Blender Git Commit Log

All Blender Git commits.

Page: 1392 / 8462

August 6, 2020, 09:19 (GMT)
Workaround release builds failing

Issue caused by e9c4325515aed.
August 6, 2020, 09:01 (GMT)
Merge branch 'blender-v2.90-release' into master
August 6, 2020, 08:59 (GMT)
Fix T79309: Safe Areas are not visible
August 6, 2020, 07:19 (GMT)
Merge branch 'blender-v2.90-release' into master
August 6, 2020, 07:15 (GMT)
Fix T79575: Crash loading nested set-scenes
August 6, 2020, 06:46 (GMT)
LineArt: Intersection lines can now be selected by different collections if fully contained.
August 6, 2020, 06:03 (GMT)
Fluid: Added options to toggle the display of MAC grid components along the axes
August 6, 2020, 05:48 (GMT)
Merge branch 'blender-v2.90-release' into master
August 6, 2020, 05:44 (GMT)
Python: include Python stack trace in the crash log

This helps Python developers troubleshoot errors when
Python causes a crash.
August 6, 2020, 03:51 (GMT)
Cleanup: use doxy sections for py_capi_utils.c
August 6, 2020, 03:32 (GMT)
Fix: Wrong offset for collection rename button

After moving the collection exclude checkbox to the restrict columns the
rename field drew with an additional offset. Remove the offset.
August 6, 2020, 03:30 (GMT)
Outliner: Use solid collection icon

Switch to the solid collection icon (already on the sheet) for the
collection colors. Perhaps use the solid for colored collections, and
the lines for non-colored?
August 6, 2020, 02:32 (GMT)
has bugs, working on animatable
August 6, 2020, 01:51 (GMT)
Merge remote-tracking branch 'origin/master' into lanpr-under-gp
August 5, 2020, 23:38 (GMT)
Cleanup: no need for plural for term 'collision'
August 5, 2020, 23:19 (GMT)
Fix crash when point finding encounters a coplanar stack.
August 5, 2020, 22:29 (GMT)
Sculpt: Cloth Brush/Filter Collisions

This implements collisions in the solver of the cloth brush/filter. It
uses the scene colliders as a regular physics simulation.

There are still some parameters (friction, distance to the surface...)
that can be exposed as properties in later patches.

Thanks to Sebastian Parborg for helping me with the implementation.

Reviewed By: sergey, zeddb

Differential Revision: https://developer.blender.org/D8019
Revision 8c98684 by Hans Goudey (master)
August 5, 2020, 21:38 (GMT)
Merge branch 'blender-v2.90-release'
August 5, 2020, 21:36 (GMT)
Fix T78698: Move cursor stuck after removing modifier

The panels are rebuilt when a modifier is removed so the button handlers need
to properly finish. By adding a context argument to the panel_delete function
this will happen properly.
August 5, 2020, 21:16 (GMT)
Sculpt: Sharpen Mesh Filter curvature smoothing and intensify details

This adds a curvature smoothing and intensify details properties to control
the result of the Sharpen Mesh Filter.

Curvature smoothing removes high frequency details from the precalculated
sharpen data, so the filter result has much smoother surfaces and cleaner
sharpen lines;

Intensify details displaces the vertices of creases and valleys in the direction
opposite to its neighbors average, so it intensifies high frequency details
in those areas, producing more noisy and sharp shapes:

Both this properties can be used in combination to achieve a good balance of
high and low frequency details depending on the shape and the desired result.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8447
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021