
June 30, 2021, 03:22 (GMT) |
Geometry Nodes: Curve Primitive Spiral This node creates a curve spline and gives control for the number of rotations, the number of points per rotation, start and end radius, height, and direction. The "Reverse" input produces a visual change, it doesn't just change the order of the control points. Differential Revision: https://developer.blender.org/D11609 |
June 30, 2021, 03:11 (GMT) |
LineArt: Remove merge duplicated code. |
June 30, 2021, 03:00 (GMT) |
Geometry Nodes: Curve Primitive Spiral This patch adds a Curve Primitives menu in Geometry nodes with an initial entry of a star primitive. The node is a basic star pattern node that outputs a poly spline. Options control the inner and outer radius, the number of points, and the twist of the valleys. Differential Revision: https://developer.blender.org/D11653 |
June 30, 2021, 02:54 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
June 30, 2021, 02:50 (GMT) |
LineArt: Fix debug number accidental assignment. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021