May 24, 2021, 04:34 (GMT) |
MIssed a flag in bli_strict_types.h |
May 24, 2021, 04:02 (GMT) |
DynTopo: Attempt to fix compiling on macos |
May 24, 2021, 03:52 (GMT) |
Fix one more strict flags violation |
May 24, 2021, 03:39 (GMT) |
* Added clang-cl support to BLI_strict_flags.h |
May 23, 2021, 23:11 (GMT) |
DynTopo: started refactoring pbvh drawing to handle customdata layers in a more generic (and maintainable) way. |
May 23, 2021, 21:30 (GMT) |
Merge branch 'master' into temp_bmesh_multires |
May 23, 2021, 17:10 (GMT) |
Merge branch 'master' into asset-system-filelist |
May 23, 2021, 17:10 (GMT) |
Merge branch 'master' into asset-browser |
May 23, 2021, 17:06 (GMT) |
Merge branch 'master' into cycles_procedural_api |
May 23, 2021, 17:03 (GMT) |
Minor change reversion, bug fix. |
May 23, 2021, 17:00 (GMT) |
Refactor attribute optimization. |
May 23, 2021, 14:11 (GMT) |
Merge branch 'asset-browser-snap-dragging' into asset-browser |
May 23, 2021, 08:18 (GMT) |
New Load and Store nodes for attributes. |
May 23, 2021, 06:41 (GMT) |
Resolve function to set runtime type details. This is optional node function can be used to resolve type details such as base type, attribute domain, etc. at runtime. It is intended for nodes whose operation depends on the concrete runtime type of outputs. It gets called in a back-propagating manner so all outputs are resolved before the function is called on a node. |
Revision f7f1ee9 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) May 23, 2021, 00:42 (GMT) |
EEVEE: Add back split sum BSDF approximation This improves the surface appearance of most bsdf. |
Revision e91df65 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) May 22, 2021, 22:39 (GMT) |
EEVEE: Material: Use weight to random sample closure per types This adds a new closure selection method. - In a first pass, weights are accumulated per output type (diffuse, reflection, refraction). - A random threshold is then generated before evaluating the BSDF nodes again. - During the evaluation pass the random threshold is decremented until it reaches 0. At this moment the current BSDF is sampled. For this to work, I splited the evaluation and the weighting in two functions for all BSDF. The `*_eval` nodes are generated as dangling nodes from the graph and only serialized after the rest of the graph. |
May 22, 2021, 21:45 (GMT) |
Merging latest nv-usd-importer branch. |
May 22, 2021, 20:29 (GMT) |
USD import: light unit conversion improvements. Extended the logic to convert from nits to scale by the light surface area. Also, added an option to scale the radius of spot and local lights. |
May 22, 2021, 14:12 (GMT) |
Add get_area_of_interest overloading and pass input_op |
May 22, 2021, 13:51 (GMT) |
Merge branch 'master' into cmp-full-frame |
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