May 28, 2021, 10:16 (GMT) |
create attribute node group in attribute tree |
May 28, 2021, 10:16 (GMT) |
Moved to new git repo |
May 28, 2021, 09:28 (GMT) |
add initial attribute group |
May 28, 2021, 09:07 (GMT) |
Merge branch 'master' into temp-gpencil-camera-reproject |
May 28, 2021, 09:06 (GMT) |
Fix T88499: Copy data path operator does not consider library affiliation When using the operator `ui.copy_data_path_button(full_path=True)` ({key ctrl shift Alt C} on hover) the copied path does not consider the library origin. That means that when there is a name clash the data path is not accurate and refers to the local item instead. This patch adds the library (if the ID is linked) of the returned string from RNA_path_full_ID_py. bpy.data.objects["Cube", "//library.blend"] instead of bpy.data.objects["Cube"] note: parsing this happens in pyrna_prop_collection_subscript_str_lib_pair_ptr Maniphest Tasks: T88499 Differential Revision: https://developer.blender.org/D11412 |
May 28, 2021, 08:55 (GMT) |
Merge branch 'master' into temp-attribute-processor |
May 28, 2021, 08:16 (GMT) |
Buildbot related files have been moved to own repository |
May 28, 2021, 07:52 (GMT) |
Merge branch 'temp-gpencil-camera-reproject' of git.blender.org:blender into temp-gpencil-camera-reproject |
May 28, 2021, 07:51 (GMT) |
GPencil: Use inverse matrix This still will not give the right result, but the projection plane is at least the correct one and gives predictable results. The issue seems to be that the projection is orthographic. |
May 28, 2021, 06:59 (GMT) |
Tests: add utility to generate interactive user actions A utility that supports passing in actions as command line arguments for writing reproducible interactions, benchmarking, profiling and testing. Unlike regular scripts this is able to control model operators usefully. Typical ways of controlling Blender using this utility are via operator id's, menu search and explicit events. Others methods can be added as needed. See the doc-string for example usage. |
May 28, 2021, 06:58 (GMT) |
Cleanup: use static set syntax |
May 28, 2021, 06:16 (GMT) |
DrawManager: Use Compute Shader to Update Hair. This patch will use compute shaders to create the VBO for hair. The previous implementation uses transform feedback. Timings before: between 0.000069s and 0.000362s. Timings after: between 0.000032s and 0.000092s. Speedup isn't noticeable by end-users. The patch is used to test the new compute shader pipeline and integrate it with the draw manager. Allowing EEVEE, Workbench and other draw engines to use compute shaders with the introduction of `DRW_shgroup_call_compute` and `DRW_shgroup_vertex_buffer`. Future improvements are possible by generating the index buffer of hair directly on the GPU. NOTE: that compute shaders aren't supported by Apple and still use the transform feedback workaround. Reviewed By: fclem Differential Revision: https://developer.blender.org/D11057 |
May 28, 2021, 03:40 (GMT) |
Progress, theoretically working for attribute mode, needs debugging |
May 28, 2021, 01:54 (GMT) |
Merge branch 'master' into temp-geometry-nodes-curve-deform-node |
May 28, 2021, 01:27 (GMT) |
Merge branch 'blender-v2.93-release' |
May 28, 2021, 01:25 (GMT) |
Docs: Update RNA to User Manual mappings |
Revision f4dbdd7 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) May 27, 2021, 23:07 (GMT) |
EEVEE: Lightprobe: Add simple world probe rendering and downsampling |
May 27, 2021, 22:53 (GMT) |
USD IO: scale light radius by default. Now scaling the light radius by default in both the import and export options. |
Revision e19c028 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) May 27, 2021, 22:51 (GMT) |
EEVEE: Add back world nodetree support Only for background for now. Support is now not using defines and just use the correct globals and uniforms to keep the same values as before. |
May 27, 2021, 22:48 (GMT) |
USD export: light unit conversion. Added options to convert light units to nits and to scale the light radius. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021