January 6, 2021, 08:04 (GMT) |
Fix T84426: Limit dissolve ignores selection with custom normals Regression in 9969c2dd165c7d8ffe607a5a050a80aa59ac50be. Add note that custom normal calculation functions write into to tags. |
January 6, 2021, 07:11 (GMT) |
BMesh: assert when a mesh has two kinds of shake-key data Assert with comment to avoid confusion caused by mixing two kinds of shape-key data. This problem was exposed when investigating T84364. |
January 6, 2021, 03:57 (GMT) |
Merge branch 'clip_ui_update' into vfx-clip-ui-update |
January 6, 2021, 03:56 (GMT) |
Merge branch 'arcpatch-D9806' into vfx-clip-ui-update |
January 6, 2021, 03:54 (GMT) |
UI: Tracking: Move Object Scale to objects panel This moves the scale property from the rather hidden toolbar panel to the sidebar panel. This also moves the two set scale operators to the same location. This change is needed to migrate the current toolbar to a new active tool based toolbar This revision depends on D9805 Differential Revision: https://developer.blender.org/D9806 |
January 6, 2021, 03:54 (GMT) |
UI: Tracking: Remove operator options exposed as props In the movie clip editor, some options of operators are exposed as properties and are shown in the toolbar. Other areas of Blender do not do this making the movie clip editor break paradigm. This change is needed to migrate the current toolbar to a new active tool based toolbar Differential Revision: https://developer.blender.org/D9805 |
January 6, 2021, 03:52 (GMT) |
Merge branch 'arcpatch-D9807' into vfx-clip-ui-update |
January 6, 2021, 03:49 (GMT) |
Update to master |
January 6, 2021, 00:27 (GMT) |
UI: Tracking: Solve panel to Sidebar This change moves the Solve panel to Sidebar I was thinking it might be a good idea to split up the properties, keyframe settings to Objects, Tripod and intrinsics to camera. However because they are interlaced I left them together. This change is needed to migrate the current toolbar to a new active tool based toolbar Differential Revision: https://developer.blender.org/D9808 |
January 5, 2021, 23:55 (GMT) |
Merge branch 'master' into clip_prop_remove |
January 5, 2021, 22:49 (GMT) |
Merge branch 'master' into sculpt-dev |
January 5, 2021, 22:32 (GMT) |
Fix crash with scene project and dyntopo |
January 5, 2021, 21:47 (GMT) |
Sculpt Scene Project: Add option to use vertex normals and brush normal |
January 5, 2021, 20:59 (GMT) |
Sculpt: add option for use the center of mass to the sphere mesh filter |
January 5, 2021, 20:27 (GMT) |
Add missing random mask init menu |
January 5, 2021, 20:21 (GMT) |
Fix T83094: Alternate rows in the Sequencer are green (macOS) The issue is that `UI_GetThemeColorBlendShade4fv()` creates a color with alpha, but there is not any background underneath to blend in with. The solution is just to draw an opaque background first, which also halves the number of rects to draw. Note that the brighter rows get very slightly darker after this change. Differential Revision: https://developer.blender.org/D9947 |
January 5, 2021, 20:03 (GMT) |
Merge branch 'master' into sculpt-dev |
January 5, 2021, 19:23 (GMT) |
Fix T79146: Sculpt Mode lags until the entire mesh is visible This was caused when the BKE_pbvh_draw_cb function was used with update_only_visible set to false. In that case, all nodes with the flag were updating, but the update flag was only cleared for visible nodes. This was causing constant updates per redraw in no visible nodes until they enter the view frustum and their flag was cleared. In order to fix this and prevent it from happening again: - Updating the buffers, flushing the updates and clearing the flags are now part of the same function. It does not make sense to do these in separate places. - The BKE_pbvh_draw_cb function was refactored so the pbvh_update_draw_buffers is only called once. It should now be easier to understand what the function does when it is used to update only visible nodes or all nodes. Reviewed By: mont29 Maniphest Tasks: T79146 Differential Revision: https://developer.blender.org/D9935 |
January 5, 2021, 19:00 (GMT) |
Fix T78681: "Add Primitive" icons are cropped in tool header The issue can be simply resolved by moving the primitives and plus icons slightly. They still bump up against the top and bottom of the header but it looks much better now. |
January 5, 2021, 18:22 (GMT) |
Cleanup: Reduce variable scope |
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