July 13, 2020, 15:13 (GMT) |
Fix T78042: GPencil: Strokes go missing after Interpolation from another layer This was due some strokes could be tagged and as the layer was locked, the strokes were not untagged and removed when all tagged strokes are removed. The tagged strokes are used as temp ghost of the interpolation and removed at the end of the interpolation. |
July 13, 2020, 15:13 (GMT) |
July 13, 2020, 15:13 (GMT) |
EEVEE: Fix undefined behavior when using BSDF nodes inside volume shaders This should fix T76171 Eevee bsdf shaders glitches |
July 13, 2020, 13:55 (GMT) |
Build: make update support for git tags Previously it only picked the appropriate version with the blender-vX.XX-release branches. |
July 10, 2020, 12:28 (GMT) |
Fix T78775: broken Embree build in make deps for 2.83 The release was re-issued for unknown reasons, changes seems like they would have no impact on Cycles and Embree is disabled by default anyway. |
July 9, 2020, 08:13 (GMT) |
Bumped version to Blender 2.83.3-beta |
July 9, 2020, 05:50 (GMT) |
Updated version Blender 2.83 Release |
Revision 2822744 by Brecht Van Lommel / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) July 2, 2020, 07:24 (GMT) |
Fix T77095: fix Cycles performance regression with AMD RX cards Apply the workaround only for known problematic drivers. The latest pro driver appears to work correctly, hopefully the regular driver will as well once it is updated to the same OpenCL driver version (3075.13). |
Revision 6e6954a by Vincent Blankfield / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) July 2, 2020, 07:15 (GMT) |
Fix T77734: random crash when rendering animation Differential Revision: https://developer.blender.org/D7986 |
Revision 005c663 by Clément Foucault / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) July 2, 2020, 07:12 (GMT) |
Fix T66934 Overlay: "Outline Selected" overlay doesnt affect armatures This is a really small fix. Could be included in 2.83 LTS branch. |
Revision ef0ded4 by Julian Eisel / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) July 2, 2020, 07:11 (GMT) |
Fix: Crash when closing window while Outliner shows screens Steps to reproduce were: * From factory settings, change Outliner Display Mode to "Blender File" * Open "Screens" item, make sure all listed screens are visible * Open Preference window, close it * Mouse hover the outliner -> crash Fix is to force an Outliner tree rebuild when closing screens. |
Revision 910b421 by Pablo Dobarro / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) July 2, 2020, 07:10 (GMT) |
Fix T77328: Crash on undo Draw Face Sets stroke with dyntopo active Draw Face Sets does not work in Dyntopo and the sculpt API should be responsible for that without needing to add checks all over the code, but it was doing an undo push of type SCULPT_UNDO_FACE_SETS which is not supported, causing the crash. Reviewed By: sergey Maniphest Tasks: T77328 Differential Revision: https://developer.blender.org/D7924 |
Revision 2d89951 by Brecht Van Lommel / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) July 2, 2020, 07:09 (GMT) |
Fix random crash in Cycles smoke volume loading Don't access evaluated mesh data after freeing Blender depsgraph. Potentially related to T77954. |
Revision 000fbef by Clément Foucault / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) July 2, 2020, 07:08 (GMT) |
UV Editor: Fix Vertex Overlay color not being color managed Could be backported to 2.83 LTS |
Revision a2c1f41 by Sybren A. Stüvel / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) July 2, 2020, 07:07 (GMT) |
Fix T77754: Crash after any alembic import undo in an empty scene Thanks @mont29 for this patch. This creates an explicit undo step after the Alembic importer has finished running. This is necessary when the importer runs as a background job. |
Revision bb4f8b7 by Sybren A. Stüvel / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) July 2, 2020, 06:52 (GMT) |
Fix T77712: Crash on proxied rig, custom bone shape, driver targeting rig It turns out that `DepsgraphNodeBuilder::build_object_data_geometry(Object *object, bool is_object_visible)` was called for the custom shape with `is_object_visible=false` when there are drivers, and `is_object_visible=true` when there aren't any. |
Revision 089ff4a by Julian Eisel / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) July 2, 2020, 06:51 (GMT) |
Fix T77830: Crash in VR session when opening material preview Draw-manager mutex has to be set before activating OpenGL/GPU context. Otherwise, parallel jobs (like preview rendering) may try to activate the context from another thread. Also: Use WM wrappers for activating/releasing OpenGL context, which have an additional assert check. Suggest to backport this for 2.83.1. |
Revision 91b455c by Campbell Barton / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) July 2, 2020, 06:43 (GMT) |
Fix memory leak calculating deform modifiers in edit-mode This bug goes back to 2.80 but doesn't seem to have been reported. |
Revision f7e73b5 by Jacques Lucke / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) July 2, 2020, 06:18 (GMT) |
Fix T77913: Incorrect handling of negative-scale bit in DRWResourceHandle Reviewers: fclem Differential Revision: https://developer.blender.org/D8103 |
Revision 9a8dd8d by Julian Eisel / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) July 2, 2020, 06:17 (GMT) |
Fix T78112: VSE Sequencer/Preview crash after fullscreen The region refresh callback wasn't called, which in the VSE ensures valid region sizes and removes handlers of invisible regions. |
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