September 10, 2020, 15:30 (GMT) |
Always flatten arrays of arrays |
September 10, 2020, 15:28 (GMT) |
Cleanup: Remove unecessary cast |
September 10, 2020, 15:28 (GMT) |
GPencil: Fix error after merge |
Revision 617a60f by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) September 10, 2020, 15:27 (GMT) |
LineArt: Typo |
September 10, 2020, 15:26 (GMT) |
Property Search: Clarify comment |
September 10, 2020, 15:24 (GMT) |
Property Search: Refactor setting block search filter |
September 10, 2020, 15:22 (GMT) |
Refactor: move Mask .blend I/O to IDTypeInfo callbacks |
September 10, 2020, 15:21 (GMT) |
Cleanup: remove else-after-return This causes a clang-tidy error. |
September 10, 2020, 15:15 (GMT) |
Remove debug prints |
September 10, 2020, 15:12 (GMT) |
start using getters and setters for Hair |
September 10, 2020, 15:06 (GMT) |
Refactor: move World .blend I/O to IDTypeInfo callbacks |
September 10, 2020, 15:01 (GMT) |
Cleanup: Remove outliner edit mode context menu entries The outliner context menu has options to enter and exit edit mode, but they only show in edit mode, and they don't work. This removes the broken entries and related code. Part of T77408 Differential Revision: https://developer.blender.org/D8641 |
September 10, 2020, 15:01 (GMT) |
Outliner: Move mode toggling to left column Add a column of icons in the left gutter of the outliner for controlling the interaction modes of objects. When an object is in a mode other than object mode, the mode icon will draw to the left of that object. Any other objects that are valid to be added or swapped into the mode are drawn with a dot to the left of the object. Clicking the dot to the left of an object will swap that object with the current active object in the interaction mode. For edit and pose modes, ctrl clicking the dot will add that object to the current mode. Clicking the mode icon next to the active object removes it and all other objects from the current mode. The behavior is nearly identical to the previous edit/pose mode toggling by selecting the mesh and armature datablocks, with additional support for all interaction modes. Currently two undo steps are pushed to prevent an assert. Part of T77408 Manifest Task: https://developer.blender.org/T68498 Differential Revision: https://developer.blender.org/D8641 |
September 10, 2020, 14:58 (GMT) |
Refactor: move Camera .blend I/O to IDTypeInfo callbacks |
September 10, 2020, 14:56 (GMT) |
use getters and setters for Volume |
September 10, 2020, 14:52 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: source/blender/blenkernel/intern/gpencil_geom.c |
September 10, 2020, 14:52 (GMT) |
set node properties as protected and use getters and setters in more places |
September 10, 2020, 14:51 (GMT) |
GPencil: Fix unreported Eraser Point problem for one point selected The Eraser Point mode was erasing too much points. This eraser existed before the new Soft erasers were created and now it was working wrongly. The eraser point mode must remove the points below the eraser cursor at the first contact. For more soft erasers, the new Soft modes can be used. |
September 10, 2020, 14:47 (GMT) |
Refactor: move Curve .blend I/O to IDTypeInfo callbacks |
September 10, 2020, 14:37 (GMT) |
clang-format |
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