June 13, 2019, 19:56 (GMT) |
Outliner: Refine synced selection Any selection event that uses ED_object_base_select will now mark the outliners as being dirty. When an outliner draws and is dirty with synced selection enabled, it will sync its selection state with the view layer. More work still needs to be done. This may not be the best way to implement it (selections from scripts won't be tracked). Also, selection from the outliner isn't perfect. |
June 13, 2019, 18:38 (GMT) |
Cloth: accurately find UVs for the edges Earlier, the mesh would keep splitting at the seams of the UV islands because the distance would be so large. This is now fixed, it correctly finds the UVs of the corresponding edge that match the world space positions as well. |
Revision 3ac37fb by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 13, 2019, 16:22 (GMT) |
Fix compile errors with older MSVC/Win-SDK versions Reported by @LazyDodo, thanks! |
Revision 0d159bf by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 13, 2019, 15:09 (GMT) |
LANPR: Removed duplicated code in stroke modifier. |
June 13, 2019, 14:59 (GMT) |
Fix build error |
June 13, 2019, 14:42 (GMT) |
Custom Profile Orientation Regularization: Fix first problem with travervsal. Fix build error. More debugging code for marking boundverts as start |
Revision 40a12b4 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 13, 2019, 14:33 (GMT) |
LANPR: Fix pointer conversion for MSVC. |
Revision 82c6ebe by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 13, 2019, 11:51 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision dd201e3 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 13, 2019, 09:31 (GMT) |
Merge branch 'master' into functions |
Revision 3005b71 by Sybren A. Stüvel June 13, 2019, 09:13 (GMT) |
Support instanced collections |
Revision f63d46d by Sybren A. Stüvel June 13, 2019, 08:40 (GMT) |
Abstracted some code for moving towards collection instances |
June 13, 2019, 07:44 (GMT) |
Cloth: Improved split edges significantly Now it sorts the bad edges based on the size and then splits the edges. This ensures proper size and aspect ratio of the triangles. |
Revision 8e51a75 by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 12, 2019, 21:45 (GMT) |
Fix mistake causing compiler error on Windows Stupid one... |
June 12, 2019, 20:20 (GMT) |
Cloth: support for UVs during obj export |
Revision ba2dab4 by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 12, 2019, 19:28 (GMT) |
Merge branch 'master' into soc-2019-openxr |
Revision 796994d by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 12, 2019, 19:27 (GMT) |
Refactor graphics context binding to avoid memory leaks * Retrieve graphics context to bind through callbacks so the XR code can manage their lifetime. * Use static union to store system & chosen graphics lib specific graphics binding data. Makes some things a bit cleaner, too. |
Revision 66e90e9 by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 12, 2019, 17:28 (GMT) |
Fix compile error and warning on GCC |
June 12, 2019, 17:18 (GMT) |
Cloth: obj export support Done for testing purposes, export out the meshes as obj and render the obj sequence separately Current limitation: only upto 6 verts per face supported, easy to add more but mesh should stay triangulated for the most part |
Revision 0dccf47 by Sybren A. Stüvel June 12, 2019, 15:15 (GMT) |
Removed unused includes |
June 12, 2019, 15:10 (GMT) |
Reorganising the USD exporter to be more like the Alembic one |
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