August 6, 2020, 09:19 (GMT) |
August 6, 2020, 09:01 (GMT) |
Merge branch 'blender-v2.90-release' into master |
August 6, 2020, 08:59 (GMT) |
Fix T79309: Safe Areas are not visible |
August 6, 2020, 07:19 (GMT) |
Merge branch 'blender-v2.90-release' into master |
August 6, 2020, 07:15 (GMT) |
Fix T79575: Crash loading nested set-scenes |
Revision 2fec1a9 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) August 6, 2020, 06:46 (GMT) |
LineArt: Intersection lines can now be selected by different collections if fully contained. |
August 6, 2020, 06:03 (GMT) |
Fluid: Added options to toggle the display of MAC grid components along the axes |
August 6, 2020, 05:48 (GMT) |
Merge branch 'blender-v2.90-release' into master |
August 6, 2020, 05:44 (GMT) |
Python: include Python stack trace in the crash log This helps Python developers troubleshoot errors when Python causes a crash. |
August 6, 2020, 03:51 (GMT) |
Cleanup: use doxy sections for py_capi_utils.c |
August 6, 2020, 03:32 (GMT) |
Fix: Wrong offset for collection rename button After moving the collection exclude checkbox to the restrict columns the rename field drew with an additional offset. Remove the offset. |
August 6, 2020, 03:30 (GMT) |
Outliner: Use solid collection icon Switch to the solid collection icon (already on the sheet) for the collection colors. Perhaps use the solid for colored collections, and the lines for non-colored? |
August 6, 2020, 02:32 (GMT) |
has bugs, working on animatable |
Revision 0e9ebfe by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) August 6, 2020, 01:51 (GMT) |
Merge remote-tracking branch 'origin/master' into lanpr-under-gp |
August 5, 2020, 23:38 (GMT) |
Cleanup: no need for plural for term 'collision' |
August 5, 2020, 23:19 (GMT) |
Fix crash when point finding encounters a coplanar stack. |
August 5, 2020, 22:29 (GMT) |
Sculpt: Cloth Brush/Filter Collisions This implements collisions in the solver of the cloth brush/filter. It uses the scene colliders as a regular physics simulation. There are still some parameters (friction, distance to the surface...) that can be exposed as properties in later patches. Thanks to Sebastian Parborg for helping me with the implementation. Reviewed By: sergey, zeddb Differential Revision: https://developer.blender.org/D8019 |
August 5, 2020, 21:38 (GMT) |
Merge branch 'blender-v2.90-release' |
August 5, 2020, 21:36 (GMT) |
Fix T78698: Move cursor stuck after removing modifier The panels are rebuilt when a modifier is removed so the button handlers need to properly finish. By adding a context argument to the panel_delete function this will happen properly. |
August 5, 2020, 21:16 (GMT) |
Sculpt: Sharpen Mesh Filter curvature smoothing and intensify details This adds a curvature smoothing and intensify details properties to control the result of the Sharpen Mesh Filter. Curvature smoothing removes high frequency details from the precalculated sharpen data, so the filter result has much smoother surfaces and cleaner sharpen lines; Intensify details displaces the vertices of creases and valleys in the direction opposite to its neighbors average, so it intensifies high frequency details in those areas, producing more noisy and sharp shapes: Both this properties can be used in combination to achieve a good balance of high and low frequency details depending on the shape and the desired result. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8447 |
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